Weapons

Bane of ... Series

Lion's Roar Passive Applies to all forms of DMG inflicted on Electro-Debuffed Enemy

By: Doug#8888

Testing: Keqing with no artifacts on and only a Lion's Roar. I autoattacked a hilichurl, cast stiletto for electro-debuff, then autoattacked again. Here are the 2 white(physical) numbers recorded.

  • 400dmg - no debuff

  • 469dmg - with electro aura

Conclusion: Lion's Roar passive applies to all forms of damage inflicted upon electro-debuffed monsters. This means that it is not only electro-based damage being increased, but also physical damage.

Lion’s Roar Passive Works while the Holder is Off-Field

By: mikan#2834 and IonFox#8887

Theory: Lion's Roar passive is still in effect and will boost damage even when equipped character is off-screen

Evidence: https://imgur.com/a/C3H8xEI%20

  • C2 XingQiu with Fillet blade and 631 total attack.

    • 1st wave: 161

    • 2nd wave: 183 with reduced Hydro Res

  • Same XingQiu with base Lion's Roar and 635 total attack.

    • 1st wave: 186 damage on electro-afflicted enemy

    • 2nd wave: 211 damage on electro-afflicted enemy with reduced Hydro Res

Significance: Equipping support characters with Lion's Roar/Dragon's Bane/Rainslasher that deal damage even when off screen is a viable choice to increase damage output. For example, XingQiu in an electro (Keqing) or pyro (Diluc) focused team.

Weapons with Bane Passive Applies to Amplifying Reactions, but not Transformative Ones

By: Lix-#3417 Added: 12/7/2020

Theory/findings: Can Lions Roar, 4TS,dragon's bane, ravens bow increase reaction dmg?

  • The answer is no, for Transformative reactions

  • But yes for Amplifying reactions (melt and vaporize)

Evidence:

Test 1: EC

Test 2: Overload

Test 3: Vaporize

Significance: Lions Roar and other weapons that have similiar passive don’t increase transformative reactions damage but do increase Damage for amplifying reactions.

Blackcliff Series

Blackcliff Sword effect Persists through a Character Swap

By: Cenpi#3224

https://youtu.be/lqB9ifbFTLI

Blackcliff Sword effect doesn’t activate if a Support takes the Kill

By: Cenpi#3224

https://youtu.be/drij7iIl_Tg

Blackcliff Sword effect doesn’t activate if a CO-OP Member takes the Kill

By: Cenpi#3224

https://youtu.be/YFyRpQF_fcY (refer to link above for original atk values)

Blackcliff Sword Effect Persists Even if the Holder Switches Off-Field

By: Lix-#3417 Added: 12/7/2020

Theory/Findings:

  • Does blackcliff bonus apply while the wielder is off field?

  • And can you still get the buff if you kill the enemy with your skills while you're in the off field?

  • The answer is yes, it does apply to any char skills that remains in the field even if the character already switched

Evidence:

  • Test 1: XQ using blackcliff without inactive buff

  • Test 2: XQ using blackcliff with the active Buff

  • Test 3 : XQ using blackcliff killing enemies while in off field, does he still get the buff?

    • No, he does not

Significance: From the test we can conclude that the buff can be applied to their skills even if they are not in off field, this also works on Fischl's Oz and Xiangling's Guoba.

  • For example, you can get a kill on Blackcliff Fischl, cast Oz, then swap off and Oz will still receive the Blackcliff buff

The BC holder must be on field to activate the Blackcliff effect.

Favonius Series

Favonius Weapons do not proc on Shielded Enemies

By: Sakuno#7950 Added: 2/4/2021

Evidence:

Testing was done using Diona @ around 40% crit rate spamming normal attacks with an R1 favonius warbow, and a Xingqiu @ around 40% crit rate using normal attacks with an R1 favonius sword. 3 minutes on average I attacked a hydro abyss mage and a shielded cyro slime, on both characters. All 4 tests resulted in 0 procs. When shields were broken, favonius proc'd as expected (60% chance per crit). Shielded fatui skirmishers on the other hand, does not prevent favonius from working since it does not block dmg completely like the others.

