By: Momomona#6156 Added: 4/20/2021
A quick way to calculate damage quickly without having to input character details and artifacts.
By: shdwbld#8103 and Cola#6861 Update 11/5/2020: calculator includes artifact/talent/con % bonus
Make a copy
Select the reaction you are calculating
Select the level of the character performing the reaction.
Plug in your Elemental Mastery
Plug in the enemy resistance
Note: Small Margin of Error, around 1-20 dmg
By: denmax#9293 Updated: 12/10/2020
This calculator is highly accurate, but 100% cannot be achieved due to artifact stats having hidden decimals. Read the changelog inside it.
By: Maygi#4987 Updated 12/19/2020 with weapon data
For calculating effective attack values, can be used for stat optimization as well
By: GRZ#4782 WIP, available for public use.
Simple gear comparison tool incorporating individual artifact stat inputs.
By: Ghostpaw#2345 and Theotherhiveking#0212 Added: 5/23/2021 Discussion
A tool that allows you to see how long it will take and how much resin it costs on average to get certain piece in a artifact set.
Can accurately predict both the number of runs and resin needed to get a desired piece of gear, pertaining to all of the below:
The right Set
The right Artifact Slot
The right Main Stat
Each SET is equally weighted to drop
Each SLOT is equally weighted to drop
Each MAINSTAT is NOT equally weighted to drop, and has a specific probability
Mainstat probability distributions updated at the beginning of each month (Data from Artifact Analysis Database)
Each Domain Run is done at AR45+ where a minimum of one 5-Star Piece is guaranteed (Data from Drop Rates Database)
Each Domain Run is 20 Resin. If Condensed Resin is used, the probability corresponds to half the runs/ days in their respective cells
Each World Boss Run is done at AR55+, where a minimum of one 5-Star Piece is guaranteed (Data from Drop Rates Database)
Each World Boss Run is 40 Resin
Each Day Needed accounts for 160 Resin
The Desired Piece Probability is for AT LEAST 1 of the Desired Pieces to drop, meaning it accounts for getting multiple copies of that exact Desired Piece over the Runs
A Desired Piece is an Artifact that has ALL of the requirements met, which are currently:
The right Set
The right Slot
The right Main Stat
We do not know if there is any sort of hidden drop pity/ soft pity is at play
Only accounting for time/ odds of exact specific piece, not multiple different desired pieces
This is the tool I used to run simulations for Royal weapon line crits.
File > Make a Copy
Navigate to "Sim" sheet
Change Base Crit % & Refine Rank
This can help you figure out how many primos to save.
Tbh, if there was a pull sim out there it would probably provide an easier way to do the calcs for more scenarios. I haven't seen any though, so I am just sharing this here.
You can edit this google sheets to figure out the expected number of pulls you will use to achieve different copies of characters. Make a copy because it is view-only.
Slightly modified the math from The Double Dixie Cup Problem by Newman & Shepp. I have not ran any sims to determine if the modifications are correct, but it does seem to match in the more easily verifiable cases such as seeking 1 copy of all rate up 4 stars
It treats pity as simply raising the base odds (e.g. 1.6% per pull for a 5*).
Doesn't allow you to specify scenarios like "any C6 4 star", you have to specify the one you are interested in
There's currently no way to use it to answer "with X pulls, how lucky must I get to achieve my goals?"
There's also no calcs for achieving a 5star + a 4star goal together right now. E.g. "1 C2 Albedo and 1 C6 Fischl". The expected values will be given separately
Seems like a simulation would answer all limitations, I just wanted to approach this problem with google sheets and without simulating. Currently working on limitation 2, but the math seems beyond me.
By: able16#6618 Added: 1/7/2021
This is a tool that can calculate remaining AR EXP and time left before you can reach AR 45/50/55 given regular progress (no quests, etc)