Even though they're mechanically similar to crystallize shields, hatchling shields don't activate Petra, yet another reason the 4set is trash
Blizzard Strayer and Cryo Resonance don't Snapshot
Cryo resonance and the artefact set Blizzard Strayer never snapshot even with abilities that snapshot. They are always dynamic and will change your crit rate in real time.
Albedo E was used to perform the tests because it doesn't remove cryo on the enemy and it snapshots.
For cryo resonance, Albedo was equipped with artifacts to reach 85% crit rate without Blizzard Strayer set bonuses. Below is a video recording of using Albedo E followed by applying cryo to the enemy. Over a prolonged period I could not get a noncrit Albedo E proc against the enemy.
Following that I reduced the crit rate to 80% and equipped a complete Blizzard Strayer set to Albedo. Once again I could not get noncrit Albedo E proc against the enemy when using Albedo E first followed up by applying cryo to the enemy.
You cannot snapshot Cryo Resonance or the Blizzard Strayer set bonuses for abilities that usually snapshot and last of a longer period of time.
Crit counts: Spreadsheet
Only 3 out of 46 hits crit, which is statistically improbable with a theoretical 30% critical chance. Although by no means conclusive, it strongly hints that 4BS does not work on the hit that applies Cryo.
Blizzard Strayer literally abbreviates to BS.
Significance: Allows players to swap off crimson witch users while maintaining stacks
4pc Crimson Witch Effect Works Even When Holder is Off-Field
By: Cenpi#3224 and Boesik#3192
The 4CW set adds 40% dmg to overload reactions. If the pyro holder drops a persistent skill which triggers a reaction while the pyro user is not on the field, will this 40% bonus apply?
For example, if Keqing applies electro > Xiangling drops Guoba a distance away from the enemy > Swap back to Keqing and lure the enemy into Guoba fire, will this overload reaction benefit from the 40% set bonus?
Yes, the overload reaction will benefit from the 40% bonus even though Xiangling is not on the field
Pyro supports can hold 4 set crimson witch and be quickly swapped in and out to drop their persistent pyro abilities without losing the bonus damage to overload.
4CW set effect applies even if the holder is not the active character. However, the holder must provide the triggering element.
Emblem of Severed Fate
4ESF takes into account both base ER and ER from ascension
Tested using an A5 Bennett's burst. Damage with 3ESF: 947 non-crit
Damage with 4ESF, added piece has DEF and HP stats only: 1257 non-crit
Expected ratio: (1+.07)/(1+.07+.25* 1.40)= .75
Actual ratio: 947/1257=.75
Video for 3ESFVideo for 4ESF
Cooldown of 4p gambler effect starts on any dmg output from elemental skill.
For example, Sayu's roll does not trigger Sacrificial Greatsword effect - it does not reset the cooldown while using 4p gambler as well, however it does proc the effect since 4p gambler starts 15s cooldown timer.
Another example could be Fischl's Oz, however it's harder to test.
The 4pc Instructors set bonus will not be activated by reactions with non enemies triggered by the holder, including reactions triggered on characters.
Evidence:Video: Sara has 97 EM before and after triggering overload on a stove fire.
Video: Chongyun has 110 EM before and after triggering freeze on a river.
Video: Barbara has 141 EM before and after triggering vaporize on a stove fire.
Video: Bennett and Razor (both wearing 4ins bc I cba figuring out who triggers) have the same EM before and after triggering overload on themselves.
Video: Bennett and Razor (both wearing 4ins) have the same EM before and after triggering overload on themselves with an enemy within range to take damage.
Can't use environmental reactions to set up screenshots. Can't use self reactions to trigger 4ins for sunfire/Razor-Bennett self OL/other self reaction cheese teams.
4pc Maiden's Beloved Increases the Healing Effectiveness of Prototype Amber
- Is healing bonus applicable to the above mentioned weapon and increase its healing further?
Documentation for all units on whether their own 4no set affects their burst.
Previously known inconsistencies: Beidou, Ningguang
Newly documented as inconsistent: AMC, Sayu, Aloy
Does not receive 4NO: Ganyu
Non snapshot units are still tested to see if the buff applies in time for the first instance of damage from their burst (like Eula, Keq), since there are other on-burst effects, like MSR, that do not consistently apply in time.