Short demonstration: Streamable link lost to the sands of time

Significance:

Favonius weapons suffer the same drawback as sacrificial and does not provide itself as an alternative weapon choice against shielded enemies. This leaves favonius where it was before, the inferior option against sacrificial unless you have no better.

Millennial Movement Series

Millennial Movement stack mechanics

By: rakka#0099 Added: 5/22/2021 Discussion

Theory/Finding/Bug: Millennial Effect Overlap Behavior

Evidence: Different weapons with the Millennial Movement effect can stack, however effects of the same buff-type will override each other. IE Elegy at R5 produces a 40% ATK bonus and a 200 EM bonus for the team however an R2 Song of Broken Pines produces a 25% ATK bonus and a 15% normal ATK speed bonus. If Elegy procs first and Pines second, the EM bonus from Elegy will stay applied however the 25% ATK bonus will override the 40% attack bonus and lower the overall effect of the shared buffs takes the most recent proc even if it takes the lower value.

Significance: Millennial Movement passives can stack, however if a buff type overlaps (ATK, movement speed, EM, etc....) then the last effects will override the previous effects while leaving the non-overlap effects alone. This means that mismatched refinements with overlapping effects can affect the complexity of when Millennial buffs need to proc, so either an Elegy and Pines on the same team should both be R1, R2, etc or it means that the player has to be aware of the order of operations for their swap comps.

Royal Weapon Series

The Effective Crit Rate of Royal Weapons

By: Cola#6861

Evidence: Spreadsheet

  • Ran simulations (using google sheet's randomize function) over 10,000 runs, each for 5%, 15% and 50% crit rate.

  • Recorded the average crit occurence for each set of 10,000 runs, for 10 times.

  • Averaged the results from 10 trials and came up with the average effective crit rate.

  • The same was done for refinement rank 1, 3 and 5.

Significance

  • Avoid crit rate circlet and minimize crit rate rolls on your substats.

  • The royal weapon line behaves, strangely, I know.

  • If you are SOL on artifacts however, the Royal weapons can make for a decent choice.

How Royal LongSword’s Passive Works

By: Pleinair#8321 Added: 11/22/2020

Evidence: https://youtu.be/YqjY3RN-QDs

Significance: The sword is a rare case of actually working while off field. While Sacrificial sword is one of Xingqiu BiS this weapon would be more optimized for a dps build over the Harbinger of Dawn due to the overall higher raw stats it provides

By: IonFox#8887

Further elaborating on @Pleinair's submission, Royal Longsword works exactly as written even when XQ is off field.

More evidence from Pleinair: https://youtu.be/CEcNjSHqHTE

Significance:

As with above conclusion, there might be a use case where Royal Longsword offers a higher DPS ceiling than sacrificial or becomes a valid F2P alternative if players can mitigate the recharge loss through substats or a hydro DPS.

The video also reveals that there might be a tiny ICD or Royal Sword's ability, or that multiple hydro swords in a single wave count as 1 hit or a single source of damage, since only 1 stack of crit was granted. The second seems likely given how each wave only applies one instance of hydro now. However it has also been observed that swords can crit independently.

This also raises the question of other royal weapon use cases with off screen DPS, such as Royal Bow and Fischl's Oz.

EDIT: XQ's rain sword orbitals do not count as a hit when they apply hydro, not crit boost there.

Royal Series Dynamic Stacking on Snapshot DoT Skills

By: sunnyd#5916 Added: 04/10/2021

Finding: Lisa's Q snapshots crit stacks from Royal Grimoire but the damage from the Q ticks will dynamically change the number of stacks

Evidence: Youtube

Significance: The passive of royal weapons continues to stack even when a snapshotting skill deals damage over time. First, cast the skill at low crit, and have the character gain crit from royal weapon's passive while the skill maintains its low crit rate because it snapshots. This allows stacks to be gained without an increased chance of losing them. Which means, the increased crit rate can then be capitalized on by casting high damage abilities during that window of increased crit rate.

Royal Series AOE Abilities and Mechanics

By: Bobrokrot#0111 Added: 6/25/2021

Discussion

Finding: AoE abilities do "snapshot" crit rate.

