E (2B), Dash (1A), Infused Normals (1A) - sexyeboy69#6969
Ayaka Frames - Sitri#9504
Ayaka's CA does not share ICD with her NA. - Steph#3614
Ranges - Greyhound#7836
Ayaka + Venti Interactions - Shooleam#4887
Ayaka's infusion is only applied once on cast - 2ri#0945
Ayaka's Dash follows the standard 3-hit, 2.5s ICD rule. - Ayzel/#7399
Energy Generation: 4~5 (1:1) particles per E - Daybreak#0584 and Steph#3614
Ayaka's E has a vertical hitbox that can reach a Ruin Guard's weakpoint. - 2ri#0945
Ayaka's burst snapshots. - JenjenJL#6582
The vertical hitbox is tall enough to hit Oceanid Birds - Lowy#0119
The two additional Frostflake Seki no To formed can hit the same target. - HailCorporate#2970
The additional whirls have their own separate ICD that follows standard ICD rules. - Phana#0420
C6 is additive - ClawofBeta#4125
By: Knospmoht#9211 , Mcpie#8672, LittleFox#0906, Greyhound#7836 Added: 08/09/2021 Discussion
Theory: Ayaka's CA have a unique hitscan mechanic and is not technically an AOE attack. If an enemy is visible within range on the single first frame of ayaka's CA, she will create a gadget on said enemy. This gadget has various properties:
First: The gadget will stick to the target, following them even if running outside her range.
Second: After a short delay, all enemies inside the gadget range will be targetted for a hit.(Exact range and height unknown)
Third: The gadget is dynamic in the sense it can move along side with its tagged target.
Fourth: The gadget will only be created if an enemy is within range/ triggers it, meaning Ayaka's CA range without an enemy to tag is much shorter than previously assumed, as only an initial cut is created without the gadget.
Clips showing Ayaka's CA range being "extended" due to the gadget (Video lost to the sands of time)
Significance: Significance: Knowing how Ayaka's Charge Attack works can help players come up with strats for specific situtaions to maximize damage output. For example, the gadget is smaller than Geovishap's large collision box which means that even though they're standing side by side, they cannot both be hit by Ayaka's CA. However, if the Geovishaps are frozen while clipped inside one another they can both be hit.
By: wiremash#0433 Added: 09/05/2021 Discussion
Finding: Ayaka's charged attacks do not necessarily do full damage. After a short delay, all enemies (no known exceptions so far) within (still unknown) range get hit. The enemy detection occurs 3 separate times for each of her 3 slices i.e. it scans for enemies to hit 3 separate times.
Evidence: Video 1. Enemies are not guaranteed to take full damage. 2. Enemies can exit the AOE prematurely and take less damage. 3. Enemies can enter the AOE late and still take some damage. 4. The gadget is "dropped" the moment the damage starts, meaning it does not stick to the marked enemy for the entire duration (only sticks till enemies start getting hit) and stays at the position it was last at.
Conclusion: Ayaka's charged attacks are the first to work in a special way, as follows: When Ayaka starts her CA:
First: A hitscan occurs for enemies in a radius around her after the NA is over.
Second: After selecting an enemy (closest target or random?), Ayaka will spawn a gadget that locks onto that enemy and follows them regardless of her normal range.
Third: After a brief period, this gadget will stop following the enemy and do an additional 3 hitscans, one for each hit.
Fourth: A cut with a hitbox will be spawned for each enemy in range of the hitscans. This cut has a hitbox that can hit multiple enemies, but there is an ICD between each cut doing damage to the same enemy. If an enemy leaves the gadget's range while it is still performing the hitscans, the enemy will not be affected by the remaining hitscans. Conversely, the remaining hitscans will affect any enemy that enters the gadget's range even after it has started.
Knowing how Ayaka's Charged Attack works can help players come up with strategies for specific situations to maximize damage output. For example, the gadget is smaller than the Geovishap's large collision box which means that even if they're standing side by side, they cannot both be hit by Ayaka's CA. However, if the Geovishaps are frozen while clipped inside one another they can both be hit.
Because the gadget stops following the enemy when it begins its hitscans, it may also be worth waiting for enemies to finish being pulled in by characters such as Venti before using her charged attack. This helps to prevent damage loss by ensuring the hitscans start inside the vortex and not on an enemy that's still being pulled in.
In addition, because enemies can exit the hitscan area early, using her charged attack right as an enemy is about to jump, dash or teleport away can also result in potential damage loss.
By: aui#3690 Added: 09/17/2021 Discussion
Finding: Alternative dash and typical dash have very similar if not exact same i-frame mechanics.
Significance: Alt and typical sprint i-frame mechanics are extremely similar, many people likely thought that alt dash i-frames were shorter than before due to alt dash animation changes in 2.0