Arataki Itto
The first and greatest head of the Arataki Gang, famed throughout Inazuma City's Hanamizaka... Wait, what? You've never heard of them? Are you trying to be funny here?
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG |
---|---|---|---|---|---|---|
A0 | 1 | 1001 | 18 | 75 | 5.0% | 50.0% |
A6 | 90 | 12858 | 227 | 959 | 24.2% | 50.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst

Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.
Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"
String | Talent 9% | Frames | MV/s | Poise Damage* | Impulse Type* |
---|---|---|---|---|---|
1-Hit | 145.57% | 42 | 207.96%/s | 82.9 | 3 |
2-Hit | 140.3% | 45 | 187.07%/s | 77.9 | 3 |
3-Hit | 168.36% | 53 | 190.60%/s | 98.3 | Heavy, 500, 0 |
4-Hit | 215.37% | 93 | 138.95%/s | 124.5 | 5 |
Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.
String | Talent 9% | Frames | MV/s | Poise Damage* | Impulse Type* |
---|---|---|---|---|---|
Arataki Kesagiri Combo Slash DMG | 167.48% | 113 (1 stack) | 88.93%/s | 1 stack: 143.4 2-5 stacks: 81.7 | Heavy, 250, 0 |
Arataki Kesagiri Final Slash DMG | 350.76% | 119 | 176.85%/s | 143.4 | Air, 100, 800 |
Saichimonji Slash DMG | 131.50% | 141 | 70.73%/s | 120 | 5 |
Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Damage Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 150.35% | 35 | 2 |
Low Plunge DMG | 300.63% | 150 | 4 |
High Plunge DMG | 375.5% | 200 | 7 |
* Poise Damage and Impulse Type are the same for regular attacks and converted attacks during Royal Descent: Behold, Itto the Evil!.
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- Itto can gain Superlative Superstrength stacks while off field.
- Itto's Superlative Superstrength stacks persist through character swap.
- Arataki Kesagiri Combo Slash and Final Slash's hitbox can hit enemies located behind Itto.
- Itto’s Charged Attack has a uniform buffering time - it takes 14 frames from holding LMB to the stack flash, including hitlag frames.
- Itto’s N2 allows a Charged Attack to come out a minimum of 4 frames after hitlag ends. N3 has a minimum of 6 frames after hitlag.
- Game data suggests that Itto's combo non-reset ability works based on a combo saving modifier that's attached to certain types of animations. These animations include the following:
- Elemental Skill animations: Pre-Skill, Skill, Hold-Skill, and Post-Skill.
- Sprinting animations: Pre-Sprint, and Sprint. Notably, Post-Sprint is excluded.
All other animations (e.g. Charged Attacks or Burst) are excluded.

Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.
Ushi will remain on the field and provide support in the following ways:
- Taunts surrounding opponents and draws their attacks.
- Inherits HP based on a percentage of Arataki Itto's Max HP.
- When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
- Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.
Hold
Adjust throwing angle.
Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
The name of this technique is derived from Onibudou (a light novel series written by Junkichi). However, calling it "Onisatsu Zetsugi" probably constitutes copyright infringement — not to mention how Itto himself is an oni and all...
Attribute | Ushi |
---|---|
Skill DMG (T9%) | 522.24% |
Inherited HP | 100% |
Particles | 3~4 (1:1) |
GU | 1U |
ICD | 1s |
Snapshot | - |
Damage Element | Geo |
Damage Type | Skill |
Duration | 6s |
CD | 10s |
Poise Damage | 250 |
Impulse Type | Air, 100, 600 |
Notes
- Ushi counts towards the Geo Constructs limit.
- Ushi's duration starts at land, not on cast.
- Hold E has a maximum 10s timer.
- Ushi still persists and gains stacks after teleporting.
- Ushi is unsuckable (via Sucrose and Kazuha).
- Ushi can be pushed by either Itto or enemies.
- Ushi will "land" mid-air after 2 seconds if it doesn't land on a surface.

Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
- Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
- Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
- On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
- Decreases Itto's Elemental and Physical RES by 20%.
The Raging Oni King state will be cleared when Itto leaves the field.
This is the pinnacle technique of the ultimate fighting style (according to Itto). It would be pointless for Arataki Itto to reference any other fighting styles to improve his own, for he, and no other, is the strongest, most terrible oni in the land.
Shouta thinks it looks really cool.
Attribute | Burst |
---|---|
ATK Bonus (T9%) | 97.92% DEF |
ATK SPD Bonus | 10% |
Energy Cost | 70 |
Duration | 11s |
CD | 18s |
Notes
- Converted Normal, Charged, and Plunging Attacks have the same Poise Damage and Impulse Type as the Physical counterparts.
- Royal Descent: Behold, Itto the Evil! snapshots DEF but does not shapshot Geo DMG or ATK.
- Right after Gorou uses his Elemental Burst, if Itto is swapped in either with Alt + Num or manually he will consistently snapshot the buffs. This only happens when the ping is below 75ms, otherwise it's inconsistent, with a 53% success rate at 200~350ms.
- Itto's converted attacks apply 1U Geo.
- Itto's converted Normal and Charged Attacks have standard ICD.
- Royal Descent: Behold, Itto the Evil!'s duration can be extended through hitlag.
- Royal Descent: Behold, Itto the Evil! can expire in the middle of a CA string.
- Burst duration can significantly extend past its normal duration by doing an attack at the end of Burst. This extension ends immediately on any action after the final attack.
- Using Royal Descent: Behold, Itto the Evil! during N1 hitlag also gives Superlative Strength stacks.
Frames
- NA
- CA
- Skill
- Burst
- Other
Name | Hitmark | Hitlag | Next NA | CA |
---|---|---|---|---|
N1 | 23 | 0.08 | 42 | 50, 23 |
N2 | 25 | 0.08 | 45 | 60, 27 |
N3 | 16 | 0.1 | 53 | 67, 21 |
N4 | 48 | 0.1 | 93 | N/A, 51, 52 |
Notes
- 1st CA cancel: 0 stacks
- 2nd CA cancel: 1 stack/final (same for every NA except N4)
Name | Hitmark | Hitlag | N1 | Skill | Burst | Dash | Jump | Swap |
---|---|---|---|---|---|---|---|---|
CA (0 stacks) | 89 | 0.1 | 141 | 141 | 141 | 99 | 99 | 140 |
CA (1 stack) | 51 | 0.07 | 113 | 60 | 60 | 61 | 61 | 57 |
CA (2 stacks) | 24 | 0.05 | 84 | 31 | 32 | 32 | 33 | 30 |
CA (final) | 71 | 0.1 | 119 | 86 | 86 | 81 | 81 | 86 |
Notes
- CA (0 stacks) hitmark is 14/21/21/14/14f shorter if there's N1/N2/N3/CAF/E prior
- CA (1 stack) hitmark is 10f shorter if there's NA prior, 28f if it's CA (2 stacks), 17f if it's E
- CA (final): Default CA (0 stacks) cancel is 120f; hitmark is 10f shorter if there's NA prior, 25f if CA (1 stack), 17f if CA (2 stacks) or E
Name | Hitmark | Hitlag | N1 | CA | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|---|---|
Press | 71 | 0.02 | 44 | 46 | 44 | 30 | 30 | 43 | 14 |
Notes
- Superlative Superstrength stack gain: 370f
- Arataki Kesagiri Combo Slash (1 stack) and Final Slash cancel: 28f
Name | N1 | CA | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|
Cast | 91 | 91 | 91 | 84 | 85 | 90 | 0 | 2 |
Notes
- Arataki Kesagiri Combo Slash (1 stack) and Final Slash cancel: 92f
Name | Default |
---|---|
Dash | 19 |
Jump | 28 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4

When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood.
Notes
- The extra wood obtained does not count towards daily 2000 tree cap.