Evidence: https://youtu.be/cUd-kFqAOSU and https://youtu.be/eJijOEJs4L0 The tests were conducted as follows: gain 5 stacks of a Royal weapon, exit combat and then raise crit rate up to >100%. Then use an AoE ability and counter the number of non-crits. If crit didn't "snapshot" and instead was calculated one by one, then after the first crit the crit rate would drop to ~60% due to losing 5 stacks of a R1 Royal weapon and the 2nd instanse of damage would have a reasonable chance to not crit. In the above tests, not a single event of non-crit has been observed which allows us with a reasonable amount of confidence claim that AoE abilities do "snapshot" crit rate.

Significance: For Royal weapons it means that they can potentially have an increased efficiency given a right rotation. Although you can't gain multiple stacks with an AoE ability, what you can do is take advantage of the stacks you already gained through single target attacks. Damage dealt to all targets is guaranteed to have an increased constant crit rate, although it requires further analysis whether it actually yields better efficient crit rate or not for different rotations and combinations of base crit rate and Royal refinements. One particular charcter that could take advantage of this that comes to mind is Yanfei since her typical attack pattern consists of 2-3 single target attacks followed by an AoE attack (which coincidentally cares about critting).

Finding: Mechanics of Royal weapon stacks:

After gaining a stack you cannot gain another one for a small period of time (cooldown).

For an AoE ability, damage instances dealt by the ability, including damage dealt by reactions Overload, Swirl and Superconduct caused by the ability, are put in a list. Then the game applies the following logic to all elements of the list one by one:

  • if no_crit then

    • add crit_stack

    • add crit_stack_CD

  • if no_crit and crit_stack_CD=true then

  • do nothing

  • else remove crit_stack

Stacks can be gained when the character equipped with the Royal weapon is off-field.

Evidence: 1) Sucrose's quick N1-N2 gaining 1 stack instead of 2 and multiple evidence of an AoE ability gaining no more than 1 stack when it non-crits multiple times. https://youtu.be/PrXV4em0ssc 2) After a single-target ability crits and causes a Swirl, the number of stacks is reset to 1 instead of 0 implying that damage from a Swirl is taken into account and is considered as non-crit. https://youtu.be/mTEGm35iLmI 3) Superconduct and Swirl chain reactions https://youtu.be/hWfeeU6b9tM 4) Overload and Electro-charged https://youtu.be/PrXV4em0ssc

Significance: Royal weapons have an increased efficiency in situations when the holder triggers Overload, Swirl or Superconduct due to the fact that they can potentially always have at least 1 stack.

Sacrificial Series

Sacrificial Weapons do not proc on Shielded Enemies

By: Exuma#1917 Added: 2/4/2021

Evidence: Testing was done with Diona hold E with R1 sacrificial bow and XQ E with R1 sacrificial sword. Both units used 50 E skills on shielded pyro abyss mages and shielded geo slimes with 0 procs for both cases. When shields were broken, sac weapon procs were as expected. (40% chance per hit on R1)

Short Demonstration: Streamable video lost to the sands of time

Significance: This has many applications in combat, especially in abyss where timed trials will be affected by proc frequency and subsequently burst uptime. Sacrificial weapons are among the best support options so understanding their mechanics are necessary.

Sacrificial Passive With Multiple E Stacks

By: mol#3280 Added: 5/6/2021 Disscussion

Finding: When a character with multiple charges of their elemental skill procs the sacrificial passive, the elemental skill cooldown shown on the timer is the cooldown that will be reset.

Evidence: I cast one Sucrose E, waited until the first cooldown was down to 5s, and cast the second E. A reset occurred, and the time of the second cooldown was ~15s (minus 10% due to anemo resonance in video). So, whatever timer is currently showing is the one which will be reset.

The same occurs for Ganyu C2 and Klee.

Significance: Any serial-cooldown, multi-cast skill user may waste sacrificial procs by causing a reset when their first cooldown is near 0s. Since the timer on stacked skills begins with the first skill cast out of the stack, and that skill is the one which is reset (not the longer, still waiting cooldowns), resets can be completely wasted on characters with multiple stacks. For example, with Sucrose it is possible to reset a skill with 0.1s of cooldown remaining, then have a stack of 15s go onto cooldown afterward. To get the most out of the cooldown benefit of sacrificial weapons, characters with multiple stacks might consider using stacks as quickly as possible.

