Electro Cicin Mage
A Fatui mage who can command Electro Cicins in battle..

Fatui Electro Cicin Mage

Their origins and what they look like under that mask are both mysteries. Similarly to the way that Electro Cicins go crazy for Mist Grass, Cicin Mages take great pleasure in toying with their prey.

Weakspot Details

Head.

Energy drops

HP Threshold
Type
Element
66% HP
1 orb
common
33% HP
1 orb
common
Death
1 orb
common

Resistance Table

Damage Type
Resistance
Physical
-20%
Pyro
10%
Dendro
10%
Hydro
10%
Electro
50%
Anemo
10%
Cryo
10%
Geo
10%

Stat Block

Level
HP
60
41906
65
49914
70
65260
75
74604
80
92829
85
102122
90
121770
95
138744
100
183826

Attacks

  • Summons three Electro Cicins.
    • Summoned Cicins will despawn when the Electro Cicin Mage is defeated.
    • The Mage will only use this ability when no Cicins are summoned.
  • Teleports summoned Cicins into a line in front of the Mage and commands them to charge consecutively at the target in the form of electricity balls. After charging, Cicins become immobilized briefly.
  • Teleports to a nearby point as an electric current.
    • The Mage can use this ability immediately after recovering poise, allowing her to blink out of a stagger or knockback animation.
  • Consecutively teleports up to three times towards the target.
    • The Mage will only use this ability if far from the target. This is considered a different ability than the regular teleport, so the Mage can use them in succession.
  • Summons a falling bolt of Electro energy to strike its' foe; leaves behind a static charge that deals Electro DoT to targets within.
    • Certain versions are able to consecutively summon 3, 4, or 6 thunderbolts instead of just 1.
  • After ~40 seconds, absorbs all summoned Cicins, conjures an Electro Shield and then begins flying towards the player.
    • The Shield grants immunity to DMG and increased movement speed (faster than a player's base running speed, but slower than base sprinting speed) and prevents the Mage from being staggered or knocked down.
    • The Shield continuously deals AoE Electro DMG to surrounding targets.
    • The Shield depletes gradually over ~12 seconds, but can be depleted faster with elemental reactions.
    • Afterwards, the ability needs to recharge over another 40 seconds. The charge rate of this ability is affected by energy charge rate modifiers.