When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
- Each slash increases the ATK SPD of the next slash by 10%. Max ATK SPD increase is 30%.
- Increases his resistance to interruption.
These effects will be cleared once he stops performing consecutive slashes.

Arataki Kesagiri DMG is increased by 35% of Arataki Itto's DEF.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6

After using Royal Descent: Behold, Itto the Evil!, Arataki Itto gains 2 stacks of Superlative Superstrength. After 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s.
Notes
- The second part of Stay a While and Listen Up begins around 50 frames later than according to its description.

After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill's CD by 1.5s and restore 6 Energy to Arataki Itto.
CD can be decreased by up to 4.5s in this manner. Max 18 Energy can be restored in this manner.
Notes
- Itto counts himself as a Geo party member.

Increases the Level of Masatsu Zetsugi: Akaushi Burst! by 3.
Maximum upgrade level is 15.

When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.

Increases the Level of Royal Descent: Behold, Itto the Evil! by 3.
Maximum upgrade level is 15.

Arataki Itto's Charged Attacks deal +70% Crit DMG. Additionally, when he uses Arataki Kesagiri, he has a 50% chance to not consume stacks of Superlative Superstrength.
Notes
- At C6, Itto can do an Arataki Kesagiri Combo Slash at 1 Superlative Superstrength stack as the C6 check is performed before the stack is consumed. C6 Itto cannot do an E>SCA Finisher combo.
Full Talent Values
- Normal Attack: Fight Club Legend
- Masatsu Zetsugi: Akaushi Burst!
- Royal Descent: Behold, Itto the Evil!
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 79.2% | 85.7% | 92.1% | 101.3% | 107.8% | 115.2% | 125.3% | 135.4% | 145.6% | 156.6% | 169.3% |
2-Hit DMG | 76.4% | 82.6% | 88.8% | 97.7% | 103.9% | 111.0% | 120.8% | 130.5% | 140.3% | 151.0% | 163.2% |
3-Hit DMG | 91.6% | 99.1% | 106.6% | 117.2% | 124.7% | 133.2% | 144.9% | 156.6% | 168.4% | 181.2% | 195.8% |
4-Hit DMG | 117.2% | 126.8% | 136.3% | 149.9% | 159.5% | 170.4% | 185.4% | 200.4% | 215.4% | 231.7% | 250.5% |
Arataki Kesagiri Combo Slash DMG | 91.2% | 98.6% | 106.0% | 116.6% | 124.0% | 132.5% | 144.2% | 155.8% | 167.5% | 180.2% | 194.8% |
Arataki Kesagiri Final Slash DMG | 190.9% | 206.5% | 222.0% | 244.2% | 259.7% | 277.5% | 301.9% | 326.3% | 350.8% | 377.4% | 407.9% |
Saichimonji Slash DMG | 90.5% | 97.8% | 105.2% | 115.7% | 123.1% | 131.5% | 143.1% | 154.6% | 166.2% | 178.8% | 193.3% |
Plunge DMG | 81.8% | 88.5% | 95.2% | 104.7% | 111.3% | 118.9% | 129.4% | 139.9% | 150.3% | 161.8% | 173.2% |
Low/High Plunge DMG | 164% | 177% | 190% | 209% | 223% | 238% | 259% | 280% | 301% | 323% | 346% |
Saichimonji Slash Stamina Cost: 20.0
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 307% | 330% | 353% | 384% | 407% | 430% | 461% | 492% | 522% | 553% | 584% | 614% | 653% |
Duration: 6.0s
CD: 10.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK Bonus | 57.6% | 61.9% | 66.2% | 72.0% | 76.3% | 80.6% | 86.4% | 92.2% | 97.9% | 103.7% | 109.4% | 115.2% | 122.4% |
Duration: 11.0s
CD: 18.0s
Energy Cost: 70
Evidence Vault
📄️ Arataki Itto
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