If its' target is outside melee range, it will first wobble to indicate the start of its attack sequence, then jump into the air where it will inflate a second after reaching the max height of its jump. Shortly after it will start a barrage of Anemo projectiles at the players, one at a time, five projectiles in total. These projectiles deal Anemo damage and can interrupt player actions. If the slime takes any damage while in this state, it will deflate similar to poking a balloon, defeating it. It will also push the player away if too close, but not dealing any damage in the process.