This then scaled linearly as more units got added into the party as shown in Clip #2, #3, and #4 where the bubble dealt 264, 397, and 529 respectively, which also shows that healing for the whole party is being taken into account, including healing for those that aren't on field
Clip #5 - With Hydro Resonance
bubble dealt 642 damage
Incoming Healing Bonus for all party members = +30%
4* ((20175 * 0.0113) + 122) * 1.7) * 0.9 * 0.3 = 642.55869
Youtube Number of E Procs = 1
Video shows that the bubble damage remained constant regardless of the hp that was restored
This means that all healing from the set wielder, whether the set wielder is on field and healed a teammate that is off field or someone else is on field while the set wielder healed that unit while off field (which is also stated in the set description), or whether the healing overflows or not doesn't matter and are all taken into calculation for the bubble damage.
Limit for Bubble Count On Field is Shared while ICD is Not
The clip from 0:00 - 0:17 and 0:34 onwards shows that only one bubble can be on the field even when there are 2 units that have the full set. However, the set description also states that only one bubble can form every 3.5s which implies that the bubble formation ICD is also shared, which isn't the case as shown by the clip from 0:18 - 0:26. The imgur link shows a frame by frame analysis where the bubble formed from Qiqi E popping animation started until the point where the bubble formed from Kokomi E is already visible enough happened all within 6 frames, which is way below the implied 0.5s/30f downtime of the bubble formation for a single full Ocean set per team scenario. This does not say anything about coop interactions and mechanics of the set however and may be worth testing idk
Rotation: (prestack 2 Grimheart), with 0 PF stacks to start (let it expire before Hold E), Hold E (no buff), 1st Ice (no buff), 2nd Ice (9% atk), A1 (Full buff) at ping from 0 to ~185. Above 185 ping, both Icewhirls are unbuffed.
Starting Hold E at 0 PF results in different Icewhirl damage at low ping, but it also affects the standard rotation since you go into Hold E with 1 PF stack. Thus, the first Icewhirl gets 1 stack of PF and the 2nd one gets 2 stacks.
Values were tested and compared with sheet calcs at multiple ping levels, but I also got lucky enough to have 2 clips where every single hit was a crit, but the 2nd Icewhirl on the lower ping did more damage.
4pc PF works differently than most think, it's a slightly delayed buff.
Finding: The 2-piece effect of the Retracing Bolide artifact set only works on the character equipping the artifact set; if the character using the set creates a shield and then swaps, the shield strength bonus will not persist.
Shimenawa Set energy drain also do not happen immediately. There is about a 7-frame delay (can be more depend on latency) from the moment your character elemental skill is used to when you character actually lose energy.
Frame count (from beginning till 2:00): Youtube
Extra Razor, lisa, sayu, chongyun framecount: Youtube
Imgur - Childe using Shimenawa, still able to cast E into Q while getting the auto attack damage buff. I attack at the beginning to showcase the dmg difference after the buff.
Imgur - Another example of Childe (credit to Seres from ChildeMains for this clip)
Imgur - Example of Ning using SR and doing E into Q at high ping (thanks to SilverHawk#5880)
Youtube - Example of Keqing at high ping (thanks to ProfHugo#6478)
If a character can cast their elemental skill and then burst in about less than 7 frame, they can spend the energy before being drained, bypassing the large cost of using Shimenawa set. Childe walking E (thanks to Amadurim#8925) is currently the only skill found to be fast enough for this tech to work, so this remains largely impractical in gameplay, but maybe future character can benefit more from Shimenawa with this finding. Also, with high ping (400-600ms) it is possible to extend the energy drain delay long enough so other character can burst before the drain.
How 4pc Thundering Fury Interacts with Elemental Mastery
4-set thundering fury gives +40% to damage caused by Overloaded, Electro-Charged, and Superconduct. We know that elemental mastery provides a multiplier to elemental reactions.
Question: Is the 4 set thundering fury effect additive or multiplicative to the bonus from elemental mastery?
Conclusion: Damage boosts regarding reactions are additive with the multiplier from Elemental Mastery.
4pc Thundering Fury Effect Only Works if the Holder Procs the Reaction
The 4TF set effect adds 40% additional damage to electro-related reactions. In addition, everytime a reaction is proccd, the E CD is reduced by 1 second (every 0.8s).
The question is whether or not the holder must be the one proccing the reaction as opposed to a support.
For example, if Keqing has 4TF, applies electro, and Xiangling Guoba triggers overload, will this overload damage be increased by 40% or no?
The answer is no. In order to benefit from the increased damage, Keqing must be the one triggering the reaction.
