Skip to main content

Arataki Itto

The first and greatest head of the Arataki Gang, famed throughout Inazuma City's Hanamizaka... Wait, what? You've never heard of them? Are you trying to be funny here?

Resources

Base Stats

Asc.Lv.Base HPBase ATKBase DEFCRIT RateCRIT DMG
A01100118755.0%50.0%
A6901285822795924.2%50.0%
Click to expand...

Attacks

Normal Attack: Fight Club Legend Icon
Normal Attack: Fight Club Legend

Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

StringTalent 9%FramesMV/sPoise Damage*Impulse Type*
1-Hit145.57%42207.96%/s82.93
2-Hit140.3%45187.07%/s77.93
3-Hit168.36%53190.60%/s98.3Heavy, 500, 0
4-Hit215.37%93138.95%/s124.55

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

StringTalent 9%FramesMV/sPoise Damage*Impulse Type*
Arataki Kesagiri Combo Slash DMG167.48%113 (1 stack)88.93%/s1 stack: 143.4
2-5 stacks: 81.7
Heavy, 250, 0
Arataki Kesagiri Final Slash DMG350.76%119176.85%/s143.4Air, 100, 800
Saichimonji Slash DMG131.50%14170.73%/s1205

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Damage TypeTalent 9%Poise DamageImpulse Type
Plunge DMG150.35%352
Low Plunge DMG300.63%1504
High Plunge DMG375.5%2007

* Poise Damage and Impulse Type are the same for regular attacks and converted attacks during Royal Descent: Behold, Itto the Evil!.

Notes

  • MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
  • Itto can gain Superlative Superstrength stacks while off field.
  • Itto's Superlative Superstrength stacks persist through character swap.
  • Arataki Kesagiri Combo Slash and Final Slash's hitbox can hit enemies located behind Itto.
  • Itto’s Charged Attack has a uniform buffering time - it takes 14 frames from holding LMB to the stack flash, including hitlag frames.
  • Itto’s N2 allows a Charged Attack to come out a minimum of 4 frames after hitlag ends. N3 has a minimum of 6 frames after hitlag.
  • Game data suggests that Itto's combo non-reset ability works based on a combo saving modifier that's attached to certain types of animations. These animations include the following:
    • Elemental Skill animations: Pre-Skill, Skill, Hold-Skill, and Post-Skill.
    • Sprinting animations: Pre-Sprint, and Sprint. Notably, Post-Sprint is excluded.
      All other animations (e.g. Charged Attacks or Burst) are excluded.

Frames

NameHitmarkHitlagNext NACA
N1230.084250, 23
N2250.084560, 27
N3160.15367, 21
N4480.193N/A, 51, 52

Notes

  • 1st CA cancel: 0 stacks
  • 2nd CA cancel: 1 stack/final (same for every NA except N4)
For general information, see the frames page or the database.
For details on a specific character, see the respective Evidence Vault.

Ascension Passives

Woodchuck Chucked Icon
Woodchuck Chucked

When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood.

Notes

  • The extra wood obtained does not count towards daily 2000 tree cap.

Constellations

Stay a While and Listen Up Icon
Stay a While and Listen Up

After using Royal Descent: Behold, Itto the Evil!, Arataki Itto gains 2 stacks of Superlative Superstrength. After 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s.

Notes

  • The second part of Stay a While and Listen Up begins around 50 frames later than according to its description.

Full Talent Values

NameLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11
1-Hit DMG79.2%85.7%92.1%101.3%107.8%115.2%125.3%135.4%145.6%156.6%169.3%
2-Hit DMG76.4%82.6%88.8%97.7%103.9%111.0%120.8%130.5%140.3%151.0%163.2%
3-Hit DMG91.6%99.1%106.6%117.2%124.7%133.2%144.9%156.6%168.4%181.2%195.8%
4-Hit DMG117.2%126.8%136.3%149.9%159.5%170.4%185.4%200.4%215.4%231.7%250.5%
Arataki Kesagiri Combo Slash DMG91.2%98.6%106.0%116.6%124.0%132.5%144.2%155.8%167.5%180.2%194.8%
Arataki Kesagiri Final Slash DMG190.9%206.5%222.0%244.2%259.7%277.5%301.9%326.3%350.8%377.4%407.9%
Saichimonji Slash DMG90.5%97.8%105.2%115.7%123.1%131.5%143.1%154.6%166.2%178.8%193.3%
Plunge DMG81.8%88.5%95.2%104.7%111.3%118.9%129.4%139.9%150.3%161.8%173.2%
Low/High Plunge DMG164%/204%177%/221%190%/238%209%/261%223%/278%238%/297%259%/323%280%/349%301%/375%323%/404%346%/433%
Superlative Superstrength Duration: 60.0s
Saichimonji Slash Stamina Cost: 20.0

Evidence Vault

📄️ Arataki Itto

Main Page: