Elemental Skill Particles Database
Elemental Particle/Orb to Energy Conversion
Elemental Particle | Elemental Orb | Clear Particle | Clear Orb | |
---|---|---|---|---|
On-Field, same Element | 3.0 | 9.0 | 2.0 | 6.0 |
Off-field, 4 man party, same Element | 1.8 | 5.4 | 1.2 | 3.6 |
Off-field, 3 man party, same Element | 2.1 | 6.3 | 1.4 | 4.2 |
Off-field, 2 man party, same Element | 2.4 | 7.2 | 1.6 | 4.8 |
On-Field, different Element | 1.0 | 3.0 | 2.0 | 6.0 |
Off-field, 4 man party, different Element | 0.6 | 1.8 | 1.2 | 3.6 |
Off-field, 3 man party, different Element | 0.7 | 2.1 | 1.4 | 4.2 |
Off-field, 2 man party, different Element | 0.8 | 2.4 | 1.6 | 4.8 |
Elemental Skill Particles
Updated for Patch 3.4.
Starred ⭐ conditions are the respective character's most practical and optimal way of particle generation.
Production ratio shows the rate of the number of particles that will be produced (for example 2~3 (1:2) means 33.33% chance of producing 2 particles and 66.67% chance of producing 3 particles).
- Anemo
- Cryo
- Dendro
- Electro
- Geo
- Hydro
- Pyro
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Faruzan ⭐ | Particles produced on Hurricane Arrow connect. | 6 | 2 (-) | 2.00 | 20.0 |
Jean ⭐ | Hold/Tap produce same particles. | 6 | 2~3 (1:2) | 2.67 | 26.7 |
Kaedehara Kazuha ⭐ | C1 (Scarlet Hills) | 5.4 | 3 (-) | 3.00 | 33.3 |
Kaedehara Kazuha ⭐ | Skill Tap | 6.1 | 3 (-) | 3.00 | 30.0 |
Kaedehara Kazuha | C1 (Scarlet Hills), Skill Hold | 8.1 | 4 (-) | 4.00 | 29.6 |
Kaedehara Kazuha | Skill Hold | 9 | 4 (-) | 4.00 | 26.7 |
Sayu ⭐ | Hold E > Tap E to cancel roll immediately (roll connect produces 1 particle, Fuufuu Whirlwind kick produces 2 particles) | 6.5 | 3 (-) | 3.00 | 27.7 |
Sayu | Skill Tap | 6 | 2 (-) | 2.00 | 20.0 |
Sayu | Skill Hold [roll connect produces 1 particle, Fuufuu Whirlwind Kick produces 2 particles, 3s ICD, 10s full duration (4 procs on 0s, 3s, 6s, 9s), CD only starts after Skill ends] | 21 | 6 (-) | 6.00 | 17.1 |
Shikanoin Heizou ⭐ | Skill produces particles based on Declension Stacks consumed. 0-1 stacks produces 2 particles, 2-3 stacks produces 2~3 (1:1) particles, 4 stacks produces 3 Particles. 4 stacks assumed. | 10 | 3 (-) | 3.00 | 18.0 |
Sucrose ⭐ | C0 | 15 | 4 (-) | 4.00 | 16.0 |
Traveler (Anemo) | Skill Tap | 5 | 2 (-) | 2.00 | 24.0 |
Traveler (Anemo) ⭐ | Skill Hold (3 out of 7 hits is enough to be considered hold) | 8 | 3~4 (2:1) | 3.33 | 25.0 |
Venti ⭐ | Skill Tap | 6 | 3 (-) | 3.00 | 30.0 |
Venti | Skill Hold | 15 | 4 (-) | 4.00 | 16.0 |
Wanderer ⭐ | Particles produced with a 2s ICD while attacking in the Windfavored state. | 2 | 1 (-) | 1.00 | 18.8 |
Xiao ⭐ | During Bane of All Evil, Skill produces no particles. Particle/min assumes 0% Bane of All Evil uptime. | 10 | 3 (-) | 3.00 | 18.0 |
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Aloy ⭐ | Chillwater Bomblets produce no particles. | 20 | 5 (-) | 5.00 | 15.0 |
Chongyun ⭐ | 15 | 4 (-) | 4.00 | 16.0 | |
Charlotte ⭐ | Skill Tap | 12 | 3 (-) | 3.00 | 15.0 |