This also applies for the cooldown reduction effect; Keqing must be the one triggering in order to get the cooldown reduction.
In solo PvE play, Keqing does NOT frequently trigger elemental reactions due to her high rate of application of electro.
Therefore, Keqing does not significantly benefit from the 4 set thundering fury effect.
4pc Thundering Fury’s 40% ReactionDMG Increase Works When Wearer is Off-Field
By: Boesik#3192, Cenpi#3224, Lix-#3417
In short, yes. The 4 set TF increases reaction damage even if the holder is not on the field.
Note: No significant EM differences. Level differences are: Xiangling lvl 60; Fischl lvl 70
The following tests were conducted on a lvl 71 ruin guard:
In short, no. The 4TF holder must be on the field to gain the benefit of the 1s CD reduction.
We know (just to reaffirm) that if the 4TF holder is on the field and proccing the reaction, the 1s CD reduction applies with every reaction
But if the 4TF holder is not on the field but proccing the reaction, the 1s CD reduction does not go through.
In the video you can see that at roughly 2.33s into the video guoba is summoned with 11.9s CD.
2 overloads occur (at 4s and 6s)
At 8s into the video Xiangling is switched back in and guoba has a 6.2s CD
In total, roughly 5.33s has passed and guoba has only gone down in 5.7s
2s has not been reduced and the 0.37s can be equated to just human error in measuring timings.
This result also confirmed by Lix-#3417 using Barbara E and then switching to Keqing, no CD reduction occurred.
4TF holders who trigger reactions while not on the field will not get the 1s CDR.
Frame Analysis of 4pc Thundering Fury and Electro-charged Interactions
By: Doug#8888, ayynish#5408
4 set Thundering Fury has 2 effects
+40% reaction damage to Superconduct, Overload, and Electro-charged
Triggering such effects decreases Elemental Skill CD by 1s. Can only occur once every 0.8s.
In Electrocharged, the E CDR (cooldown reduction) functions separately from the reaction damage bonus.
In other words, it is possible to trigger the E CDR, without dealing reaction damage at the same instant.
Refer to this video for analysis. Keqing is wearing 4TF and XQ is not.
At 0:02, start counting frames.
Keqing is mid blink via E2 and is about to trigger an EC
Hydro aura will be applied by the XQ orbital swords and the E recast damage will trigger EC
Please observe the E cooldown. After E2, you will observe that frame in which it switches from E2 recast to the E cooldown, the cooldown shown is 6.8 seconds
We will refer to the frame in which 6.8s CD becomes visible as frame 0
6.8 E CD becomes visible
Electro-charged font becomes visible
4TF effect is triggered
This is denoted by the white flash on the E circle and reduction of the cooldown to 5.8s
Observe the enemy and you can see a purple-white flash appear at the same time.
1713 (KQ EC dmg) visible and HP reduction visible
KQ autoattack and purple-white flash appears
E CDR occurs and CD changes from 4.7s to 3.7s
1713 (KQ EC dmg) disappears 54 frames after becoming visible
777 (XQ EC dmg) visible and HP reduction visible
55 frames after initial damage (frame 15)
777 (XQ EC dmg) disappears 53 frames after becoming visible
777 (XQ EC dmg) visible and HP reduction visible
59 frames after previous tick (frame 70)
Frames 4, 15, 57, and 69 demonstrate that in EC, the 4TF E CDR functions separately from the reaction damage
At frame 4, we obtained E CDR, but it wasn’t until frame 15 until the reaction damage actually went through.
At frame 57, we observe KQ trigger the 4TF E CDR, but there is no reaction damage
At frame 69, we realise that XQ triggered the next tick of EC because his orbital swords or Q swords were the last elemental source applied to the target.
Thus, we can conclude that KQ can trigger 4TF’s E CDR effect without actually triggering EC reaction damage.
There are only 2 conditions for KQ to trigger E CDR in the context of EC.
4TF must not be on CD (0.8s ICD)
KQ must apply an electro elemental source to an enemy with existing hydro aura.
Therefore, 4TF is actually not hampered by EC’s 1 second ICD. As long as you can keep constant hydro aura on the enemy you can switch between different elemental sources (E1, E2, electro-imbued autoattacks, and Q) to obtain E CDR.
4TF Passive Triggered can be Triggered on Non-Damaging Elemental Applications
Finding: Thundering Fury 4-piece set effect (cooldown reduction) can be triggered by non-damaging Hydro application.
