Venti
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | Energy Recharge |
---|---|---|---|---|---|---|---|
A0 | 1 | 820 | 20 | 52 | 5.0% | 50.0% | 0.0% |
A6 | 90 | 10531 | 263 | 669 | 5.0% | 50.0% | 32.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst

Normal Attack
Performs up to 6 consecutive shots with a bow.
String | Talent 9% | Frames | MV\s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
1-Hit DMG | 37.45% x 2 | 30 | 149.80%/s | 6 x2 | 1 x2 |
2-Hit DMG | 81.53% | 38 | 128.73%/s | 13.8 | 1 |
3-Hit DMG | 96.22% | 33 | 174.95%/s | 15.6 | 1 |
4-Hit DMG | 47.87% x 2 | 31 | 185.30%/s | 7.68 x2 | 1 x2 |
5-Hit DMG | 93.06% | 22 | 253.80%/s | 15 | 1 |
6-Hit DMG | 130.35% | 98 | 79.81%/s | 20.4 | 1 |
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Type | Talent 9% | Frames | MV/s | GU | Poise Damage | Impulse Type |
---|---|---|---|---|---|---|
Aimed Shot | 80.58% | 23 | 210.21%/s | - | 10 | 2 (Headshot: 5) |
Fully Charged | 210.8% | 94 | 134.55%/s | 1U | 20 | 2 (Headshot: 5) |
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 104.41% | 10 | 2 |
Low Plunge DMG | 208.77% | 50 | 2 |
High Plunge DMG | 260.76% | 100 | 3 |
Notes
- Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- After the first 0.7s, Aimed Shot damage and Gauge Unit will drop off 10% for every 0.05s the arrow travels in air (up to a total of 90%).

O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!
Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.
Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.
Opponents hit by Skyward Sonnet will fall to the ground slowly.
In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.
Attribute | Tap | Hold |
---|---|---|
Skill DMG (T9%) | 469.20% | 646% |
Particles | 3 (-) | 4 (-) |
GU | 2U | 2U |
ICD | None | Standard |
Snapshot | - | - |
Damage Element | Anemo | Anemo |
Damage Type | Skill | Skill |
Cooldown | 6s | 15s |
Poise Damage | 150 | 150 |
Impulse Type | 7 | 7 |
Notes
- Doing a Normal Attack as soon as possible after using the press version of Skyward Sonnet allows the user to swap to a different character faster.
- Venti can shorten the starting animation of the press version of Skyward Sonnet by holding Elemental Skill for 9 frames, which starts the animation for the hold version of Skyward Sonnet, and then releasing, which cancels the Hold version into a Press version of Skyward Sonnett. This allows Venti to perform an action immediately after. In total, the Skyward Sonnet cast can be cancelled to be only 10 frames.
- Using the Press version of Skyward Sonnett immediately after shooting a non-ARCC Charged Attack will reduce essentially all of the Skill's animation frames.

Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.
Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.
Attribute | Burst DoT | Burst Additional Elemental DMG |
---|---|---|
Skill DMG (T9%) | 63.92% * 20 | 31.96% * 15* |
GU | 1U | 1U |
ICD | 3 hits / 1s | 3 hits / 1s |
Duration | 8s | 6.0s |
Total Ticks | 20 | 15* (FPS Dependent) |
Snapshot | Snapshot | Snapshot |
Damage Element | Anemo | Absorbed Element |
Damage Type | Burst | Burst |
CD | 15s | - |
Energy Cost | 60 | - |
Poise Damage | 4 | 0 |
Impulse Type | 2 | 0 |
Notes
- Absorption priority: Pyro > Hydro > Electro > Cryo
- The Stormeye is elevated above the ground. Some attacks are unable to hit enemies that are lifted.
- Venti cannot lift enemies that are more than 20 levels above his level.
- Elemental absorption can occur at soonest, after the 4th Anemo tick
- The additional Elemental DMG will deal 13-15 ticks of damage in the original Burst area, no matter the time of absorption.
- The absorption DMG does not share ICD with the DoT DMG
- Venti's vortex can be fired on top of Zhongli's pillar, allowing Venti to pull in targets whilst keeping them just low enough for melee units to hit.
* Number of ticks is FPS-dependent and inconsistent. 13 or 14 ticks at 30 FPS. 14 or 15 ticks at 60 FPS.
Frames
- NA
- CA
- Skill
- Burst
Name | Release | Hitlag | Next NA |
---|---|---|---|
N1 | 17, 27 | 0 | 30 |
N2 | 19 | 0 | 38 |
N3 | 28 | 0 | 33 |
N4 | 15, 28 | 0 | 31 |
N5 | 17 | 0 | 22 |
N6 | 49 | 0 | 98 |
Name | Release | Hitlag | N1 |
---|---|---|---|
CA (Physical) | 15 | 0 | 23 |
CA (Elemental) | 86 | 0 | 94 |
Notes
- Hitlag is 0.12s if it hits a weakspot
Name | Hitmark | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|
Press | 51 | 22 | 22 | 22 | 22 | 98 | 21 |
Hold | 75 | N/A | N/A | N/A | N/A | N/A | 34 |
Notes
- High Plunge cancel from Hold E: 116f
- High Plunge hitmark from Hold E: 174f
Name | Hitmark | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|
Cast | 108 | 95 | 95 | 95 | 94 | 93 | 81 | 84 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4

Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end.
If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6

Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
Attack | Poise Damage | Impulse Type |
---|---|---|
Aimed Shot Extra Arrow | 1 | 2 |
Aimed Shot Extra Arrow (Headshot) | 3 | 5 |
Fully Charged Extra Arrow | 2 | 2 |
Fully Charged Extra Arrow (Headshot) | 6 | 5 |
Notes
- Venti’s C1 damage instance is considered CA damage.

Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
Notes
- The RES shred persists for its full duration even when this character leaves party. Click here for the finding.

Increases the Level of Wind's Grand Ode by 3.
Maximum upgrade level is 15.

When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.

Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
Notes
- The resistance reduction from Venti C6 lasts 10 seconds from the last tick of damage taken. Anemo RES reduction duration can only be refreshed by Anemo DMG ticks, while the infused Element's RES reduction duration is refreshed by that Element's DoT ticks.
- The effect persists for its full duration even when this character leaves party. Click here for the finding.
Full Talent Values
- Normal Attack: Divine Marksmanship
- Skyward Sonnet
- Wind's Grand Ode
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 20.4% | 22.0% | 23.7% | 26.1% | 27.7% | 29.6% | 32.2% | 34.8% | 37.4% | 40.3% | 43.5% |
2-Hit DMG | 44.4% | 48.0% | 51.6% | 56.8% | 60.4% | 64.5% | 70.2% | 75.9% | 81.5% | 87.7% | 94.8% |
3-Hit DMG | 52.4% | 56.6% | 60.9% | 67.0% | 71.3% | 76.1% | 82.8% | 89.5% | 96.2% | 104% | 112% |
4-Hit DMG | 26.1% | 28.2% | 30.3% | 33.3% | 35.5% | 37.9% | 41.2% | 44.5% | 47.9% | 51.5% | 55.7% |
5-Hit DMG | 50.7% | 54.8% | 58.9% | 64.8% | 68.9% | 73.6% | 80.1% | 86.6% | 93.1% | 100% | 108% |
6-Hit DMG | 71.0% | 76.7% | 82.5% | 90.8% | 96.5% | 103% | 112% | 121% | 130% | 140% | 152% |
Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.8% | 69.4% | 75.0% | 80.6% | 86.7% | 93.7% |
Fully-Charged Aimed Shot | 124% | 133% | 143% | 155% | 164% | 174% | 186% | 198% | 211% | 223% | 236% |
Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low/High Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press DMG | 276% | 297% | 317% | 345% | 366% | 386% | 414% | 442% | 469% | 497% | 524% | 552% | 587% |
Hold DMG | 380% | 409% | 437% | 475% | 504% | 532% | 570% | 608% | 646% | 684% | 722% | 760% | 808% |
Hold CD: 15.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DoT | 37.6% | 40.4% | 43.2% | 47.0% | 49.8% | 52.6% | 56.4% | 60.2% | 63.9% | 67.7% | 71.4% | 75.2% | 79.9% |
Additional Elemental DMG | 18.8% | 20.2% | 21.6% | 23.5% | 24.9% | 26.3% | 28.2% | 30.1% | 32.0% | 33.8% | 35.7% | 37.6% | 40.0% |
CD: 15.0s
Energy Cost: 60
Evidence Vault
📄️ Venti
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