Sacrificial Weapons Interactions

By: gengar#8426 Added: 08/19/2021 Disscussion

Finding: I documented every Sacrificial Weapons' interactions with characters that have Elemental Skills that hit multiple times. Check the Google Sheet in the Evidence for all the details.

Evidence: Google Sheet

Significance: Helpful for character building, documents which characters are able to proc sacrificial weapons with multi-hit skills

Specific Weapon Mechanics

Amenoma Kageuchi

Seed duration

By: MkO#1192

Gaining a new seed will refresh the duration of previously gained seeds.

Flat energy confirmation

By: Sylfae#1210

100% ER 232% ER

Engulfing Lightning

4 ESF Interractions

By: Vye#9195 Added: 09/11/2021 Discussions 1 Discussion 2

Finding: 4ESF DMG% bonus works with the ER% from Engulfing Lightning's effect but does not snapshot.

Evidence: Buff Evidence Vye's stats, shown in video, are calculated for burst damage here assuming that the ER passive from Grasscutter does affect the 4-piece ESF set: (804+899) (1+1.098) (1+0.466+0.582) (0.9) ((100+70)/((100+70)+(100+85))) * 2.508 = 7909 Which about matches up with the damage number of 7906 in the video. No snapshot evidence In the video, Engulfing Lightning is being used. The ending hits of Xiangling's burst are lower damage, indicating that the Burst DMG% from Engulfing Lightning's additional ER bonus on burst cast has worn off.

Significance: Grasscutter + 4ESF have better synergy.

Hakushin Ring

Crystalize, Swirl and Swirl chain reactions work for the effect.

By: ProfHugo#6478

Crystalize Swirl and chain reactions

Gaining a new buff does not refresh duration.

By: ProfHugo#6478

Video

Kitain Cross Spear

Kitain Spear energy drain delay

By: Episodde#8962 Added: 08/28/2021 Discussion

Finding: Kitain Spear energy drain do not happen immediately. There is about a 22-24 frame delay (can be longer depend on latency) from the moment your character elemental skill hit an enemy to when you character actually lose energy.

Evidence: Frame count: Youtube (Frame count started at 2:05)

Rosaria able to perform E->Q with Kitain Spear equipped. Imgur

Significance: Some characters actually do not need to change their rotation, because as long as you can cast your burst within about 23 frames after the elemental skill hit an opponent, your character will still be able to use elemental burst to spend all your energy before getting drained by the weapon passive. Rosaria can hit enemy with her E to get her A1 crit rate buff and still be able to cast burst with Q afterward to share the crit before the energy is drained.

Kitain passive will proc even if carrier has 0 energy.

By: ItzSomebody#0029

Also doesn't dip the unit's energy into the negatives. Video

Katsuragikiri Nagamasa

Katsuragikiri Nagamasa energy drain delay

By: Episodde#8962 Added: 08/28/2021 Discussion

Finding: Katsuragikiri Nagamasa energy drain do not happen immediately. There is about a 22-24 frame delay (can be longer depend on latency) from the moment your character elemental skill hit an enemy to when you character actually lose energy.

Evidence: Frame count: Youtube (Frame count started at 2:05)

Beidou using dash cancel to perform E -> Q with Nagamasa equipped. Still able to funnel energy. Imgur

Significance: Some characters actually do not need to change their rotation, because as long as you can cast your burst within about 23 frames after the elemental skill hit an opponent, your character will still be able to use elemental burst to spend all your energy before getting drained by the weapon passive. Beidou can still do E into Q to funnel energy, as long as you dash cancel the E and then Q immediately.

Lost Prayer to the Sacred Winds

Lost Prayer Stack Mechanics

By: Konbo#0004 Added: 12/7/2020

Findings:

  • Lost Prayer does not reset upon leaving combat, ONLY upon switching to a different character or if the character falls.

  • Stacks will also continue to build outside of combat as long as the character remains on the field.

