Zhongli
A mysterious expert contracted by the Wangsheng Funeral Parlor. Extremely knowledgeable in all things.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | Geo DMG Bonus |
---|---|---|---|---|---|---|---|
A0 | 1 | 1144 | 20 | 57 | 5.0% | 50.0% | 0.0% |
A6 | 90 | 14695 | 251 | 738 | 5.0% | 50.0% | 28.8% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst
Normal Attack
Performs up to 6 consecutive spear strikes.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
1-Hit | 56.53% | 24 | 141.33%/s | 33.76 | 3 / 4* |
2-Hit | 57.23% | 19 | 180.73%/s | 34.32 | 3 |
3-Hit | 70.87% | 25 | 170.09%/s | 42 | 3 |
4-Hit | 78.89% | 40 | 118.34%/s | 45.92 | 4 |
5-Hit | 19.75% x 4 (79%) | 31 | 152.90%/s | 11.52 x4 | 2 x4 |
6-Hit | 100.12% | 60 | 100.12%/s | 61.52 | 6 |
Charged Attack
Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Charged Attack | 203.98% | 55 | 222.52%/s | 103.28 | Air, 0, 450 |
N1C | 260.51% | 91 | 171.76%/s | - | - |
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Damage Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 117.46% | 25 | 2 |
Low Plunge DMG | 234.86% | 100 | 4 |
High Plunge DMG | 293.36% | 150 | 7 |
* If the target is more than 2 meters away.
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- Zhongli's string has no hitlag on the spear kick (N5).
- Zhongli's attack string does not always interact with C6 Fischl on his first attack.
- How Zhongli's spearkick hits trigger Echoes of an Offering differs depending on the tester. For more information see this Vault Entry.
- Zhongli's spearkick combos can fail to proc Echoes after 7, 8, or even 9 hits.
- For more testing results with Zhongli, see the following Vault Entries:
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.
Press
Commands the power of earth to create a Stone Stele.
Hold
Causes nearby Geo energy to explode, causing the following effects:
- If their maximum number hasn't been reached, creates a Stone Stele.
- Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
- Deals AoE Geo DMG.
- If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.
Attribute | Stone Stele | Resonance DMG | Hold DMG |
---|---|---|---|
Skill DMG (T9%) | 27.2% | 54.4% | 136% |
Particles | - | 0~1 (1:1) | - |
GU | 2U | 1U | 1U |
ICD | Standard | Standard | Standard |
Snapshot | Snapshot | Snapshot | Snapshot |
Damage Element | Geo | Geo | Geo |
Damage Type | Skill | Skill | Skill |
Duration | 30s | - | 20s |
CD | 4s | - | 12s |
Poise Damage | 200 | 0 | 142.9 |
Impulse Type | 4 | 1 | 4 |
Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
Attribute | Shield |
---|---|
Base Absorption (T9%) | 2506 |
Additional Absorption (T9%) | 21.76% Max HP |
Element | Geo |
Duration | 20s |
Notes
- On cast, Stone Stele is placed 1 Abyss Tile in front of Zhongli.
- Hits that resonate from other Geo Constructs still proc the 4-Piece Tenacity of the Millelith set.
- Stone Steles are considered Geo Constructs that can be used to block attacks, or climb.
- Resonance can overlap to deal multiple instances of damage.
- Stone Steles resonate independently and with Geo Constructs from enemies, but they do not resonate with each other.
- The range for the resistance shred is ~3 Abyss tiles.
- At C0, Hold E does not re-snapshot an existing pillar; at C1 each Stone Stele snapshots on cast, meaning it's possible to have 1 unbuffed Stone Stele and 1 buffed Stone Stele at the same time.
- 4TotM does not increase the damage of the Stone Stele that procs the effect, because Stone Stele snapshots.
- Stone Stele will not be placed and will be destroyed instead when Zhongli is standing on a high platform.
- The RES Shred lingers for a bit after it breaks/ends.
- Resonances have a range of 1.5 Abyss Tiles, and the range for resonating with other Geo Constructs is 3 tiles.
- Resonance ICD from Stone Steles is shared with other Geo Constructs, C1 Stone Stele, and Planet Befall.
- The amount of Resonance ticks depends on FPS. For more information see this Vault Entry.
- Stone Steles can attract the Sprawling Shots when enemies trigger Hyperbloom, saving the player from a hit.
