Venti
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.

Resources

Venti

Base Stats

Lv
Base HP
Base ATK
Base DEF
Energy Recharge%
60
6832
171
434
16%
60+
7331
183
465
16%
70
8058
201
512
16%
70+
8557
214
543
24%
80
9292
232
590
24%
80+
9791
245
622
32%
90
10531
263
669
32%

Attacks

Divine Marksmanship
Skyward Sonnet
Wind's Grand Ode
Normal Attack Perform up to 6 consecutive shots with a bow.
String
Talent 9%
Frames
MV\s
Poise Damage
Impulse Type
1-Hit DMG
37.45% x 2
11 + 21
214%/s
6 x2
1 x2
2-Hit DMG
81.53%
44
213.31%/s
13.8
1
3-Hit DMG
96.22%
90
168.43%/s
15.6
1
4-Hit DMG
47.87% x 2
111 + 123
169.95%/s
7.68 x2
1 x2
5-Hit DMG
93.06%
140
189.19%/s
15
1
6-Hit DMG
130.35%
191
179.62%/s
20.4
1
Charged Attack Perform a precise Aimed Shot with increased DMG. A fully charged shot will deal Anemo DMG.
Type
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type
Aimed Shot
80.58%
15
322.32%/s
-
10
2 (Headshot: 5)
With Recovery
-
23
210.21%/s
-
-
-
Fully Charged
210.8%
86
147.07%/s
1A
20
2 (Headshot: 5)
With Recovery
-
94
134.55%/s
-
-
-
  • Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
Plunge Attack Fire a shower of arrows from mid-air before falling striking the ground, dealing AoE DMG.
Type
Talent 9%
Poise Damage
Impulse Type
Plunge DMG
104.41%
10
2
Low Plunge DMG
208.77%
50
2
High Plunge DMG
260.76%
100
3
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!
Press Summons an Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.
Hold Summons a larger Wind Domain at Venti's location, dealing AoE Anemo DMG and launching opponents into the air. Venti then rides the winds into the air. Opponents launched by Skyward Sonnet will fall to the ground slowly.
Attribute
Tap
Hold
Skill DMG (T9%)
469.20%
646%
Particles
3 (-)
4 (-)
Frames
20
70
GU
2U
2U
ICD
None
3 hit / 2.5s
Snapshot
-
-
Damage Element
Anemo
Anemo
Damage Type
Skill
Skill
Cooldown
6s
15s
Poise Damage
150
150
Impulse Type
7
7
Notes
  • Doing an auto attack as soon as possible after using the press version of Skyward Sonnet allows the user to swap to a different character faster.
  • Venti can shorten the starting animation of the press version of Skyward Sonnet by holding Elemental Skill for 9 frames, which starts the animation for the hold version of Skyward Sonnet, and then releasing, which cancels the Hold version into a Press version of Skyward Sonnett. This allows Venti to perform an action immediately after. In total, the Skyward Sonnet cast can be cancelled to be only 10 frames.
  • Using the Press version of Skyward Sonnett immediately after shooting a non-ARCC Charged Attack will reduce essentially all of the Skill's animation frames.
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.
Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. This can only occur once per use.
Attribute
Burst DoT
Burst Additional Elemental DMG
Skill DMG (T9%)
63.92% * 20
31.96% * 15*
Cast Frames
94
-
Energy Frame
90
-
CD Frame
83
-
GU
1U
1A
ICD
3 hits
3 hits
Duration
8s
6.0s
Total Ticks
20
15* (FPS Dependent)
Snapshot
Snapshot
Snapshot
Damage Element
Anemo
Absorbed Element
Damage Type
Burst
Burst
CD
15s
-
Energy Cost
60
-
Poise Damage
4
0
Impulse Type
2
0
Notes
  • Absorption priority: Pyro > Hydro > Electro > Cryo
  • The Stormeye is elevated above the ground. Some attacks are unable to hit enemies that are lifted.
  • Venti cannot lift enemies that are more than 20 levels above his level.
  • Elemental absorption can occur at soonest, after the 4th Anemo tick
    • The additional elemental DMG will deal 13-15 ticks of damage in the original burst area, no matter the time of absorption.
    • The absorption DMG does not share ICD with the DoT DMG
  • Venti's vortex can be fired on top of Zhongli's pillar, allowing Venti to pull in targets whilst keeping them just low enough for melee units to hit.
* Number of ticks is FPS-dependent and inconsistent. 13 or 14 ticks at 30 FPS. 14 or 15 ticks at 60 FPS.

Ascension Passives

Passive
Ascension 1
Ascension 4

Windrider

Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Embrace of Winds

Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

Stormeye

Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.

Constellations

C1
C2
C3
C4
C5
C6

Splitting Gales

Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
Attack
Poise Damage
Impulse Type
Aimed Shot Extra Arrow
1
2
Aimed Shot Extra Arrow (Headshot)
3
5
Fully Charged Extra Arrow
2
2
Fully Charged Extra Arrow (Headshot)
6
5
  • Venti’s C1 damage instance is considered CA damage.

Breeze of Reminiscence

Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.

Ode to Thousand Winds

Increases the Level of Wind's Grand Ode by 3. Maximum upgrade level is 15.

Hurricane of Freedom

When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

Concerto dal Cielo

Increases the Level of Skyward Sonnet by 3. Maximum upgrade level is 15.

Storm of Defiance

Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
  • The resistance reduction from Venti C6 lasts 10 seconds from the last tick of damage taken. Anemo res reduction duration can only be refreshed by anemo dmg ticks, while the infused element's res reduction duration is refreshed by that element's DOT ticks.

Full Talent Values

Divine Marksmanship
Skyward Sonnet
Wind

Normal Attacks

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
1-Hit DMG (x2)
20.38%
22.04%
23.70%
26.07%
27.73%
29.62%
32.23%
34.84%
37.45%
40.29%
43.55%
2-Hit DMG
44.38%
47.99%
51.60%
56.76%
60.37%
64.50%
70.18%
75.85%
81.53%
87.72%
94.81%
3-Hit DMG
52.37%
56.64%
60.90%
66.99%
71.25%
76.13%
82.82%
89.52%
96.22%
103.53%
111.90%
4-Hit DMG (x2)
26.06%
28.18%
30.30%
33.33%
35.45%
37.87%
41.21%
44.54%
47.87%
51.51%
55.68%
5-Hit DMG
50.65%
54.78%
58.90%
64.79%
68.91%
73.62%
80.10%
86.58%
93.06%
100.13%
108.23%
6-Hit DMG
70.95%
76.73%
82.50%
90.75%
96.53%
103.13%
112.20%
121.27%
130.35%
140.25%
151.59%

Aimed Shot

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Aimed Shot
43.86%
47.43%
51.00%
56.10%
59.67%
63.75%
69.36%
74.97%
80.58%
86.70%
93.71%
Fully-Charged Aimed Shot
124.00%
133.30%
142.60%
155.00%
164.30%
173.60%
186.00%
198.40%
210.80%
223.20%
236.10%

Plunge

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Press DMG
276.0%
296.7%
317.4%
345.0%
365.7%
386.4%
414.0%
441.6%
469.2%
496.8%
524.4%
552.0%
586.5%
Hold DMG
380.0%
408.5%
437.0%
475.0%
503.5%
532.0%
570.0%
608.0%
646.0%
684.0%
722.0%
760.0%
807.5%
Press Cooldown: 6s Hold Cooldown: 15s
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
DoT
37.60%
40.42%
43.24%
47.00%
49.82%
52.64%
56.40%
60.16%
63.92%
67.68%
71.44%
75.20%
79.90%
Additional Elemental DMG
18.80%
20.21%
21.62%
23.50%
24.91%
26.32%
28.20%
30.08%
31.96%
33.84%
35.72%
37.60%
39.95%
Duration: 8s Cooldown: 15s Energy Cost: 60

Evidence Vault