Sangonomiya Kokomi
The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | Hydro DMG Bonus |
---|---|---|---|---|---|---|---|
A0 | 1 | 1049 | 18 | 51 | 5.0% | 50.0% | 0.0% |
A6 | 90 | 13471 | 234 | 657 | 5.0% | 50.0% | 28.8% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst
Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.
String | Talent 9% | Frames | MV/s | GU | Poise Damage | Impulse Type |
---|---|---|---|---|---|---|
1-Hit | 116.24% | 14 | 498.17%/s | 1U | 12.82 | 1 / 3* |
2-Hit | 104.62% | 30 | 209.24%/s | 1U | 11.53 | 1 / 3* |
3-Hit | 160.32% | 65 | 147.99%/s | 1U | 17.68 | 1 / 3* |
Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
String | Talent 9% | Frames | MV/s | GU | Poise Damage | Impulse Type |
---|---|---|---|---|---|---|
Charged Attack DMG | 252.14% | 61 | 248.01%/s | 1U | 100 | 1 / Air, 0, 600* |
Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Type | Talent 9% | GU | Poise Damage | Impulse Type |
---|---|---|---|---|
Plunge DMG | 104.41% | - | 5 | 2 |
Low Plunge DMG | 208.77% | 1U | 50 | 3 |
High Plunge DMG | 260.76% | 1U | 100 | 4 |
* During her Elemental Burst, Ceremonial Garment.
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- Kokomi's Normal Attacks:
- Apply Hydro and share standard ICD.
- Have a range of ~6 tiles before it stops auto-targeting.
- Hit in a small AoE.
- Kokomi's 2nd Normal Attack sometimes has a delay before it comes out. This delay is inconsistent, but can usually be mitigated by performing Dash or Jump cancel.
- Kokomi's Charged Attack applies Hydro and has no ICD.
- Kokomi's Low/High Plunge Attacks apply Hydro and have no ICD.
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.
Bake-Kurage
Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Kokomi needs timely "refreshment" in order to maintain optimal work efficiency.
Attribute | Skill |
---|---|
Ripple DMG (T9%) | 185.62% |
Particles | 0~1 (1:2) |
GU | 1U |
ICD | None |
Snapshot | Snapshot |
Damage Element | Hydro |
Damage Type | Skill |
HP Regen (T9%) | 7.48% Max HP + 862 |
Duration | 12s |
Tick Rate | 2s |
Cooldown | 20s |
Poise Damage | 50 / 100* |
Impulse Type | 1 |
* During her Elemental Burst, Ceremonial Garment.
Notes
- Does a 0~1 (1:2) check once on every instance of damage Bake-Kurage does as long as it stays on the field.
- If Bake-Kurage disappears before its final tick hits an enemy, the game will not check for Particle production on that hit.
- Bake-Kurage's range has a radius of ~2.5 tiles.
- Kokomi is limited to one Bake-Kurage on-field at a time.
- Bake-Kurage snapshots on Kurage's Oath cast and does not resnapshot upon Nereid's Ascension triggering the duration refresh effect from her Ascension 1.
- In most cases, the damage bonus from Ceremonial Garment is a dynamic stat and thus does not get snapshot by Bake-Kurage. However, if Kokomi immediately switches after casting Kurage's Oath, the damage bonus from Ceremonial Garment is snapshot by Bake-Kurage.
- Casting Kurage's Oath, even when interrupted, will still trigger Artifact set effects that trigger on Elemental Skill cast.
- Tech: It is possible to snapshot the damage bonus from Nereid's Ascension for Bake-Kurage by casting E, being in Q, and swapping off before the first tick of the E. Using a simple application of this, it is possible to maintain 100% uptime on the Q bonus for E just by timing your rotations.
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
Ceremonial Garment
- Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
- When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
- Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.
Attribute | Burst |
---|---|
Skill DMG (T9%) | 17.71% Max HP |
GU | 2U |
ICD | None |
Snapshot | Dynamic |
Damage Element | Hydro |
Damage Type | Burst |
Energy Cost | 70 |
Cooldown | 18s |
Poise Damage | 250 |
Impulse Type | 3 |
Attribute | Buff (Talent 9%) |
---|---|
Normal Attack DMG Bonus | 8.23% Max HP |
Charged Attack DMG Bonus | 11.52% Max HP |
HP Regen Per Hit | 1.37% Max HP + 157 |
Bake-Kurage DMG Bonus | 12.06% Max HP |
Duration | 10s |
Notes
- The DMG Bonus from Ceremonial Garment can be extended if an attack is buffered right before her Nereid's Ascension duration ends.
- The Normal Attack/Charged Attack/Bake-Kurage DMG Bonus are all dynamic.
- However, if Kokomi immediately switches after casting Q, the DMG bonus from Ceremonial Garment will be snapshotted by her E.
