Production ratio shows the rate of the amount of particle that will be produced (for example 2~3 (1:2) means 33.33% chance of producing 2 particles and 66.67% chance of producing 3 particles).
Anemo
Geo
Pyro
Electro
Cryo
Hydro
Character
Notes
Cooldown (s)
Particles (ratio)
Average Particles
Particles/min
Venti
6
3 (-)
3.00
30.0
Venti
Skill Hold
15
4 (-)
4.00
16.0
Kazuha
C1 (Scarlet Hills)
5.4
3 (-)
3.00
33.3
Kazuha
6.1
3 (-)
3.00
30.0
Kazuha
C1 (Scarlet Hills), Skill Hold
8.1
4 (-)
4.00
29.6
Kazuha
Skill Hold
9
4 (-)
4.00
26.7
Sayu
Hold E > tap E to cancel roll immediately (roll connect produce 1 particle, Fuufuu Whirlwind kick produce 2 particle)
6.5
3 (-)
3.00
27.7
Sayu
6
2 (-)
2.00
20.0
Sayu
Skill Hold [Roll connect produce 1 particle, Fuufuu Whirlwind Kick produce 2 particle, 3s icd, 10s full duration (4 procs on 0s, 3s, 6s, 9s), cd only starts after skill ends]
21
6 (-)
6.00
17.1
Jean
Hold/Tap produce same particles
6
2~3 (1:2)
2.67
26.7
Traveler
(Anemo)
5
2 (-)
2.00
24.0
Traveler
(Anemo)
Skill Hold
8
3~4 (2:1)
3.33
25.0
Xiao
During Bane of All Evil, skill produces no particles. Particle/min assumes 0% Bane of All Evil uptime
10
3 (-)
3.00
18.0
Sucrose
15
4 (-)
4.00
16.0
Character
Notes
Cooldown (s)
Particles (ratio)
Average Particles
Particles/min
Ningguang
C2 (Shock Effect), proc off cooldown
6
3~4 (3:2)
3.40
34.0
Ningguang
12
3~4 (3:2)
3.40
17.0
Traveler
(Geo)
A2 (Shattered Darkrock)
6
3~4 (2:1)
3.33
33.3
Traveler
(Geo)
8
3~4 (2:1)
3.33
25.0
Yun Jin
Skill Hold Level 2, C1 (Thespian Gallop)
7.38
3 (-)
3.00
24.4
Yun Jin
Skill Hold Level 2
9
3 (-)
3.00
20.0
Yun Jin
Skill Hold Level 1, C1 (Thespian Gallop)
7.38
2~3 (3:2)
2.40
19.5
Yun Jin
Skill Tap, C1 (Thespian Gallop)
7.38
2 (-)
2.00
16.3
Yun Jin
Skill Hold Level 1
9
2~3 (3:2)
2.40
16.0
Yun Jin
Skill Tap
9
2 (-)
2.00
13.3
Itto
10
3~4 (1:1)
3.50
21.0
Albedo
Solar Isotoma connect does not produce particle. Transient Blossom proc on CD (2s). Doesn't have to stay on field, 100% uptime
2
0~1 (1:2)
0.67
20.1
Zhongli
Skill Hold produces no particle, 50% chance to produce particle on hit and pulse. 100% uptime
2
0~1 (1:1)
0.50
15.0
Gorou
C1 (Rushing Hound: Swift as the Wind), proc off cooldown
8
2 (-)
2.00
15.0
Gorou
10
2 (-)
2.00
12.0
Noelle
Skill produces no particle
24
0 (-)
0.00
0.0
Character
Notes
Cooldown (s)
Particles (ratio)
Average Particles
Particles/min
Bennett
A4 (Fearnaught), Burst off CD (80% uptime), always on-field, particle/min assumes 6 E cast per burst cycle
2
2~3 (3:1)
2.25
54.0
Bennett
A2 (Rekindle)
4
2~3 (3:1)
2.25
33.8
Bennett
5
2~3 (3:1)
2.25
27.0
Bennett
Skill Hold (Charge Lvl 1), A2 (Rekindle)
6
3 (-)
3.00
30.0
Bennett
Skill Hold (Charge Lvl 1)
7.5
3 (-)
3.00
24.0
Bennett
Skill Hold (Charge Lvl 2), A2 (Rekindle)
8
3 (-)
3.00
22.5
Bennett
Skill Hold (Charge Lvl 2)
10
3 (-)
3.00
18.0
Diluc
Does an individual 1~2 (3:1) check on every E tap
10
3~6 (27:27:9:1)
3.75
22.5
Yanfei
9
3 (-)
3.00
20.0
Xiangling
Off-field (Guoba). 1 particle per breathe if enemy survives, particle/min assumes full connect without kills
12
4 (-)
4.00
20.0
Amber
C4 (It's not just any doll...) (Decrease CD 20%, +1 charge)
12
4 (-)
4.00
20.0
Amber
Off-field (Baron Bunny)
15
4 (-)
4.00
16.0
Hu Tao
Skill itself produces no particles. Attacks during infusion produce particles [2~3 (3:2) check, infusion 9s, particle production icd 5s]
16
4~6 (9:12:4)
4.80
18.0
Thoma
15
3~4 (3:2)
3.40
13.6
Yoimiya
Skill itself produces no particles. Attacks during infusion produce particle (1 particle, infusion 10s, particle production icd 2s, does not buffer)
18
4 (-)
4.00
13.3
Xinyan
All shield levels produce same particles. Level 3: Rave's Pyro pulse produces no particles