I have 2 examples where this can be observed. The first one uses XQ's skill, where we see 4TF triggered repeatedly even without XQ doing any damaging moves (Oz deals damage, but he is the aura, not trigger for EC). https://youtu.be/qSEwlawImHU
The second example uses Barbara's skill. Here, Oz was the trigger majority of the time, but during his ICD, Barbara was able to trigger 4TF (at about 00:07). https://youtu.be/nPvpICUd7qY
Here is a third example, where we don't rely on Oz as our electro crutch. Tested on Hidden Palace of Lianshan Formula I (the weapon domain in Liyue). https://youtu.be/4FEWaKG7xJQ
Limit testing for 4TF set effect.
Makes 4TF XQ carry an attractive idea to explore.
Additionally: No, 4TF does not reduce sac sword cooldown.
4pc Thundersoother's effect Works for Heroes Off-Field
It does work for heroes off screen, can be useful for pure electro dmg parties using Fischl as extra damage source
Tiara Status Resist 1-set Effect Applies Even if not Visually Active
In this test, we see if the 1 set effect of Tiara is active even when not visually active due to have 2 other concurrent set effects enabled (eg 2 set Instructor + 2 set Berserker + 1 set Tiara).
For the test I used Venti Lvl. 40 with and without Tiara of Flame (40% less time affected by pyro), and to apply the pyro debuff I used Xiangling's elemental skill with grass to create a fire surface.
Test 1 - No Tiara on, both set slots filled - Pyro debuff lasts for aprox 10 seconds
Test 2 - Tiara on, both set slots filled, tiara buff not showing - Pyro debuff lasts for aprox 4/5 seconds
Test 3 - Tiara on, buff showing - Pyro debuff lasts for approx 4/5 seconds
The Tiara status resist 1-set effect applies even when not visually active.
80% Status Resistance is Possible through Tiara
In this test, we see if the 1 set effect of the Tiara is active in Domains and if its stackable with elemental resonances (Hydro resonance for this particular test).
Tiara of Flame, Domain tests:
Test 1 - No tiara, both set slots filled - Pyro debuff last long enough for the domain to reapply before it wears off. Pyro debuff infinite duration
Test 2 - Tiara on, both set slots filled, tiara buff not showing - Pyro debuff lasts 25 seconds
Test 3 - Tiara on, buff showing - Pyro debuff lasts 25 seconds
Test 4 - Tiara on, buff showing, hydro resonance up - Pyro debuff lasts for only 8 seconds.
Conclusion: the Tiara works with Leyline disorders and is additive with elemental resonances, so you are able to get up to 80% debuff resistance.
Additional testing was performed by Tankex regarding electro debuff
I decided to test if the "Affected by Element for 40% less time" bonus also work with other domains apart from fire. I did some runs with and without the tiara in "Hidden Palace of Lianshian Formula" to test the electro Debuff and I got this.
Test 1 - No tiara nor Elemental resonance - Duration of the Debuff 20 seconds.
Test 2 - Tiara on, no elemental resonance - Duration of the Debuff 12 seconds.
4pc Tiny Miracle Doesn't Proc on Damage Dealt to Shields
By: Aevean Leeow#1362
Finding: 4p Tiny Miracle doesn't proc on damage dealt to shields
Electro Swirl DMG on Swirled Hilichurl = 2134
Swirl AoE DMG on surrounding Hilichurls = 2134
All Hilichurls had their base RES, therefore each of them received the same Swirl DMG.
Viridescent Venerer’s RES shred passive also works on surrounding enemies after being affected by Swirl’s AoE.
Clip 1 was tested against the 3 same hilichurls using the same rotation and setup with Lisa + Venti (with ZL for shielding + res shred. https://youtu.be/bZOAH38YLMs
With Zhongli’s shred in effect, Lisa’s 1-hit AA dealt 16 Electro DMG against one Hilichurl. Since all Hilichurls share the same base RES, we can assume Lisa will deal 16 DMG to the other two when paired with Zhongli’s RES shred.
Venti triggered Swirl, and the Electro status as well as the DMG spread to the rest of the hilichurls (as for the different Swirl DMG values shown in the clip, reasons were Zhongli’s shield range + VV shred mechanic finding above). After the Swirl, Lisa perfomed 1-hit AA on the Hilichurls, dealing 20 DMG to each one. ZL shred is still active in this scenario, but there is still a DMG increase after the VV proc from Venti.