- Kokomi cannot absorb pre-fed Particles during her Elemental Burst animation.
Frames
- NA
- CA
- Skill
- Burst
Name | Release | Hitlag | Next NA | CA | Walk |
---|---|---|---|---|---|
N1 | 4 | 0 | 14 | 19 | 30 |
N2 | 12 | 0 | 30 | 34 | 35 |
N3 | 28 | 0 | 65 | 59 | 61 |
Name | Release | Hitlag | N1 | CA | Skill | Burst | Walk | Swap |
---|---|---|---|---|---|---|---|---|
CA | 48 | 0 | 61 | 62 | 62 | 62 | 76 | 60 |
Name | Hitmark | N1 | CA | Burst | Walk | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|---|---|
Cast | 24 | 60 | 64 | 62 | 62 | 29 | 29 | 60 | 24 |
Notes
- Tick 1 hitmark: 24f
- Tick 2 hitmark: 150f
- DoT interval: 2s
Name | Hitmark | N1 | CA | Skill | Walk | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|---|---|
Cast | 49 | 78 | 77 | 77 | 77 | 78 | 78 | 77 | 46 | 57 |
Notes
- Energy is with ~120ms ping
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive 1
- Passive 2
- Ascension 1
- Ascension 4
Decreases swimming Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate.
If Sangonomiya Kokomi's own Bake-Kurage is on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.
Notes
- The Bake-Kurage Duration refresh from A1 does not refresh Heart of Depths 4-Piece passive, because it does not count as a "using an Elemental Skill"
- The actual refresh timing requires the Bake-Kurage to be on field the frame her Burst animation finishes, or else you will lose the refresh.
While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus.
Notes
- The effects of Song of Pearls cannot get extended by buffering an attack right before her Burst duration ends.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
This DMG is not considered Normal Attack DMG.
Notes
- The Swimming Fish from At Water's Edge does not have ICD and isn't shared with her Normal Attack string.
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
- Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP.
- Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.
Notes
- This effect is considered flat healing, it is not applied to the heal bonus part of calculations.
Increases the Level of Nereid's Ascension by 3.
Maximum upgrade level is 15.
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.
This effect can occur once every 0.2s.
Increases the Level of Kurage's Oath by 3.
Maximum upgrade level is 15.
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.
Full Talent Values
- Normal Attack: The Shape of Water
- Kurage's Oath
- Nereid's Ascension
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 68.4% | 73.5% | 78.6% | 85.5% | 90.6% | 95.7% | 102.6% | 109.4% | 116.2% | 123.1% | 129.9% |
2-Hit DMG | 61.5% | 66.2% | 70.8% | 76.9% | 81.5% | 86.2% | 92.3% | 98.5% | 104.6% | 110.8% | 116.9% |
3-Hit DMG | 94.3% | 101.4% | 108.5% | 117.9% | 125.0% | 132.0% | 141.5% | 150.9% | 160.3% | 169.8% | 179.2% |
Charged Attack DMG | 148% | 159% | 171% | 185% | 197% | 208% | 222% | 237% | 252% | 267% | 282% |
Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low/High Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Regeneration | 4.4% | 4.7% | 5.1% | 5.5% | 5.8% | 6.2% | 6.6% | 7.0% | 7.5% | 7.9% | 8.4% | 8.8% | 9.4% |
Ripple DMG | 109.2% | 117.4% | 125.6% | 136.5% | 144.7% | 152.9% | 163.8% | 174.7% | 185.6% | 196.5% | 207.5% | 218.4% | 232.0% |
CD: 20.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 10.4% | 11.2% | 12.0% | 13.0% | 13.8% | 14.6% | 15.6% | 16.7% | 17.7% | 18.7% | 19.8% | 20.8% | 22.1% |
Normal Attack DMG Bonus | 4.8% | 5.2% | 5.6% | 6.0% | 6.4% | 6.8% | 7.3% | 7.7% | 8.2% | 8.7% | 9.2% | 9.7% | 10.3% |
Charged Attack DMG Bonus | 6.8% | 7.3% | 7.8% | 8.5% | 9.0% | 9.5% | 10.2% | 10.8% | 11.5% | 12.2% | 12.9% | 13.6% | 14.4% |
Bake-Kurage DMG Bonus | 7.1% | 7.6% | 8.2% | 8.9% | 9.4% | 9.9% | 10.6% | 11.4% | 12.1% | 12.8% | 13.5% | 14.2% | 15.1% |
HP Regeneration Per Hit | 0.81% | 0.87% | 0.93% | 1.01% | 1.07% | 1.13% | 1.21% | 1.29% | 1.37% | 1.45% | 1.54% | 1.62% | 1.72% |
CD: 18.0s
Energy Cost: 70
Evidence Vault
📄️ Kokomi
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