Kazuha's normal attacks cannot strike enemies lifted by Venti's Elemental Burst. - RayXD#7790
N5 persists after Kazuha cancels his animation or leaves the field. - GottaGoFast#7876
While under the influence of Chihayaburu, plunge attacks will always deal anemo damage despite infusion. - GottaGoFast#7876
NA and CA share ICD. - xTuki#4893
E tap/hold initial cast&plunge can pull Klee's bombs. - Zozer#1782
E can be used mid air to regain stamina while climbing. - GottaGoFast#7876
E can be used mid air to regain stamina when gliding after starting to fall. - GottaGoFast#7876
Kazuha's interruption resistance is greatly increased when mid-air. - Bubba#4619
Skill can be slightly held for a minimal suction increase while keeping tap E's cooldown. - helba#0777
Kazuha's elemental skill is an incredible tool for gathering loot in the overworld. - Greyhound#7836
Kazuha's hold E can jump over primo vishap's breath attack. - jstern25#1399
Kazuha's E jump does not have iframes. - jstern25#1399
Kazuha's E vertical reach is strangely long. - Phana#0420
Chihayaburu's infused element can be seen as a small circle around kazuha. - Mcpie#8672
Kazuha can perform a 180 very quickly mid air. - Mcpie#8672
Kazuha's 1st ascension passive applies aura before the plunge damage, allowing kazuha to swirl off of no aura on enemies, but also adding the risk of not swirling if the applied aura reacts with an existing aura and removing. - Vherax#5321
Kazuha's 4th ascension passive works off-field and only gives bonus damage on swirled elements. - kingjohn23#8694
Kazuha's 4th ascension passive overrides&refreshes buff each swirl. - kol#1593
C2: Effects stack with Diona's C6. - jd baby#6541
C2: Affects Kazuha on initial cast, but is lost upon leaving the field or skill range. - xTuki#4893
C4: The energy gained from C4 while gliding is not affected by energy recharge, it takes 23 ticks to cap after using a burst. - Jilanow#9252
C4: Kazuha can gain his energy back through gliding before abyss chamber. - xTuki#4893
C6: Kazuha's Anemo Infusion can be overriden by other infusion effects. - anema#0006
C6: The anemo infusion from C6 can react with infusion field triggering a swirl reaction based on the field maker's EM. - Jilanow#9252
C6: Damage bonus works regardless of infusion overlap, but only during infusion duration. - xTuki#4893
By: Ayzel/#7399 Added: 01/08/2021 Discussion
Finding: Due to infusion priority mechanics, Kazuha can swirl cryo with his burst while infusing with pyro, which allows him to buff Cryo DMG% and shred cryo resistance while infusing his burst with pyro.
Significance: New Ganyu melt team
By: A multitude of contributors! Added: 08/01/2021 Discussion
Finding: Rotations to properly swirl&infuse desired elements.
By: Zakharov#5645 Added: 07/04/2021 Discussion
Finding: EM builds are comparable to damage/crit builds on Kazuha in personal damage output. With Kazuha's EM-based team buff, this makes EM builds stronger overall.
Signifiance: EM is overall the better build choice for Kazuha in almost every situation.
By: Ayzel#7399 Added: 07/19/2021 Discussion
Finding: For Childe/Xiangling reverse vape teams in single-target situations, Kazuha's EM build will outdamage (in terms of team damage) Kazuha's attack build.
Signifiance: Even with high investment Kazuha (Bennett Buff, Jade Cutter, 25 substats) it is more beneficial to team damage to run an EM/EM/EM build over an ATK/Anemo/Crit build in teams where Kazuha plays a supporting role.