Yelan
A mysterious person who claims to work for the Ministry of Civil Affairs, but is a "non-entity" on the Ministry of Civil Affairs' list.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG |
---|---|---|---|---|---|---|
A0 | 1 | 1125 | 19 | 43 | 5.0% | 50.0% |
A6 | 90 | 14450 | 244 | 548 | 24.2% | 50.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst
Normal Attack
Performs up to 4 consecutive shots with a bow.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
1-Hit DMG | 74.73% | 15 | 298.92%/s | 14.19 | 1 |
2-Hit DMG | 71.73% | 21 | 204.94%/s | 13.62 | 1 |
3-Hit DMG | 94.8% | 38 | 149.68%/s | 18 | 1 |
4-Hit DMG | 59.72% x2 | 67 | 106.96%/s | 7.56 ×2 | 1 |
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Aimed Shot | 80.58% | 25 | 193.39% | 10 (Headshot: 30) | 2 |
Fully-Charged Aimed Shot | 210.8% | 96 | 131.75% | 20 (Headshot: 60) | 5 |
Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Breakthrough Barb DMG | 19.68% Max HP | 42 | 28.13% Max HP | 100 | 3 |
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Damage Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 104.41% | 10 | 2 |
Low Plunge DMG | 208.77% | 50 | 2 |
High Plunge DMG | 260.76% | 100 | 3 |
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- N4 appears behind Yelan and will not go through if she is standing with her back to a wall.
- Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
- After the first 0.7s, Aimed Shot damage and Gauge Unit will drop off 10% for every 0.05s the arrow travels in air (up to a total of 90%).
- Breakthrough Barb does not reset after spending 5s off-field and in combat.
- Yelan can gain Breakthrough Barb while charging a Fully-Charged Aimed Shot.
- Breakthrough Barb has a 0 damage hit on top of Breakthrough Barb DMG.
- Yelan can plunge from standing.
Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.
Tap
Moves a certain distance forward swiftly.
Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.
Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
Not until she begins to tug on the strings do evildoers, crooks, and scheming villains alike know that there is no escape.
Attribute | Skill |
---|---|
DMG (T9%) | 38.44% Max HP |
Particles | 4 (-) |
GU | 1U |
ICD | Standard |
Snapshot | - |
Damage Element | Hydro |
Damage Type | Skill |
Max Duration (Hold) | 3s |
CD | 10s |
Poise Damage | 120 |
Impulse Type | Air, 400, 800 |
Notes
- Lingering Lifeline CD begins when Yelan exists the rapid movement state.
- The rapid movement state is affected by movement speed buffs.
- Stamina can be regenerated during the rapid movement state.
- Enemies can i-frame Lifeline, causing it to deal no damage but produce Particles.
- Things can be picked up via the interaction key during the rapid movement state.
- The rapid movement state does not do anything to Abyss Lector furnace, Parametric Transformer, or animals.
- Yelan can escape Mirror Maiden prisons during the rapid movement state.
Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.
Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
- Can occur once every second when your active character uses a Normal Attack.
- Will occur each time Yelan's Lifeline explodes and hits opponents.
"A gambling addiction is going to do you no good. I mean, let me just do the math for you as the dealer. What do you think your odds of beating me are, when I have seven dice and you, only one?"
Attribute | Skill | Exquisite Throw |
---|---|---|
DMG (T9%) | 12.42% Max HP | 8.28% Max HP ×3 |
GU | 2U | 1U |
ICD | 3-hit / 2.5s | 3-hit / 2s |
Snapshot | - | Dynamic |
Damage Element | Hydro | Hydro |
Damage Type | Burst | Burst |
Energy Cost | 70 | - |
Duration | 15s | - |
CD | 18s | - |
Poise Damage | 100 | Air, 200, 600 |
Impulse Type | 30 | 1 |
Notes
- Initial hit and Exquisite Throws have separate ICDs.
- Exquisite Throws have variable time intervals between each hit.
- Exquisite Throws can be buffered.
- If the duration of Depth-Clarion Dice ends while a wave of Exquisite Throw is triggered, it may not shoot the entire wave.
- Exquisite Throws can trigger very early into a Normal Attack animation and N0 will trigger a wave.
- The 15 second timer starts 73 frames after Q is pressed.
- The Burst can be double prefunneled.
Notes
- The damage of each coordinated attack snapshots separately after being generated.