Charlotte ⭐ | Skill Hold | 18 | 5 (-) | 3.00 | 16.7 |
Diona ⭐ | Skill Hold, assuming all paws hit, each paw does a 0~1 (1:4) check. | 15 | 0~5 (-) | 4.00 | 16.0 |
Diona | Assuming all paws hit, each paw does a 0~1 (1:4) check. | 6 | 0~2 (-) | 1.60 | 16.0 |
Eula | Skill Hold, C2 (Lady of Seafoam) | 4 | 2~3 (1:1) | 2.50 | 37.5 |
Eula ⭐ | Skill Tap | 4 | 1~2 (1:1) | 1.50 | 22.5 |
Eula ⭐ | Skill Hold | 10 | 2~3 (1:1) | 2.50 | 15.0 |
Ganyu ⭐ | Skill produces 2 particles on connect, 2 on expiry explosion connect. | 10 | 4 (-) | 4.00 | 24.0 |
Kaeya ⭐ | A4 (Heart of the Abyss), 1 extra particle per enemy, max 2. | 6 | 4~5 (1:2) | 4.67 | 46.7 |
Kaeya | 6 | 2~3 (1:2) | 2.67 | 26.7 | |
Kamisato Ayaka ⭐ | 10 | 4~5 (1:1) | 4.50 | 27.0 | |
Layla ⭐ | Shooting Stars will produce 1~2 (1:1) particles per volley. Up to 4 volleys can be fired. 4 volleys considered. | 12 | 1~2 (1:1) | 6.00 | 30.0 |
Layla ⭐ | Shooting Stars will produce 1~2 (1:1) particles per volley. Up to 4 volleys can be fired. 3 volleys considered. | 12 | 1~2 (1:1) | 4.50 | 22.5 |
Qiqi ⭐ | Skill produces no particles. | 30 | 0 (-) | 0.00 | 0.0 |
Rosaria ⭐ | Only produces particle if the 2nd hit is connected. | 6 | 3 (-) | 3.00 | 30.0 |
Shenhe ⭐ | Skill Tap | 10 | 3 (-) | 3.00 | 18.0 |
Shenhe | Skill Hold | 15 | 4 (-) | 4.00 | 16.0 |
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Alhaitham ⭐ | Each Projection Attack produces 1 particle with a 1.5s ICD. | 18 | 1 (-) | 7.00 | 23.3 |
Collei ⭐ | 12 | 3 (-) | 3.00 | 15.0 | |
Nahida ⭐ | Initial hit produces no particles, TKP procs produce 3 particles with a 7s ICD. | 7 | 3 (-) | 3.00 | 25.7 |
Tighnari ⭐ | 12 | 3~4 (1:1) | 3.50 | 17.5 | |
Traveler (Dendro) ⭐ | 8 | 2~3 (1:1) | 2.50 | 18.8 | |
Yaoyao ⭐ | Each hit has a 50% chance to produce 1 particle, for a total of 4-5 particles every 10 hits. | 15 | 0~1 (1:1) | 4.50 | 18.0 |
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Beidou ⭐ | Tidecaller produces 2 particle at baseline, increase by 1 every time a hit is received while holding, max 2. Particle/min assumes always full charge. | 7.5 | 2~4 (-) | 4.00 | 32.0 |
Cyno ⭐ | During Burst. Assuming 100% Burst uptime. | 3.5 | 1~2 (1:2) | 1.33 | 22.8 |
Cyno | Outside of Burst. | 7.5 | 2~3 (1:1) | 2.50 | 20.0 |
Dori ⭐ | A4 Passive (Compound Interest) generates 5 Energy per 100% ER. Not included in this table. | 9 | 2 (-) | 2.00 | 13.3 |
Fischl ⭐ | C6 (Evernight Raven) Oz, Oz duration doubled with well timed Burst. | 25 | 0~12 (-) | 8.04 | 38.6 |
Fischl ⭐ | Off-field (Oz), Oz duration doubled with well timed Burst. | 25 | 0~10 (-) | 6.70 | 32.2 |
Fischl | C6 (Evernight Raven) Oz | 25 | 0~12 (-) | 8.04 | 19.3 |
Fischl | Doesn't have to stay on-field (Oz). Does a 0~1 (1:2) check on every one of Oz's non-C6 non-Talent attack, 1s ICD. | 25 | 0~10 (-) | 6.70 | 16.1 |
Keqing ⭐ | Produces particles on leap connect or Thunderclap Slash connect. Both produce same amount of particles. | 7.5 | 2~3 (1:1) | 2.50 | 20.0 |
Kujou Sara ⭐ | Particles produced on Tengu Juurai: Ambush connect. | 10 | 3 (-) | 3.00 | 18.0 |
Kuki Shinobu ⭐ | C4 "To Sever Sealing". Does a 0~1 check check every time Thundergrass Mark deals Electro DMG. No ICD. | 15 | 0~1 (11:9) | 5.85 | 23.40 |
Kuki Shinobu | C2 "To Forsake Fortune". Does a 0~1 (45%) check every time Grass Ring of Sanctification deals Electro DMG. 1.5s ICD. | 15 | 0~1 (11:9) | 4.50 | 18.00 |
Kuki Shinobu | Does a 0~1 (45%) check every time Grass Ring of Sanctification deals Electro DMG. 1.5s ICD. | 15 | 0~1 (11:9) | 3.60 | 14.4 |
Lisa ⭐ | Skill Hold | 16 | 5 (-) | 5.00 | 18.8 |
Raiden Shogun ⭐ | Skill itself produces no particles, every type of damage (including non-EC reaction triggered by Skill) triggers coordinated attack, which does a (0~1 (1:1) check, 0.9s ICD, and does not buffer), doesn't have to stay on-field | 0.9 | 0~1 (1:1) | 0.50 | 33.3 |
Razor ⭐ | Skill Tap | 6 | 3 (-) | 3.00 | 30.0 |
Razor | Skill Hold | 10 | 4 (-) | 4.00 | 24.0 |
Traveler (Electro) ⭐ | Multiple Thunder Shadow connect doesn't change the result. | 13.5 | 1 (-) | 1.00 | 4.4 |
Yae Miko ⭐ | Skill itself doesn't produce particles. 1 particle is produced every time a Sesshou Sakura hits. When multiple Sesshou Sakuras are present, only the first one will produce particles. | 4 | 1 (-) | 1.00 | 20.7 |
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Albedo ⭐ | Solar Isotoma connect does not produce particles. Transient Blossom procs off cooldown (2s). Doesn't have to stay on field, 100% uptime. | 2 | 0~1 (1:2) | 0.67 | 20.1 |
Arataki Itto ⭐ | 10 | 3~4 (1:1) | 3.50 | 21.0 | |
Gorou ⭐ | C1 (Rushing Hound: Swift as the Wind), procs off cooldown. | 8 | 2 (-) | 2.00 | 15.0 |
Gorou | 10 | 2 (-) | 2.00 | 12.0 | |
Ningguang ⭐ | C2 (Shock Effect), procs off cooldown. | 6 | 3~4 (3:2) | 3.40 | 34.0 |
Ningguang | 12 | 3~4 (3:2) | 3.40 | 17.0 | |
Noelle | Skill produces no particles. | 24 | 0 (-) | 0.00 | 0.0 |
Traveler (Geo) ⭐ | A1 (Shattered Darkrock) | 6 | 3~4 (2:1) | 3.33 | 33.3 |
Traveler (Geo) | 8 | 3~4 (2:1) | 3.33 | 25.0 | |
Yun Jin ⭐ | Skill Hold Level 2, C1 (Thespian Gallop) | 7.38 | 3 (-) | 3.00 | 24.4 |
Yun Jin ⭐ | Skill Hold Level 2 | 9 | 3 (-) | 3.00 | 20.0 |
Yun Jin | Skill Hold Level 1, C1 (Thespian Gallop) | 7.38 | 2~3 (3:2) | 2.40 | 19.5 |
Yun Jin | Skill Tap, C1 (Thespian Gallop) | 7.38 | 2 (-) | 2.00 | 16.3 |
Yun Jin | Skill Hold Level 1 | 9 | 2~3 (3:2) | 2.40 | 16.0 |
Yun Jin | Skill Tap | 9 | 2 (-) | 2.00 | 13.3 |
Zhongli ⭐ | Skill Hold produces no particles, 50% chance to produce 1 particle on hit and pulse. 100% uptime. | 2 | 0~1 (1:1) | 0.50 | 15.0 |
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Barbara | Skill produces no particles. | 32 | 0 (-) | 0.00 | 0.0 |
Candace ⭐ | C4. Skill produces 2 particles at baseline, increases particles by 1 when fully held or hit. Particle/min assumes always full hold. | 6 | 3 (-) | 3.00 | 30.0 |
Candace | Skill produces 2 Particle at baseline, increase Particle by 1 while fully held or hit. Particle/min assumes always full hold. | 9 | 3 (-) | 3.00 | 20.0 |