Clip 2 involved the same enemies minus Zhongli shred. https://youtu.be/QzwUxjJ0k4U
Lisa’s 1-hit AA dealt 14 DMG and applied Electro to one Hilichurl. After swirling with Venti and triggering VV, Lisa performed 1-hit AA and dealt 18 DMG against each Hilichurl. Although the two Hilichurls weren’t affected by the Swirl reaction, they were affected by its AoE, and the VV resistance reduction was also applied afterward.
Viridescent Venerer continues to be a powerful set for Anemo supports. On 2021-06-21, the wiki stated that VV’s resistance reduction only affects the enemy hit by the Swirl reaction, but as I finished recording counterproof it had been changed, proving my findings.
4pc Viridescent Venerer can Simultaneously Stack Different Element Resist Debuffs
By: Comfy Seaweed#3841
Viridescent Venerer 4set effect can trigger multiple times for different element, allowing you to stack different elemental resistances together.
Used Barbara for hydro debuff, Fischl for electro debuff. Compared the dmg before and after swirl takes place
Barbara auto attack before swirl : 63
Barbara auto attack after swirl : 80
Fischl charged attack before swirl : 637
Fischl charged attack after swirl : 814
Proc hydro swirl, and then electro swirl. Check if both hydro resist debuff AND electro resist debuff exist simultaneously.
Theory: Viridescent Venerer's 4-piece set effect can not only trigger multiple times for different elements, allowing you to stack debuffs, but it can also trigger two debuffs in a single anemo attack against Electro-Charged or Frozen targets.
In this video, Barbara's normals deal 34 damage when buffed by her C2 but not buffed by VV, and Beidou's burst deals 960 damage. After Jean attacks the target with a single use of Gale Blade, Barbara's normals deal 44 damage and Beidou's skill deals 1227 damage. Both Barbara's hydro attacks and Beidou's electro burst were buffed by a single anemo attack.
In this video, Jean does 98 Cryo damage (infused by Chongyun) on her normals with the VV buff, and Barbara does 41 damage with her normals with both VV and Xingqiu's C2 buff. When a frozen target is swirled, Jean does 98 damage and Barbara does 41 damage to the target, meaning that the target received both a Hydro resistance down and Cryo resistance down debuff from a single anemo attack.
Signifiance: Improves rotations; anemo characters don't need to be swapped in for each individual elemental debuff.
4pc Viridescent Venerer Explained
I wanted to see how Viridescent Venerer would increase final Swirl damage. The important thing about 4p bonus is that Swirl damage will increase both from +60% Swirl % and also from -40% elemental resistance. Since it's damage depends on EM I made a graph for total increase as a function of EM (attached here).
Finding: 4 piece Viridescent Venerer (vv) only shreds if the wearer is onfield during a swirl that they trigger.
Evidence: (Test 1)Anemo wearers that trigger the swirl but whether the character is onfield or offield is variable : Tests showed that vv didnt shred when the character is offield when their Q triggers a swirl. It shredded when the character was onfield during a swirl.
Anemo and non-Anemo wearers that dont trigger the swirl but is onfield during a swirl:
Tests showed 4p vv not shredding at all.
List of tests:
Stat page for testing if non-anemo characters that have 4p vv and are onfield during a swirl can shred: Youtube
Non-anemo characters that have 4p vv and are onfield during a swirl they dont trigger CANNOT shred: Youtube
Stat page for testing if anemo characters that have 4p vv and are onfield during a swirl can shred: Youtube
Anemo characters that have 4p vv and are onfield during a swirl they dont trigger CANNOT shred: Youtube
Non-Anemo wearers that are onfield and trigger the swirl:
Tests showed that they can shred with 4p vv as long as they trigger the swirl with any element which is not geo/anemo (which is only possible against enemies with an innate Anemo aura like the Anemo hypostasis)
List of tests:
Stat page for "Pyro as trigger element for swirl with 4p vv, WILL IT SHRED": Youtube
With Pyro as Trigger for swirl, 4p vv procs the shred (vs anemo hypo): Youtube
Conclusion: 4p vv wearers can only shred if they fulfil the 2 requirements of being the trigger of the swirl and being onfield during the swirl. Other elements like pyro/cryo can also shred with 4p vv with the same 2 requirements.
Significance: Rotations to include 4p vv users is more strict and 4p vv can shred those with an innate Anemo aura with other elements as the trigger.