Evidence:

Switched to a character with Lost Prayer, observed 0% DMG Bonus. Went into combat with a single left click, left combat, observed stacks continuing to build up, observed a 4 stack DMG bonus that remained indefinitely (tested 5+ minutes afk) until I switched off.

https://youtu.be/W-ljqhTulD0

Significance: Lost Prayer becomes... even better for a main dps while exploring? The fact that you can carry over stacks over multiple fights will help in open world scenarios.

Memory of Dust

Analysis of whether Xingqiu E/Q counts as a “shield” for Memory of Dust and Bolide

By: ###0123 Added: 12/7/2020

Theory: For Bolide or Memory of Dust purposes, Xingqiu Q/E are not shields. Beidou C1 and Diona E are.

Evidence: https://youtu.be/Gpalhvn1f6Q

Significance: Potential implication for unforged? And you can't get a free shield for memory of dust in your Klee/Xingqiu team.

Mistsplitter Reforged

Mistsplitter's stacks upon burst usage:

By: gtrain#9987 Added: 09/06/2021 Discussion

Finding: Number of mistsplitter stacks gained on Q is character dependent, and for some characters is inconsistent.

The usual number of stacks gained is as follows: 0 stacks: AMC 1 stack: Bennett, Electro MC (usually), Geo MC, Kaeya, Xingqiu (rain sword damage reduction) 2 stacks: Ayaka, Jean, Kazuha, Keqing (initial hit, usually), Qiqi

Non-snapshotted bursts like keqing are important to document, as we must know whether the stacks apply on the initial hit.

Inconsistencies are as follows: MC in general, but AMC in particular: does very weird things once swapping elements; it may be possible to manipulate this into getting an extra stack on Q, but requires more testing (see here: Youtube) Keqing: occasionally gains only 1 stack on the Q initial hit, even more rarely gains only 1 on the entire burst Xingqiu gets 1 stack on his DR swords. Casting Q resnaps dmg bonus on swords first made by E. Casting E during Q does not resnapshot dmg%.

The ult stack seems to obey the same rules as the 4no effect, as the only character that usually only gains 0 mistsplitter stacks also generally does not obtain self-4no on their burst (AMC), though this is very inconsistent, and may also be manipulated by changing elements.

Evidence: Speadsheet

Significance: Damage calculation

Infused plunge attacks do not gain a stack.

By MkO#1192

Standard infused plunge Kazuha's Midare Ranzan

Primordial Jade-Winged Spear

PJWS On Hit Definition

By: Vye#9195 Added: 04/15/2021

Finding: PJWS passive can be stacked from elemental skill and burst skill hits on an enemy. The "on hit" portion of the passive does not refer to normal attack hits alone.

Evidence: Skill Stacking, Burst Stacking, Off-field non-stacking

Significance: Triggering and maintaining PJWS stacks in real combat scenarios is a lot easier than initially assumed. Especially for certain units with a high hit rate elemental skill or burst skill like XL.

PJWS New Stacks Extend Duration

By: hawtlava#2461 Added: 08/09/2021 Discussion

Finding: New gained stacks on PJWS will extend the duration of existing stacks, beyond the 6 seconds stipulated.

Evidence: Video

Significance: XBDIT can stack PJWS for her second pyronado.

Prototype Starglitter

Prototype Starglitter Stacks Duration Refresh

By: elijam#7142 Added: 07/29/2021 Discussion

Finding: Gaining Prototype Starglitter stacks refreshes the duration of existing stacks

Evidence: CA damage on non crit before any skill uses is 181. First skill use at 30s, CA damage after first skill use with one stack on Prototype Starglitter is 196. Second skill use at 37s, CA damage after first skill use with two stacks is 210. CA damage is 210 again at 48s, after first stack would have expired if stacks were independent, and 181 again at 53s, after both stacks would have expired if gaining stacks refreshes the duration of existing stacks. https://www.youtube.com/watch?v=eL06QKuVaUU

Significance: Affects stack uptime considerations for polearm users with skill cooldowns less than 12s as it can potentially allow them to keep full uptime on two stacks of Prototype Starglitter's passive.

Rust

Rust Damage Decrease

By: Amadurim#8925 Added: 04/05/2021

Finding: Rust DMG reduction on charge shots is additive and is in the same category as dmg% when calculated.

