Jean

The righteous and rigorous Dandelion Knight, and Acting Grand Master of the Knights of Favonius of Mondstadt.

Jean

Base Stats

Lv

Base HP

Base ATK

Base DEF

Healing Bonus%

60

9533

155

499

11.10

60+

10230

166

535

11.10

70

11243

183

588

11.10

70+

11940

194

624

16.60

80

12965

211

678

16.60

80+

13662

222

715

22.20

90

14695

239

769

22.20

Attacks

Favonius Bladework
Gale Blade
Dandelion Breeze
Favonius Bladework

Normal Attacks Jean performs up to 5 consecutive attacks.

String

Talent 6%

Frames

Motion Value

1-Hit

70.25%

14

301%/s

2-Hit

66.25%

37

221.35%/s

3-Hit

87.63%

66

203.7%/s

4-Hit

95.75%

124

154.7%/s

5-Hit

115.13%

159

164.1%/s

Charged Attack Consumes 20 stamina to strike upwards and knocks up enemies that will then fall down slowly.

String

Talent 6%

Frames

Motion Value

CA

235.50%

73

196.2%/s

Plunge

Damage Type

Talent 6%

Plunge Impact

92.93%

Low Plunge DMG

185.81%

High Plunge DMG

232.09%

Gale Blade

Press Jean quickly thrusts forward knocking light enemies away and dealing Anemo DMG.

  • Enemies launched by Gale Blade can incur fall damage against the ground or walls.

  • Fall damage is based on a percentage of enemy health making it very useful against enemies with high health and low interruption resistance.

Hold Creates a vaccum that lifts enemies and moves them towards the blade.

  • Costs 20 stamina per second to hold.

  • You cannot move Jean but you can move the camera to change where you are aiming with the blade.

  • To be able to lift an enemy, Jean's level cannot be more than 20 levels below the enemy's level.

  • Fall damage for the hold variant can vary somewhat arbitrarily, as enemies held in Gale Blade will not be held completely still.

  • If Gale Blade (E) is held while looking down on falling enemies, they can take fall damage before being launched up again for a second instance of fall damage.

Type

Talent 6%

Skill DMG

408.80%

Max duration

5s

Particles

2~3 (1:2)

GU

2U

Cooldown

6s

Cast frames

46

Dandelion Breeze

Jean creates Dandelion field dealing AoE Anemo DMG and heals the party instantly.

  • Cast also knocks away light enemies.

  • The Dandelion field deals Anemo damage to enemies crossing the border of the field.

  • Heals and applies Anemo continuously to the active character inside the field cleansing debuffs.

    • The continuous swirling of auras allows elements to spread to surrounding opponents when self-afflicted with an element.

      • With precise timing, anemo can be the aura for self-swirls occasionally.

Effect

Talent 6% / Data

Burst DMG

594.72%

Border DMG

109.76%

Burst Healing

351.68% ATK + 2439

Continous Healing

35.17% ATK + 244

GU

2U

Duration

10s

Cooldown

20s

Energy Cost

80

Cast frames

88

Ascension Passives

Passive
Ascension 1
Ascension 4
Passive

Guiding Breeze

When a Perfect Cooking is achieved on a dish with restorative effects, Jean has a 12% chance to obtain double the product.

Ascension 1

Wind Companion

Hits by Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members.

Ascension 4

Let the Wind Lead

Using Dandelion Breeze will regenerate 20% of its Energy.

Constellations

C1
C2
C3
C4
C5
C6
C1

Spiraling Tempest

Increases the pulling speed of Gale Blade after holding for more than 1s, and increases the DMG dealt by 40%.

C2

People's Aegis

When Jean picks up an Elemental Orb/Particle, all party members have their Movement SPD and ATK SPD increased by 15% for 15s.

  • This buff does not stack with itself.

C3

When the West Wind Arises

Increases the level of Dandelion Breeze by 3.

C4

Lands of Dandelion

Within the Field created by Dandelion Breeze, all opponents have their Anemo RES decreased by 40%.

C5

Outbursting Gust

Increases the Level of Gale Blade by 3.

C6

Lion's Fang, Fair Protector of Mondstadt

Incoming DMG is decreased by 35% within the Field created by Dandelion Breeze. Upon leaving the Dandelion Field, this effect lasts for 3 attacks or 10s.

Full Talent Values

Favonius Bladework
Gale Blade
Dandelion Breeze
Favonius Bladework

Normal Attacks

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

1-Hit DMG

70.25

76.43

82.61

88.80

95.54

103.27

2-Hit DMG

66.25

72.08

77.91

83.74

90.10

97.39

3-Hit DMG

87.63

95.34

103.05

110.76

119.17

128.81

4-Hit DMG

95.75

104.18

112.60

121.03

130.22

140.75

5-Hit DMG

115.13

125.26

135.39

145.52

156.57

169.23

Charged Attack

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Charged Attack DMG

235.50

256.22

276.95

297.67

320.28

346.19

Stamina Cost: 20

Plunge

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Plunge DMG

92.93

101.10

109.28

117.46

126.38

135.30

Low Plunge DMG

185.81

202.16

218.51

234.86

252.70

270.54

High Plunge DMG

232.09

252.51

272.93

293.36

315.64

337.92

Gale Blade

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Lv12

Lv13

Skill DMG

408.80

438

467.20

496.40

525.60

554.80

584

620.50

Stamina Consumption per Second: 20

Maximum Duration: 5s

Cooldown: 6s

Dandelion Breeze

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Lv12

Lv13

Elemental Burst DMG

594.72

637.20

679.68

722.16

764.64

807.12

849.60

902.70

Field Entering/Exiting DMG

109.76

117.60

125.44

133.28

141.12

148.96

156.80

166.60

Field Activation Healing Scaling

351.68

376.8

401.92

427.04

452.16

477.28

502.4

533.8

Field Activation Healing Additive

2439

2657

2888

3132

3389

3659

3941

4236

Continuous Regeneration Scaling

35.17

37.68

40.19

42.7

45.22

47.73

50.24

53.38

Continuous Regeneration Additive

244

266

289

313

339

366

394

424

Energy Cost: 80

Duration: 10s

Cooldown: 20s

External Links

Evidence Vault: