🗃️ Damage
4 items
📄️ Snapshot & Dynamic
Snapshot & Dynamic
🗃️ Elemental Reactions
8 items
📄️ Internal Cooldown
In Genshin, various abilities and mechanics exhibit the effects of limitations upon sequential instances of Elemental Application, damage, and poise damage. The system that imposes these limitations is most commonly referred to as internal cooldown (abbv. ICD) by the Genshin community.
📄️ Cooldowns
Cooldowns are the time between being able to cast Skills. This is calculated at the time of the Skill cast. Multi-charge Skills snapshot Cooldown Reduction at the time that the first charge goes on cooldown. This can effectively permanently maintain CDR for these abilities.[1]
📄️ Energy
What is Energy?
📄️ Frames
Many things in Genshin Impact are affected by the game's FPS, e.g. animations, timers, and some turrets. The standard FPS for frame counting is 60 unless otherwise specified. Everything in the TCL is done with macros to achieve perfect frame counts \(in most cases this is the fastest possible variant of every attack\).
🗃️ Enemy Mechanics
5 items
🗃️ Spiral Abyss
4 items
📄️ Poise
An explanation of the Poise system in Genshin and how stagger works.
🗃️ Tech
5 items
📄️ Constructs and Summons
Certain Skills create objects that stay on the field, which are called constructs.