Sayu
A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.

Sayu

Base Stats

Lv
Base HP
Base ATK
Base DEF
Elemental Mastery
60
7809
161
491
48
60+
8337
172
524
48
70
9157
189
575
48
70+
9684
200
608
72
80
10505
216
660
72
80+
11033
227
693
96
90
11854
244
745
96

Attacks

Shuumatsuban Ninja Blade
Yoohoo Art: Fuuin Dash
Yoohoo Art: Mujina Flurry
Normal Attacks Performs up to 4 consecutive strikes.
String
Talent 9%
Frames
MV/s
Poise Damage
Impulse Type
1-Hit
132.72%
23
346.23%/s
80.5
3
2-Hit
131.14%
70
226.17%/s
79.35
3
3-Hit
79.79% x 2
97 + 109
233.09%/s
48.3 x2
3 + (Heavy, 500, 0)
4-Hit
180.28%
187
193.71%/s
109.71
5
Recovery
~
227
159.57%/s
-
-
Charged Attacks Drains 40 Stamina/s over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.
String
Talent 9%
Frames
MV/s
Poise Damage
Impulse Type
Spin
114.91% x 9
307
202.12%/s
60
3
Final Hit
207.77%
358
208.15%/s
120
6
Recovery
~
439
169.74%/s
-
-
Plunge Attacks Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Type
Talent 9%
Poise Damage
Impulse Type
Plunge DMG
137.03%
35
2
Low Plunge DMG
274.01%
150
4
High Plunge DMG
342.25%
200
7
The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill.
Attribute
Tap
Hold
Fuufuu Windwheel DMG (T9%)
61.2%
61.2% x 19
Fuufuu Windwheel Absorption DMG (T9%)
~
28.56% x 19
Fuufuu Whirlwind Kick DMG (T9%)
269.28%
369.92%
Fuufuu Whirlwind Kick Absorption DMG (T9%)
~
129.47%
Particles
2
2 + 1~4
Frames
35
35~675
GU
1U
-
GU Absorption
-
1A
ICD
3 hit / 2.5s
3 hit / 2.5s
Snapshot
Snapshot
Damage Element
Anemo
-
Damage Absorption
-
Absorbed Element
Damage Type
Skill
Skill
Max Duration
-
10s
CD
6s
6s~11s
Poise Damage
120
Windwheel: 25 Whirlwind Kick: 200
Impulse Type
3
Windwheel: 2 Whirlwind Kick: 3
Notes
  • Windwheel Roll and Whirlwind Kick Damage aren't blunt and thus won't shatter.
  • Windwheel Roll and Whirlwind Kick Damage snapshot.
  • The energy generated by Windwheel Roll only works on the hold version, tap version is disabled; energy generated by the kick is unchanged.
  • Windwheel Roll has a 3s ICD for energy generation.
  • Windwheel Roll's Absorption Priority: Pyro > Hydro > Electro > Cryo.
  • Whirlwind Kick and Windwheel Roll have separate ICDs.
  • Sacrificial does not proc on Windwheel Roll hits, it can only proc on Whirlwind Kick hit
  • If Sayu gets frozen while rolling, she will still deal Windwheel Roll damage
  • Sayu is capable of ice bridging if her Windwheel Roll is infused with cryo.
  • Windwheel Roll is affected by movement speed buffs.
  • Hold E Windwheel Roll can be used at 0 stamina, and does not consume nor gain any stamina during the roll.
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Attribute
Burst
Skill Activation DMG (T9%)
198.56%
Skill Activation Healing (T9%)
156.67% +1174
Cast Frames
65
Energy Frame
11
CD Frame
1
GU
1U
ICD
3 hit / 2.5s
Snapshot
Snapshot
Damage Element
Anemo
Damage Type
Burst
Energy Cost
80
CD
20s
Poise Damage
200
Impulse Type
3
Attribute
Daruma
Muji-Muji Daruma DMG (T9%)
88.4% x 0~7
Muji-Muji Daruma Healing (T9%)
(135.78% ATK + 1017) x 0~7
GU
1U
ICD
3 hit / 2.5s
Snapshot
Snapshot
Damage Element
Anemo
Damage Type
Elemental Burst
Duration
12s
Poise Damage
50
Impulse Type
3
Notes
  • The summoned Daruma can be pushed around by characters or enemies, also moving its healing/attack range.
  • Yoohoo Art: Mujina Flurry snapshots
  • Yoohoo Art: Mujina Flurry has separate ICD on the initial hit on cast and the Daruma Damage ticks.

Ascension Passives

Passive
Ascension 1
Ascension 4

Yoohoo Art: Silencer's Secret

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
Notes
  • Passive works even if Sayu is off-field.
  • If entities are connected (like crystalflies), then picking them up will always scare the others.
  • If entities do not care about the state of other beings, then picking it up next to another one won't startle them.
  • Sayu's passive does not affect coop members - works only for your own party.

