Fatui Agent
The duty of a Fatui agent is to settle debts — but not only those of a monetary or goods-in-kind nature. They also ensure dues are paid when it comes to the principle of "an eye for an eye." If there is one thing the Fatui are not known for, it is leniency, and whoever dares to oppose them will invoke the full force of their wrath.
Weakspot Details
Head.
Energy drops
HP Threshold | Type | Element |
---|
66% HP | 1 Orb | Clear |
33% HP | 1 Orb | Clear |
Death | 1 Orb | Clear |
Resistance Table
Damage Type | Resistance |
---|
Physical | -20% |
Pyro | 50% |
Dendro | 10% |
Hydro | 10% |
Electro | 10% |
Anemo | 10% |
Cryo | 10% |
Geo | 10% |
Stat Block
Level | HP |
---|
60 | 41906 |
65 | 49914 |
70 | 65260 |
75 | 74604 |
80 | 92829 |
85 | 102122 |
90 | 121770 |
95 | 138744 |
100 | 183826 |
Attacks
- Turns invisible a few seconds after being aggroed by the player, but its silhouette may remain visible should it be affected by certain elements.
- Its' footsteps will show up on certain terrain as well.
- When using attacks while invisible, the Agent will temporarily show itself.
- After using Invisibility, it will create a clone of itself with certain attacks.
- Clones can be removed by any source of damage or Elemental applications. Clones are resistant but not immune to Pyro attacks. All Clones are immediately removed if the Pyro Agent is staggered.
- At melee range, it can slash their target with a swift knife blow.
- When out of melee range, it can dash towards and attack its target with an upwards knife slash.
- This attack can be used while invisible, and creates a clone.
- Creates 3 rapidly spinning Pyro knives in a wide circle around them. During this attack, the Pyro Agent is immune to stagger, but can still be moved by crowd control attacks. * This is always followed by Invisibility.
- While invisible and out of melee range, it can use its silhouette to strike.
- Once six clones are present, the clones will circle the player before charging at them in sequence, with the Pyro Agent performing a final strike from above.
- Clones can still be destroyed during this attack, and will reduce the number of sequential attacks before the final plunging strike.
- A shortened version of this attack will trigger if six clones are destroyed by the player, after which the Agent will perform 1-5 sequential strikes, depending on the number of clones present.
- After this attack, the Pyro Agent will stop generating clones until going invisible again.