Evidence: Using level 50 Amber on Lv87 Hilichurl, with +20 physical goblet

Calculations:

1062 = Amber total attack
1.583 = +20 physical dmg bonus cup
0.439 = Amber T1 aimed shot
===
1062 * 1.583 * 0.439 = 738.023
DEF + RES mod: (50+100)/((50+87)+200) * 0.9 = 0.400
Amber Damage w/Prototype Crescent = 738.023 * 0.400 = 295.209
===
Rust Passive:
If multiplicative: 295.209 * 0.9 = 265.688
If additive: 1062 * (1.583 - 0.1) * 0.439 * 0.400 = 276.560

Truncating decimals aside, the dmg number of "If additive" is the same as in-game numbers, hence the dmg reduction of Rust is additive and falls under dmg% in calculations. The same result is also seen in Slingshot.

Significance: The dmg reduction of Rust passive is pretty negligible.

Serpent Spine

Rate of Loss of Serpent Spine Stacks

By: Reydriar#8127 Added: 12/7/2020

Finding: Losing Serpent Spine stacks has an ICD depending on the stack count.

  • 5-4: 1.01-1.02s (after you lost your 5th stack you can‘t lose the 4th stack for the named duration)

  • 4-3: 1.01-1.02s

  • 3-2: 1.17-1.18s

  • 2-1: 1.17-1.18s

Evidence: https://youtu.be/qIDaHGeqfTY

Significance: Getting hit by multi hit attacks will still only remove one stack thus increasing your overall uptime on stacks. 1 and 2 stacks have a better protection than higher stacks due to an increased ICD.

  • Relevant examples in the overworld only: environmental damage

  • Relevant examples: Ruin guard missiles or the cryo gun attack from the cryo fatui (https://youtu.be/qaxgPjY78YE)

Serpent Spine Damage Taken affects Shields

By: Greyhound#7836 Added: 6/26/2021 Discussion

Finding: the damage taken increase from Serpent Spine's passive does affect the damage shields take.

Evidence: https://www.youtube.com/watch?v=EjYpIBPmNSQ

Explanation: The crystalize shield is created by a level 50 character with 0 EM, thus creating a ~786 health shield which has 2.5x effectiveness against its own element, meaning that it will block ~1965 pyro damage. Both flower stamens are dealing the same damage, and give the same results, with Beidou equipped with SS (with 5 stacks) taking 1045 damage per tick, and with fav sword taking 908 damage per tick. Beidou with SS 5 stack's shield lasted for 2 ticks allowed Beidou to take 123 damage additional damage, while the shield with favonius greatsword equipped lasted for 3 ticks and allowed Beidou to take 759 additional damage.

Significance: Explanation of how shields interaction with negative damage reduction

Skyward Blade

Skyward Blade Description Clarification

By: Special#1775 Added: 12/6/2020

Finding:

  • Skyward blade does not increase your damage after Elemental Burst but adds an additional line as bonus damage using the values on the description.

  • Its separate line of damage crits individually from the normal attacks.

Current Description: "Increases the DMG of Normal and Charged Attack hits by 20% for 12s."

More Accurate Description: "Normal and Charged Attacks deal an additional 20% of Normal/Charged ATK as DMG for 12s" (this additional damage is dealt separately)

Evidence: https://youtu.be/nn4_xNJqsCA

Significance

  • Less synergy with electro builds since the bonus damage is a separate instance of white damage

  • Synergises well with physical builds

Skyward Pride

Skyward Pride Damage Interaction with 4 Set Gladiators

By: Chiefy#2036 Added: 3/30/2021

Theory: Skyward Pride's vacuum blades count as raw physical damage and not as normal or charged attacks for the purpose of 4 set Gladiators.

Evidence: Abyss 7-1 with 3 gladiator pieces vs 4 gladiator pieces

Note: The glad goblet had a bit of def, so the video of 4 pc Glad had a bit more atk than the bottom from Noelle C6 Q, resulting in 25 more vacuum blade damage.

Vacuum Blades can crit

By: Phana#0420 Added: 6/26/2021 Discussion

Finding: Skyward Pride's vacuum blades can crit.

Evidence: https://www.youtube.com/watch?v=S7EN0Kl3l9A

Significance: Calculations should account for the crit possibility of skyward pride's blades.

