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Sangonomiya Kokomi

The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.

Resources

Base Stats

Asc.Lv.Base HPBase ATKBase DEFCRIT RateCRIT DMGHydro DMG Bonus
A01104918515.0%50.0%0.0%
A690134712346575.0%50.0%28.8%
Click to expand...

Attacks

Normal Attack: The Shape of Water Icon
Normal Attack: The Shape of Water

Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

StringTalent 9%FramesMV/sGUPoise DamageImpulse Type
1-Hit116.24%14498.17%/s1U12.821 / 3*
2-Hit104.62%30209.24%/s1U11.531 / 3*
3-Hit160.32%65147.99%/s1U17.681 / 3*

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

StringTalent 9%FramesMV/sGUPoise DamageImpulse Type
Charged Attack DMG252.14%61248.01%/s1U1001 / Air, 0, 600*

Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.

TypeTalent 9%GUPoise DamageImpulse Type
Plunge DMG104.41%-52
Low Plunge DMG208.77%1U503
High Plunge DMG260.76%1U1004

* During her Elemental Burst, Ceremonial Garment.

Notes

  • MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
  • Kokomi's Normal Attacks...
    • Apply Hydro and share a 3 hit / 2.5s ICD.
    • Have a range of ~6 tiles before it stops auto-targeting.
    • Hit in a small AoE.
  • Kokomi's 2nd Normal Attack sometimes has a delay before it comes out. This delay is inconsistent, but can usually be mitigated by performing Dash or Jump cancel.
  • Kokomi's Charged Attack applies Hydro and has no ICD.
  • Kokomi's Low/High Plunge Attacks apply Hydro and have no ICD.

Frames

NameReleaseHitlagNext NACAWalk
N140141930
N2120303435
N3120655961
For more information, read the frames page or check out the database.

Ascension Passives

Princess of Watatsumi Icon
Princess of Watatsumi

Decreases swimming Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Constellations

At Water's Edge Icon
At Water's Edge

While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
This DMG is not considered Normal Attack DMG.

Notes

  • The Swimming Fish from At Water's Edge does not have ICD and isn't shared with her Normal Attack string.

Full Talent Values

NameLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11
1-Hit DMG68.4%73.5%78.6%85.5%90.6%95.7%102.6%109.4%116.2%123.1%129.9%
2-Hit DMG61.5%66.2%70.8%76.9%81.5%86.2%92.3%98.5%104.6%110.8%116.9%
3-Hit DMG94.3%101.4%108.5%117.9%125.0%132.0%141.5%150.9%160.3%169.8%179.2%
Charged Attack DMG148%159%171%185%197%208%222%237%252%267%282%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%120.3%
Low/High Plunge DMG114%/142%123%/153%132%/165%145%/182%155%/193%165%/206%180%/224%194%/243%209%/261%225%/281%240%/300%
Charged Attack Stamina Cost: 50.0

Evidence Vault

📄️ Kokomi

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