Skip to main content

Elemental Absorption

📄️ Elemental Absorption

Elemental Absorption is the capability of certain Anemo abilities to be infused with either Hydro, Pyro, Cyro, or Electro. Such abilities can only be infused once with a single Element per use, and will deal damage of that type periodically throughout the ability's duration.

Charged Arrow Absorption Mechanics

By: EggsD#9603, Ntagama#8306, Aluminum#5462, Terrapin#8603, Kgbeast#6738, and Zebin#1678
Added: 2021-06-28 (v. 1.6)
Last tested: 2021-06-28 (v. 1.6)

Finding: Charged arrows can cause Elemental absorption by hitting the 'core' of applicable Anemo abilities. This works for Pyro, Electro, Hydro, but not Cryo.

Venti Pyro absorption: Video
Venti Electro absorption: Video
Venti Hydro absorption: Video
Venti failed Cryo absorption: Video

Sucrose Pyro absorption: Video
Sucrose Electro absorption: Video
Sucrose Hydro absorption: Video
Sucrose failed Cryo absorption: Video

This finding

  • Expands understanding of Elemental absorption.
  • Provides further evidence that Cryo is unique in its infusion mechanics.
  • Introduces a new method to control absorption that does not depend on enemies, which could be useful in situations where enemies carry an innate aura undesired for absorption.

Absorption Priority Correction

By: Faranight#0001
Added: 2021-07-06 (v. 1.6)
Last tested: 2021-07-06 (v. 1.6)

Theory: Anemo Absorption priority is dependent only on the type of Element. Abilities with absorption fit into two priority orders:

Order 1:
Cryo > Pyro > Hydro > Electro
Members: AMC E and Q

Order 2:
Pyro > Hydro > Electro > Cryo
Venti Q, Sucrose Q

These will be followed regardless of gauge strength, proximity (as long as they are in absorption range), and the holder of the aura (environment, enemy, or player)

The two above priority orders are given in data for each respective ability:
Has been lost to the sands of time
Experimental verification:

Existing theory (in TCL) has Element type acting as a tie breaker and gauge strength acting as the dominant factor in determining absorption.
This is refuted by the video below showing AMC E Cryo > Pyro > Electro priority:
Clearly for AMC E, 1U Pyro has priority over 4U Electro.
To eliminate the possibility of AMC E absorption preferring the Element on the player rather than on an enemy a test of 1U Cryo vs 1U Pyro is also performed, in which the ability absorbs the 1U Cryo from the Ruin Guard rather than the fresher 1U Pyro.

AMC E priority for Pyro > Hydro:
Hydro > Electro:

Experimental verification of AMC Q priority for Cryo > Pyro > Electro:

Experimental verification of Sucrose Q priority for Pyro > Electro:
Pyro > Hydro:
These tests were repeated many times, the most clean of which are presented in the videos above. The only tests that were omitted were due to the positioning of her Q not allowing both the Electro and Pyro to be within infusion range. This range is known to be particularly finicky with Sucrose. A test case in which the Burst is a little to far away from the player with the Pyro aura is included at the end of the first video. Out of the batch of omitted tests, this last case was the one in which the ability was closest to the player. All other omitted tests were further from the Pyro or Electro aura.

Experimental verification of Venti Q priority for Pyro > Electro:
Note: These test was performed in Co-op as Venti's Q first infusion tick resolves before the player that fired it can get into the absorption range. In order to show that this method is conclusive the reverse case of the other player carrying Electro and the Ruin Guard carrying 2U Pyro is included below:
Electro > Cryo:
Hydro > Electro:
Ayzel's submission regarding absorption always prioritizing Hydro in Electro-Charged situations can be explained by this model as Hydro is higher in priority than Electro for both orders.
Credit is given to Carrier5by5#8394 for bringing forth the evidence of absorption priority and helping me understand it, and Clouded#0427 for enabling the Co-op tests.

Understanding how Elemental infusion operates allows for more extensive use of the mechanic for setting up reactions and breaking shields. It is now known that we can rely on the game data to determine the priority of new absorption abilities rather than test each one.

Absorption Aura Check Inflicts Self Damage

By: Nass008#8577, CQLQRS#7853, Sayline#5959
Added: 2021-10-28 (v. 2.2)
Last tested: 2021-10-28 (v. 2.2)

Finding: When Anemo abilities with Elemental absorption check self aura on the active characters, it inflicts 0 damage to them. This can trigger some passive talents that activate on hit. However, they will stop hitting allies after absorbing any Element.

Venti Q triggering Beidou C4: Video
Sucrose Q triggering Beidou C4: Video
Kazuha Q triggering Beidou C4: Video

Sucrose Q triggering Zhongli A1: Video
Sucrose Q triggering Diluc C2: Video

Kazuha Q not triggering Beidou C4 after Absorption: Video
Venti and Sucrose not triggering Beidou C4 after Absorption: Video

Some characters with passives that trigger on-hit have potential to take advantage of this interaction.
This may be used to further investigate the properties of Elemental absorption (e.g., finding the tick rate of the aura check).

Aura Check Properties

By: vinsette#0293, Goden#2155, D.....K#9002, frzyc#3029, xf3#3123, and BowTae#0141
Added: 2021-12-16 (v. 2.3)
Last tested: 2021-12-16 (v. 2.3)

Aura-checks are zero-damage attacks produced by Anemo Absorption attacks to check for Auras.
Aura-checks have different verticalities to their original attack, have set frequencies which differ per Skill/Burst and explains how the Venti bug functions.
This ticket explores the interesting properties that aura-checks have.


Further insight into the mechanics of Elemental Absorption via Aura-checks, how they work, their effects on certain objects and mechanics, the irregularities among Elemental Absorption Skills/Bursts, and some insight into the workings of Venti's late absorption bug.

Aura-Checks Can Hit Cats

By: vinsette#0293
Added: 2021-12-16 (v. 2.3)
Last tested: 2021-12-16 (v. 2.3)

Aura-checks can hit cats.


Haha funni flying cat. Fluff.