Frames
- NA
- CA
- Skill
- Burst
- Other
Name | Release | Hitlag | Next NA |
---|---|---|---|
N1 | 13 | 0 | 15 |
N2 | 13 | 0 | 21 |
N3 | 18 | 0 | 38 |
N4 | 15, 29 | 0, 0 | 67 |
Name | Release | Hitlag | Default | N1 |
---|---|---|---|---|
CA (Physical) | 15 | 0 | 25 | |
CA (Elemental) | 86 | 0 | 96 | |
CA (Breakthrough Barb) | 32 | 0 | 42 |
Notes
- Hitlag is 0.12s if it hits a weakspot
Name | Hitmark | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|
Press | 35 | 41 | 41 | 41 | 41 | 40 | 33 |
Hold | 256 | 259 | 261 | 263 | 263 | 269 | 254 |
Notes
- Press E: wires appear on 2f; earliest Exquisite Throw procs 25f, 30f, and 35f
- Hold E: wires appear on 3f; earliest Exquisite Throw procs 20f, 21f, and 28f
Name | Hitmark | Hitlag | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|---|
Cast | 76 | 0.05 | 96 | 95 | 96 | 94 | 93 | 0 | 5 |
Notes
- Earliest Exquisite Throw procs: 23f, 30f, 35f
Name | Default |
---|---|
Dash | 22 |
Jump | 32 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4
Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.
When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%.
Notes
- This is additive to other sources of HP%.
So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%.
The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration.
Notes
- It only applies to the character on-field but is not tied to a single character.
- The damage increase does not snapshot or reset when switching characters.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6
Lingering Lifeline gains 1 additional charge.
Notes
- CD of the second Lingering Lifeline is added after the CD of the first Lingering Lifeline ends.
When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.
This effect can trigger once every 1.8s.
Increases the Level of Depth-Clarion Dice by 3.
Maximum upgrade level is 15.
Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.
Notes
- Multiple stacks can be gained from a single enemy.
- Each stack refreshes the timer.
- All party members' Current HP is increased proportionally to their Max HP, and will be decreased again once the duration ends.
Increases the Level of Lingering Lifeline by 3.
Maximum upgrade level is 15.
After using Depth-Clarion Dice, Yelan will enter the Mastermind state.
In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG.
The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.
Notes
- C6 is affected by CA DMG Bonuses.
- C6 does not proc the NA effect from Mitternachts Waltz.
- C6 can proc Beidou's Burst.
Full Talent Values
- Normal Attack: Stealthy Bowshot
- Lingering Lifeline
- Depth-Clarion Dice
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 40.7% | 44.0% | 47.3% | 52.0% | 55.3% | 59.1% | 64.3% | 69.5% | 74.7% | 80.4% | 86.1% |
2-Hit DMG | 39.0% | 42.2% | 45.4% | 49.9% | 53.1% | 56.7% | 61.7% | 66.7% | 71.7% | 77.2% | 82.6% |
3-Hit DMG | 51.6% | 55.8% | 60.0% | 66.0% | 70.2% | 75.0% | 81.6% | 88.2% | 94.8% | 102.0% | 109.2% |
4-Hit DMG | 32.5% | 35.2% | 37.8% | 41.6% | 44.2% | 47.2% | 51.4% | 55.6% | 59.7% | 64.3% | 68.8% |
Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% | 92.8% |
Fully-Charged Aimed Shot | 124% | 133% | 143% | 155% | 164% | 174% | 186% | 198% | 211% | 223% | 236% |
Breakthrough Barb DMG | 11.58% | 12.44% | 13.31% | 14.47% | 15.34% | 16.21% | 17.36% | 18.52% | 19.68% | 20.84% | 21.99% |
Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low/High Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 22.6% | 24.3% | 26.0% | 28.3% | 30.0% | 31.7% | 33.9% | 36.2% | 38.4% | 40.7% | 43.0% | 45.2% | 48.1% |
CD: 10.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 7.31% | 7.86% | 8.40% | 9.13% | 9.68% | 10.23% | 10.96% | 11.69% | 12.42% | 13.15% | 13.89% | 14.62% | 15.53% |
Exquisite Throw DMG | 4.87% | 5.24% | 5.60% | 6.09% | 6.46% | 6.82% | 7.31% | 7.80% | 8.28% | 8.77% | 9.26% | 9.74% | 10.35% |
CD: 18.0s
Energy Cost: 70
Evidence Vault
📄️ Yelan
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