Samachurls

Samachurls

Hilichurls especially gifted in commanding the elements who often reach the zenith of their skill in their twilight years. Their ability to command the flowing winds stems from dark, forgotten memories.

Weakspot Details

Face.

Energy drops

HP Threshold
Type
Element
60% HP
1 particle
Own element
Death
1 orb
Own element

Resistance Table

All samachurls have +40% (50% total) resistance to their own element.
Damage Type
Resistance
Physical
10%
Pyro
10%
Dendro
10%
Hydro
10%
Electro
10%
Anemo
10%
Cryo
10%
Geo
10%

Stat Block

Level
HP
60
8381
65
9983
70
13052
75
14921
80
18566
85
20424
90
24354
95
27749
100
36765

Samachurls

Anemo
Cryo
Dendro
Electro
Geo
Hydro

Anemo Samachurl

A wizened, mumbling hilichurl, one that spreads the message of Anemo.

Attacks

  • If the player gets too close, it will charge for a brief moment then strike the player with its' staff. This attacks has very high knockback, able of scoring a home run.
  • Summons 3 tornados that will rotate around, seeking the player.
  • Summons a ground field that will pull the player towards the center continuously.

Cryo Samachurl

A wizened, mumbling hilichurl, one that calls upon the bite of Cryo.

Attacks

  • If the player gets too close, it will charge for a brief moment then strike the player with its' staff. This attacks has very high knockback, able of scoring a home run.
  • Creates one or more pillars under itself and its' allies. The pillar may be broken by pyro or blunt attacks.
  • Summons a stalagmite at the player's feet multiple times in a row. This attack has a slight delay with an indicator to help dodge it.

Dendro Samachurl

A wizened, mumbling hilichurl, one that awakens the might of Dendro.

Attacks

  • If the player gets too close, it will charge for a brief moment then strike the player with its' staff. This attacks has very high knockback, able of scoring a home run.
  • Summons multiple barricades of vines, composed of dendro, which may be destroyed from burning via pyro.
  • Creates a ground field that will continuously infuse the player inside it with dendro.

Electro Samachurl

A wizened, mumbling Hilichurl, one that prays to Electro.

Attacks

  • If the player gets too close, it will charge for a brief moment then strike the player with its' staff. This attacks has very high knockback, able of scoring a home run.
  • Summons a lightning strike. At the location of impact a totem will be summoned.
  • Briefly creates an electricity circle around itself multiple times. If there are any totems on field they will mirror this field.

Geo Samachurl

A wizened, mumbling hilichurl, one that listens to the strength of Geo.

Attacks

  • If the player gets too close, it will charge for a brief moment then strike the player with its' staff. This attacks has very high knockback, able of scoring a home run.
  • Creates one or more pillars under itself and its' allies. The pillar may be broken by geo or blunt attacks.
  • Summons a stalagmite at the player's feet multiple times in a row. This attack has a slight delay with an indicator to help dodge it.
  • While there are pillars on field, it will cause them to pulse in a cicle around themselves.

Hydro Samachurl

A wizened, mumbling hilichurl, one that chants of the power of Hydro..

Attacks

  • If the player gets too close, it will charge for a brief moment then strike the player with its' staff. This attacks has very high knockback, able of scoring a home run.
  • Summons a water droplet at the player's feet multiple times in a row. This attack has a slight delay with an indicator to help dodge it.
  • Summons a field of rain that will heal and apply wet to enemies inside it.