Sayu
A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | Elemental Mastery |
---|---|---|---|---|---|---|---|
A0 | 1 | 994 | 20 | 62 | 5.0% | 50.0% | 0 |
A6 | 90 | 11854 | 244 | 745 | 5.0% | 50.0% | 96 |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst

Normal Attack
Performs up to 4 consecutive strikes.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
1-Hit | 132.72% | 46 | 173.11%/s | 80.5 | 3 |
2-Hit | 131.14% | 58 | 135.66%/s | 79.35 | 3 |
3-Hit | 79.79% x 2 | 61 | 156.96%/s | 48.3 x2 | 3 + (Heavy, 500, 0) |
4-Hit | 180.28% | 80 | 135.21%/s | 109.71 | 5 |
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Spin | 114.91% x 9 | ? | ? | 60 | 3 |
Final Hit | 207.77% | ? | ? | 120 | 6 |
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 137.03% | 35 | 2 |
Low Plunge DMG | 274.01% | 150 | 4 |
High Plunge DMG | 342.25% | 200 | 7 |
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.
Attribute | Tap | Hold |
---|---|---|
Fuufuu Windwheel DMG (T9%) | 61.2% | 61.2% x 19 |
Fuufuu Windwheel Absorption DMG (T9%) | ~ | 28.56% x 19 |
Fuufuu Whirlwind Kick DMG (T9%) | 269.28% | 369.92% |
Fuufuu Whirlwind Kick Absorption DMG (T9%) | ~ | 129.47% |
Particles | 2 | 2 + 1~4 |
GU | 1U | - |
GU Absorption | - | 1U against enemies 2U against water |
ICD | Standard | Standard |
Snapshot | Snapshot | |
Damage Element | Anemo | - |
Damage Absorption | - | Absorbed Element |
Damage Type | Skill | Skill |
Max Duration | - | 10s |
CD | 6s | 6s~11s |
Poise Damage | 120 | Windwheel: 25 Whirlwind Kick: 200 |
Impulse Type | 3 | Windwheel: 2 Whirlwind Kick: 3 |
Notes
- Windwheel Roll and Whirlwind Kick Damage aren't blunt and thus won't Shatter.
- Windwheel Roll and Whirlwind Kick Damage snapshot.
- The Energy generated by Windwheel Roll only works on the hold version, tap version is disabled; Energy generated by the kick is unchanged.
- Windwheel Roll has a 3s ICD for Energy generation.
- Windwheel Roll's Absorption Priority: Pyro > Hydro > Electro > Cryo.
- Whirlwind Kick and Windwheel Roll have separate ICDs.
- Sacrificial does not proc on Windwheel Roll hits, it can only proc on Whirlwind Kick hit
- If Sayu gets Frozen while rolling, she will still deal Windwheel Roll damage
- Sayu is capable of ice bridging if her Windwheel Roll is infused with Cryo.
- Windwheel Roll is affected by movement speed buffs.
- Hold E Windwheel Roll can be used at 0 stamina, and does not consume nor gain any stamina during the roll.
- Ending a continuous Fuufuu Windwheel state by tapping E is considered "Using an Elemental Skill" for the sake of 4-Piece Crimson Witch Pyro DMG Bonus. Letting the Fuufuu Windwheel state end naturally does not.

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
- If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
- If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.
Attribute | Burst |
---|---|
Skill Activation DMG (T9%) | 198.56% |
Skill Activation Healing (T9%) | 156.67% +1174 |
GU | 1U |
ICD | Standard |
Snapshot | Snapshot |
Damage Element | Anemo |
Damage Type | Burst |
Energy Cost | 80 |
CD | 20s |
Poise Damage | 200 |
Impulse Type | 3 |
Attribute | Daruma |
---|---|
Muji-Muji Daruma DMG (T9%) | 88.4% x 0~7 |
Muji-Muji Daruma Healing (T9%) | (135.78% ATK + 1017) x 0~7 |
GU | 1U |
ICD | Standard |
Snapshot | Snapshot |
Damage Element | Anemo |
Damage Type | Elemental Burst |
Duration | 12s |
Poise Damage | 50 |
Impulse Type | 3 |
Notes
- The summoned Daruma can be pushed around by characters or enemies, also moving its healing/attack range.
- Yoohoo Art: Mujina Flurry snapshots.
- Yoohoo Art: Mujina Flurry has separate ICD on the initial hit on cast and Muji-Muji Daruma Damage ticks.
- Yoohoo Art: Mujina Flurry's initial tick heals all party members, but Muji-Muji Daruma ticks do not.
Frames
- NA
- Skill
- Burst
- Other
Name | Hitmark | Hitlag | Next NA |
---|---|---|---|
N1 | 23 | 0.1 | 46 |
N2 | 29 | 0.1 | 58 |
N3 | 14, 26 | 0, 0.08 | 61 |
N4 | 35 | 0.08 | 80 |
Name | Hitmark | Hitlag | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|---|
Press | 7, 25 | 0, 0.02 | 46 | 45 | 46 | 47 | 44 | 14 |
Hold (1 tick) | 19, 48 | 0.01, 0.02 | 91 | 91 | 91 | 91 | 89 | 30 |
Hold (18 ticks) | 20, 667 | 0.01, 0.02 | 721 | 721 | 720 | 720 | 718 | 648 |
Notes
- Hitmark 1: Fuufuu Windwheel (first one for full duration hold)
- Hitmark 2: Fuufuu Whirlwind Kick
- DoT interval: 0.5s
Name | Hitmark | Hitlag | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|---|
Cast | 12 | 0.02 | 67 | 67 | 66 | 67 | 66 | 0 | 7 |
Notes
- Tick 1: 114f
- DoT interval: 1.5s
Name | Default |
---|---|
Dash | 21 |
Jump | 29 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
Notes
- Passive works even if Sayu is off-field.
- If entities are connected (like crystalflies), then picking them up will always scare the others.
- If entities do not care about the state of other beings, then picking it up next to another one won't startle them.
- Sayu's passive does not affect coop members - works only for your own party.