18
4 (-)
4.00
13.3
Klee
Landing multiple bounce and mines doesn't change the result
20
4 (-)
4.00
12.0
Character
Notes
Cooldown (s)
Particles (ratio)
Average Particles
Particles/min
Raiden
Skill itself produces no particles, every type of damage (including reaction triggered by skill) triggers coordinated attack, which produce particle (0~1 (1:1) check, 0.9s icd, does not buffer), doesn't have to stay on field
0.9
0~1 (1:1)
0.50
35.0
Fischl
C6 (Evernight Raven) Oz, Oz duration doubled with well timed burst
25
0~11 (-)
7.20
35.0
Fischl
Off-field (Oz) (Oz duration doubled with well timed burst)
25
0~9 (-)
6.00
28.8
Fischl
C6 (Evernight Raven) Oz
25
0~11 (-)
7.20
17.3
Fischl
Doesn't have to stay on field (Oz). Does a 0~1 (2:3) check on every Oz's non-constellation 6 non-talent attack, 1s icd interval
25
0~9 (-)
6.00
14.4
Beidou
Tidecaller produce 2 particle at baseline, increase particle by 1 every time a hit is received while holding, max 2. Particle/min assumes always full charge
7.5
2~4 (-)
4.00
32.0
Razor
6
3 (-)
3.00
30.0
Razor
Skill Hold
10
4 (-)
4.00
24.0
Keqing
Produce particle on leap connect or Thunderclap Slash connect. Both produce same amount of particle
7.5
2~3 (1:1)
2.50
20.0
Lisa
Skill Hold
16
5 (-)
5.00
18.8
Sara
Particle produced on Tengu Juurai: Ambush connect
10
3 (-)
3.00
18.0
Traveler
(Electro)
Multiple Thunder Shadow connect doesn't change the result
13.5
1 (-)
1.00
4.4
Yae Miko
Skill itself doesn't produce particles. 1 particle is produced every time a Sesshou Sakura hits. When multiple Sesshou Sakuras are present, only one of them will produce particles
4
1 (-)
1.00
15.0
Character
Notes
Cooldown (s)
Particles (ratio)
Average Particles
Particles/min
Kaeya
A4 (Heart of the Abyss), 1 extra particle per enemy, max 2
6
4~5 (1:2)
4.67
46.7
Kaeya
6
2~3 (1:2)
2.67
26.7
Rosaria
Only produce particle if you connect the 2nd hit
6
3 (-)
3.00
30.0
Ayaka
10
4~5 (1:1)
4.50
27.0
Ganyu
Skill produce 2 particles on connect, 2 on expiry explosion connect
10
4 (-)
4.00
24.0
Eula
Skill Hold, C2 (Lady of Seafoam)
4
2~3 (1:1)
2.50
37.5
Eula
Skill Tap
4
1~2 (1:1)
1.50
22.5
Eula
Skill Hold
10
2~3 (1:1)
2.50
15.0
Shenhe
Skill Tap
10
3 (-)
3.00
18.0
Shenhe
Skill Hold
15
4 (-)
4.00
16.0
Diona
Skill Hold, assuming all paws hit, each paw does a 0~1 (1:4) check
15
0~5 (-)
4.00
16.0
Diona
Assuming all paw hit, each paw does a 0~1 (1:4) check
6
0~2 (-)
1.60
16.0
Chongyun
15
4 (-)
4.00
16.0
Aloy
Chillwater Bomblets produce no particles
20
5 (-)
5.00
15.0
Qiqi
Skill produces no particles
30
0 (-)
0.00
0.0
Character
Notes
Cooldown (s)
Particles (ratio)
Average Particles
Particles/min
Ayato
12
1~2 (1:1)
1.50
7.5
Tartaglia
C6 (Havoc: Annihilation), melee full uptime, procs riptide off CD (riptide icd 1.5s, particle icd 3s)
3
1 (-)
1.00
20.0
Kokomi
Does a 0~1 (1:2) check once on every instance of damage Bake-Kurage does as long as it stays on the field, 2s icd within same Bake-Kurage, 100% uptime through Tamaooya's Casket talent extension, does not have to stay on field
20
0~1 (1:2)
0.66
19.8
Mona
Doesn't have to stay on field (Phantom), only produce particle when final explosion connects, does not have to stay on field
12
3~4 (2:1)
3.33
16.7
Xingqiu
21
5 (-)
5.00
14.3
Kokomi
Does a 0~1 (1:2) check once on every instance of damage Bake-Kurage does as long as it stays on the field, 2s icd within same Bake-Kurage, does not have to stay on field
20
0~1 (-)
3.96
11.9
Barbara
Skill produces no particles
32
0 (-)
0.00
0.0
Yelan
Skill Tap or Hold
10
4 (-)
4.00
24.0
Yelan
C1 "Taking All Comers", Skill Tap or Hold (1 extra E cast total)