Candace | Particle/min assumes Tap without being hit. | 6 | 2 (-) | 2.00 | 20.0 |
Kamisato Ayato ⭐ | Does a 1~2 (1:1) check on every instance of Shunsuiken DMG. 1.9s ICD . | 12 | 1~2 (1:1) | 1.50 | 7.5 |
Mona ⭐ | Doesn't have to stay on field (Phantom), only produces particle when final explosion connects. | 12 | 3~4 (2:1) | 3.33 | 16.7 |
Sangonomiya Kokomi ⭐ | Does a 0~1 (1:2) check once on every instance of damage Bake-Kurage does as long as it stays on the field, 2s ICD within same Bake-Kurage, 100% uptime through A1 (Tamaooya's Casket), does not have to stay on field. | 20 | 0~1 (1:2) | 0.66 | 19.8 |
Sangonomiya Kokomi | Does a 0~1 (1:2) check once on every instance of damage Bake-Kurage does as long as it stays on the field, 2s ICD within same Bake-Kurage, does not have to stay on field. | 20 | 0~1 (-) | 3.96 | 11.9 |
Tartaglia ⭐ | C6 (Havoc: Annihilation), melee full uptime, procs riptide off CD (riptide ICD 1.5s, particle ICD 3s) | 3 | 1 (-) | 1.00 | 20.0 |
Xingqiu ⭐ | 21 | 5 (-) | 5.00 | 14.3 | |
Yelan ⭐ | Skill Tap or Hold | 10 | 4 (-) | 4.00 | 24.0 |
Yelan ⭐ | C1 "Taking All Comers", Skill Tap or Hold (1 extra E cast total) | 10 | 4 (-) | 4.00 | 28.0 |
Character | Notes | Cooldown (s) | Particles (ratio) | Average Particles | Particles/min |
---|---|---|---|---|---|
Amber ⭐ | C4\ (It's not just any doll...), extra charge not used (Decrease CD 20%, +1 charge). | 12 | 4 (-) | 4.00 | 20.0 |
Amber ⭐ | Off-field (Baron Bunny) | 15 | 4 (-) | 4.00 | 16.0 |
Bennett ⭐ | A4 (Fearnaught), Burst off cooldown (80% uptime), always on-field, particle/min assumes 6 E cast per Burst cycle. | 2 | 2~3 (3:1) | 2.25 | 54.0 |
Bennett ⭐ | A1 (Rekindle) | 4 | 2~3 (3:1) | 2.25 | 33.8 |
Bennett | 5 | 2~3 (3:1) | 2.25 | 27.0 | |
Bennett | Skill Hold (Charge Lvl 1), A1 (Rekindle) | 6 | 3 (-) | 3.00 | 30.0 |
Bennett | Skill Hold (Charge Lvl 1) | 7.5 | 3 (-) | 3.00 | 24.0 |
Bennett | Skill Hold (Charge Lvl 2), A1 (Rekindle) | 8 | 3 (-) | 3.00 | 22.5 |
Bennett | Skill Hold (Charge Lvl 2) | 10 | 3 (-) | 3.00 | 18.0 |
Diluc ⭐ | Does an individual 1~2 (3:1) check on every E Tap. | 10 | 3~6 (27:27:9:1) | 3.75 | 22.5 |
Hu Tao ⭐ | Skill itself produces no particles. Attacks during infusion produce particles [2~3 (3:2) check, infusion lasts 9s, particle ICD 5s] | 16 | 4~6 (9:12:4) | 4.80 | 18.0 |
Klee ⭐ | Landing multiple bounces and mines doesn't change the result. | 20 | 4 (-) | 4.00 | 12.0 |
Thoma ⭐ | 15 | 3~4 (3:2) | 3.40 | 13.6 | |
Xiangling ⭐ | Off-field (Guoba). 1 particle per breathe if enemy survives, particle/min assumes full connect without kills. | 12 | 4 (-) | 4.00 | 20.0 |
Xinyan ⭐ | All shield levels produce the same amount of particles. Level 3: Rave's Pyro pulse produces no particles. | 18 | 4 (-) | 4.00 | 13.3 |
Yanfei ⭐ | 9 | 3 (-) | 3.00 | 20.0 | |
Yoimiya ⭐ | Skill itself produces no particles. Attacks during infusion produce particles (1 particle, infusion lasts 10s, particle ICD 2s, does not buffer) | 18 | 4 (-) | 4.00 | 13.3 |