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
- When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
- Increases the AoE of its attack against opponents.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

Yoohoo Art: Fuuin Dash gains the following effects:
- DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
- Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
Notes
- The DMG increase of Fuufuu Whirlwind Kick from Egress Prep increases both Fuufuu Whirlwind Kick Hold DMG and Fuufuu Whirlwind Kick Elemental DMG.

Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.

Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
- Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
- Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
Full Talent Values
- Normal Attack: Shuumatsuban Ninja Blade
- Yoohoo Art: Fuuin Dash
- Yoohoo Art: Mujina Flurry
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 72.2% | 78.1% | 84.0% | 92.4% | 98.3% | 105.0% | 114.2% | 123.5% | 132.7% | 142.8% | 154.3% |
2-Hit DMG | 71.4% | 77.2% | 83.0% | 91.3% | 97.1% | 103.8% | 112.9% | 122.0% | 131.1% | 141.1% | 152.5% |
3-Hit DMG | 43.4% | 47.0% | 50.5% | 55.5% | 59.1% | 63.1% | 68.7% | 74.2% | 79.8% | 85.9% | 92.8% |
4-Hit DMG | 98.1% | 106.1% | 114.1% | 125.5% | 133.5% | 142.6% | 155.2% | 167.7% | 180.3% | 194.0% | 209.7% |
Charged Attack Spinning DMG | 62.5% | 67.6% | 72.7% | 80.0% | 85.1% | 90.9% | 98.9% | 106.9% | 114.9% | 123.6% | 133.6% |
Charged Attack Final DMG | 113% | 122% | 132% | 145% | 154% | 164% | 179% | 193% | 208% | 224% | 242% |
Plunge DMG | 74.6% | 80.7% | 86.7% | 95.4% | 101.5% | 108.4% | 118.0% | 127.5% | 137.0% | 147.4% | 157.8% |
Low/High Plunge DMG | 149% | 161% | 173% | 191% | 203% | 217% | 236% | 255% | 274% | 295% | 316% |
Max Duration: 5.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fuufuu Windwheel DMG | 36.0% | 38.7% | 41.4% | 45.0% | 47.7% | 50.4% | 54.0% | 57.6% | 61.2% | 64.8% | 68.4% | 72.0% | 76.5% |
Fuufuu Whirlwind Kick Press DMG | 158.4% | 170.3% | 182.2% | 198.0% | 209.9% | 221.8% | 237.6% | 253.4% | 269.3% | 285.1% | 301.0% | 316.8% | 336.6% |
Fuufuu Whirlwind Kick Hold DMG | 217.6% | 233.9% | 250.2% | 272.0% | 288.3% | 304.6% | 326.4% | 348.2% | 369.9% | 391.7% | 413.4% | 435.2% | 462.4% |
Fuufuu Windwheel Elemental DMG | 16.8% | 18.1% | 19.3% | 21.0% | 22.3% | 23.5% | 25.2% | 26.9% | 28.6% | 30.2% | 31.9% | 33.6% | 35.7% |
Fuufuu Whirlwind Kick Elemental DMG | 76.2% | 81.9% | 87.6% | 95.2% | 100.9% | 106.6% | 114.2% | 121.9% | 129.5% | 137.1% | 144.7% | 152.3% | 161.8% |
CD: 6.0 to 11.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Activation DMG | 117% | 126% | 134% | 146% | 155% | 164% | 175% | 187% | 199% | 210% | 222% | 234% | 248% |
Skill Activation Healing | 92.2% | 99.1% | 106.0% | 115.2% | 122.1% | 129.0% | 138.2% | 147.5% | 156.7% | 165.9% | 175.1% | 184.3% | 195.8% |
Muji-Muji Daruma DMG | 52% | 56% | 60% | 65% | 69% | 73% | 78% | 83% | 88% | 94% | 99% | 104% | 111% |
Muji-Muji Daruma Healing | 79.9% | 85.9% | 91.9% | 99.8% | 105.8% | 111.8% | 119.8% | 127.8% | 135.8% | 143.8% | 151.8% | 159.7% | 169.7% |
CD: 20.0s
Energy Cost: 80
Evidence Vault
📄️ Sayu
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