Ruin Destroyer
Various bizarrely-shaped machines that have taken different forms and functions to adapt to different goals..

Ruin Destroyer

Legend has it that they were war machines left behind by a nation that had been destroyed. Compared to the more common Ruin Guards, their design has greater value in the study of biomimesis. The giant crown, composed of several parts, looks like a scary plant. It's not known what one has to go through in order to design such scary machine.

Weakspot Details

Core inside the head. For unknown reasons this core counts as a weakspot but will not trigger certain effects related to it (ex. prototype crescent).

Energy drops

HP Threshold
Type
Element
66% HP
1 particle
Common
33% HP
1 particle
Common
Death
1 particle
Common

Resistance Table

Damage Type
Resistance
Physical
30%
Pyro
10%
Dendro
10%
Hydro
10%
Electro
10%
Anemo
10%
Cryo
10%
Geo
10%

Stat Block

Level
HP
60
33525
65
39932
70
52208
75
59683
80
74263
85
81697
90
97416
95
110995
100
147060

Attacks

  • Opening its' head, the Destroyer spins its' whole head on the ground and flails it across. Its' core is protected during this attack.
  • By firing a charged beam of pure energy at the ground, the Destroyer creates an energy field centered on its' target. The field has a large AoE that deals Damage for the duration of this attack. Its' core is exposed during this attack.
  • Borrowing into the ground and planting its roots, the core gathers energy and creates a Vacuum Field that sucks the player in. After charging, it will overload its' core, exploding anything in a medium AoE around itself. Its' core is exposed during this attack.
  • Using its' core, it fires small energy orbs two to five times. Its' core is protected during this attack.
  • Digs into the ground before it reemerges close to its' target. Similar to the Geovishap Hatchling, it cannot be damaged while it's burrowing.
  • After hitting its' weak spot twice, it becomes deactivated. During this short time it will not attack.