Someone More Capable

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.

No Work Today!

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.

Constellations

C1
C2
C3
C4
C5
C6

Multi-Task no Jutsu

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

Egress Prep

Yoohoo Art: Fuuin Dash gains the following effects:
  • DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
  • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
  • The DMG increase of Fuufuu Whirlwind Kick from Egress Prep increases both Fuufuu Whirlwind Kick Hold DMG and Fuufuu Whirlwind Kick Elemental DMG.

Eh, the Bunshin Can Handle It

Increases the Level of Yoohoo Art: Mujina Flurry by 3. Maximum upgrade level is 15.

Skiving: New and Improved

Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s.

Speed Comes First

Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.

Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Full Talent Values

Shuumatsuban Ninja Blade
Yoohoo Art: Fuuin Dash
Yoohoo Art: Mujina Flurry

Normal Attacks

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
1-Hit DMG
72.24%
78.12%
84.00%
92.40%
98.28%
105.00%
114.24%
123.48%
132.72%
142.80%
154.35%
2-Hit DMG
71.38%
77.19%
83.00%
91.30%
97.11%
103.75%
112.88%
122.01%
131.14%
141.10%
152.51%
3-Hit DMG (x2)
43.43%
46.97%
50.50%
55.55%
59.08%
63.13%
68.68%
74.23%
79.79%
85.85%
92.79%
4-Hit DMG
98.13%
106.11%
114.10%
125.51%
133.50%
142.62%
155.18%
167.73%
180.28%
193.97%
209.66%

Charged Attack

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Charged Attack Spinning DMG
62.55%
67.64%
72.73%
80.00%
85.09%
90.91%
98.91%
106.91%
114.91%
123.64%
133.64%
Charged Attack Final DMG
113.09%
122.29%
131.50%
144.65%
153.86%
164.37%
178.84%
193.31%
207.77%
223.55%
241.63%
Stamina Cost: 40/s Max Duration: 5s

Plunge

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Plunge DMG
74.59%
80.66%
86.73%
95.40%
101.47%
108.41%
117.95%
127.49%
137.03%
147.44%
157.85%
Low Plunge DMG
149.14%
161.28%
173.42%
190.77%
202.91%
216.78%
235.86%
254.93%
274.01%
294.82%
315.63%
High Plunge DMG
186.29%
201.45%
216.62%
238.28%
253.44%
270.77%
294.60%
318.42%
342.25%
368.25%
394.24%
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Fuufuu Windwheel DMG
36.00%
38.70%
41.40%
45.00%
47.70%
50.40%
54.00%
57.60%
61.20%
64.80%
68.40%
72.00%
76.50%
Fuufuu Whirlwind Kick Press DMG
158.40%
170.28%
182.16%
198.00%
209.88%
221.76%
237.60%
253.44%
269.28%
285.12%
300.96%
316.80%
336.60%
Fuufuu Whirlwind Kick Hold DMG
217.60%
233.92%
250.24%
272.00%
288.32%
304.64%
326.40%
348.16%
369.92%
391.68%
413.44%
435.20%
462.40%
Fuufuu Windwheel Elemental DMG
16.80%
18.06%
19.32%
21.00%
22.26%
23.52%
25.20%
26.88%
28.56%
30.24%
31.92%
33.60%
35.70%
Fuufuu Whirlwind Kick Elemental DMG
76.16%
81.87%
87.58%
95.20%
100.91%
106.62%
114.24%
121.86%
129.47%
137.09%
144.70%
152.32%
161.84%
Max Duration (Hold): 10s Cooldown: 6 to 11s
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Skill Activation DMG
116.80%
125.56%
134.32%
146.00%
154.76%
163.52%
175.20%
186.88%
198.56%
210.24%
221.92%
233.60%
248.20%
Skill Activation Healing Scaling
92.16%
99.07%
105.98%
115.20%
122.11%
129.02%
138.24%
147.46%
156.67%
165.89%
175.10%
184.32%
195.84%
Skill Activation Healing Additive
577
635
698
765
837
914
996
1083
1174
1270
1371
1477
1588
Muji-Muji Daruma DMG
52.00%
55.90%
59.80%
65.00%
68.90%
72.80%
78.00%
83.20%
88.40%
93.60%
98.80%
104.00%
110.50%
Muji-Muji Daruma Healing Scaling
79.87%
85.86%
91.85%
99.84%
105.83%
111.82%
119.81%
127.80%
135.78%
143.77%
151.76%
159.74%
169.73%
Muji-Muji Daruma Healing Additive
500
550
605
663
726
792
863
938
1017
1101
1188
1280
1376
Duration: 12s Cooldown: 20s Energy Cost: 80

Evidence Vault

Last modified 1mo ago