Skyward Atlas

Skyward Atlas effect can crit

By: Phana#0420 Added: 6/26/2021 Discussion

Finding: Skyward Atlas' weapon proc can crit.

Evidence: https://www.youtube.com/watch?v=PcVPrTAAdu0&ab_channel=Arco

Significance: calculations should account for the crit possibility of weapon procs.

The Bell

Bell’s %Increased Damage Passive Works With Any Shield

By: adri#1824

Finding: The Bell's passive %Inc Damage works with any shield, and not just with the proc from the passive itself like the description suggests.

Testing: Attacked enemies

  • without any shield

  • with the crystallize shield

  • breastplate

  • and the shield from bell's passive

Evidence: https://imgur.com/a/1fCJ6IM%20

Significance: Although there's better claymores, this makes The Bell significantly better than the passive description lets on. Makes for an ok Noelle weapon if prototypes are being used on another character.

The Flute

The Flute’s AOE can CRIT

By: Crome#2644

Finding: Yes, it can crit

Evidence: https://imgur.com/a/kWhXThT

The Alley Flash

Alley Flash's Disable Timer can be Reset by Damage

By: kol#1593 Added: 6/26/2021 Discussion

Finding: Taking damage while The Alley Flash's DMG% increase passive is disabled will reset the disable timer.

Evidence: https://youtu.be/9qbp8g0zJsY

Bennett takes hit 1 at 124 frames (2.083 seconds) Bennett takes hit 2 at 261 frames (4.35 seconds) The Alley Flash's passive symbol fully materializes at 561 frames (9.35 seconds)

Significance: Every time you take damage with Alley Flash equipped, you reset the timer and thus extend the downtime of the passive.

Wolf's Gravestone

Wolf's Gravestone Procs Don't Stack

By: JonahFarc#7056 Added: 5/11/2021 Discussion

Finding: WGS procs do not stack and the most recent proc overwrites the existing proc, even if it has duration left over

Evidence: https://youtu.be/ZXYUcnA-80A

Significance: Multiple WGS can kinda suck if they're not equal refine

General Mechanics

Attack Speed Buffs on Claymores

By: EternalDream#5503

Added: 2/4/2021

Finding: Attack Speed buffs do not dynamically affect Claymore Charged Attacks

Evidence: Side by side comparisons of a C0 vs C1 Xinyan

Significance: If an Attack Speed buff is active, such as Beidou's A4 after max parry, the charged attack will gain the speed increase for its entire length even if it wears off during the attack. Additionally, as the only character that can currently dynamically receive a speed buff mid-Charged Attack is Xinyan with C1, this means she MUST trigger the buff before-hand, as it will have no effect if triggered during the spin itself.

Catalyst Effective Attack Comparisons

By: Maygi#4987

Findings

Catalyst effective attack comparisons - see spreadsheet below.

Evidence

https://imgur.com/a/TpQsJqS

Methodology

Effective attack was calculated with a simple piecewise function that takes into account crit rate, crit damage, attack, and damage % (elemental damage). Passives that cannot be quantified due to how they can differ in effectiveness with different playstyles are NOT included in the effective attack calculation.

The spreadsheet has three main columns - for low, medium, and high stats. Each one simulates the every possible substat combination with a total of 10, 20, or 30 offensive lines (maximum possible rolls is 38, but nobody will ever get such lines - right?). Royal weapon crit rate is simulated on each possible combination of stats. The base stats used were that of a level 90 Klee using 2 piece Gladiator and 2 piece Witch set.

Significance

Memory of dust can actually be strong, even without a shield doubling its effect. Widsith is around ~20% weaker than 5* catalysts in general outside its burst window, and ~10% stronger during the burst window at R1 and ~30% stronger at R5.

Refinement Costs

By: JonahFarc#7056 Added: 04/18/2021 Discussion

Finding: Refinement costs scales with the refinement rank of the current weapon

Evidence:

Significance: If refining a weapon from R1 to R5, it's cheaper to constantly use the R1 weapon to refine. Also, if you're refining your levelled weapon multiple times, make the other refines first (EX: For an R3 weapon, combine others to R2 before refining with the R3)