- Zhongli's particle generation is subject to an Internal Cooldown (ICD) of 1.5s. (For reference, the Resonance frequency is 2s.)
- Depending on the state of the ICD, the following will happen after each Elemental Skill hit:
- A) If on ICD, no particle will be generated.
- B) If not on ICD, one or no Geo Particles will be generated with equal probability (50%:50%), after which the ICD will go into effect.
- All types of Elemental Skill hits can generate Elemental Particles (Tap E initial, Hold E initial, Stone Stele Resonance, and Nearby Construct Resonance). However, all of them share the particle ICD. When there are two Steles (C1+), they also share this ICD.
- In co-op, the particle ICD is not shared by different players who use Zhongli.
- Particle generation requires server confirmation of Elemental Skill hits. With high ping, there is a noticeable delay between hits and particle generation, but it seems that this doesn't change the overall particle generation rate.
- The particle ICD is a modifier that is applied to all the current Stone Steles that Zhongli owns — not to Zhongli himself.
- Zhongli's Elemental Skill hits that occur during disconnection from the server do not deal damage after reconnection and neither do they generate particles.
- Stone Steles are able to experience hitlag after being hit by attacks that have hitlag.
- Particles are generated underground and at the base of the Stone Stele that owns the particle.
- Resonance and Nearby Construct Resonance attacks are released at the same time. Also, the damage from these attacks is dealt over all of its AoE at once, even though the attacks appear to be traveling waves.
Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.
Petrification
Opponents affected by the Petrification status cannot move.
The falling meteor punishes the unjust.
Attribute | Burst |
---|---|
Skill DMG (T9%) | 834.68% |
Petrification Duration | 3.9s |
GU | 4U |
ICD | Standard |
Snapshot | Dynamic |
Damage Element | Geo |
Damage Type | Burst |
Energy Cost | 40 |
CD | 12s |
Poise Damage | Cast: 400 Burst: 500 |
Impulse Type | Cast: Heavy, 1200, 0 Burst: 2 |
Notes
- Planet Befall's ICD is shared with Stone Stele's damage.
- Zhongli's Burst has 190 idle i-frames (3.2s).
- Zhongli's Burst cannot shatter Frozen enemies. It also prevents Freeze when enemies are Petrified.
Frames
- NA
- CA
- Skill
- Burst
- Other
Name | Hitmark | Hitlag | Next NA | CA |
---|---|---|---|---|
N1 | 11 | 0.02 | 24 | 36 |
N2 | 9 | 0.02 | 19 | 36 |
N3 | 9 | 0.02 | 25 | 34 |
N4 | 16 | 0.02 | 40 | 39 |
N5 | 11, 18, 23, 29 | 0 | 31 | 21 |
N6 | 29 | 0.02 | 60 | N/A |
Name | Hitmark | Hitlag | N1 | Skill | Burst | Swap |
---|---|---|---|---|---|---|
CA | 4 | 0.06 | 55 | 41 | 41 | 39 |
Name | Hitmark | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|
Press | 24 | 36 | 38 | 23 | 23 | 37 | 22 |
Hold | 47 | 96 | 96 | 55 | 54 | 95 | 47 |
Notes
- Stele fully appears on 34f for Press E and 59f for Hold E
Name | Hitmark | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|
Cast | 101 | 139 | 139 | 123 | 123 | 138 | 0 | 7 |
Name | Default |
---|---|
Dash | 19 |
Jump | 28 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4
Refunds 15% of the ore used when crafting Polearm-type weapons.
When the Jade Shield takes DMG, it will Fortify:
- Fortified characters have 5% increased Shield Strength.
Can stack up to 5 times, and lasts until the Jade Shield disappears.
Notes
- This Shield Strength increase occurs after damage is calculated.
- There is no observable ICD on obtaining Shield Strength stacks.
- Persists upon swap but not upon refresh.
- Fortify gets triggered by Aura Checks.
Zhongli deals bonus DMG based on his Max HP:
- Normal Attack, Charged Attack, and Plunging Attack DMG is increased by 1.39% of Max HP.
- Dominus Lapidis' Stone Stele, resonance, and hold DMG is increased by 1.9% of Max HP.
- Planet Befall's DMG is increased by 33% of Max HP.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6
Increases the maximum number of Stone Steles created by Dominus Lapidis that may exist simultaneously to 2.
Notes
- Steles resonate independently and do not resonate with each other.
- C1 Stone Stele shares ICD with the other Stone Stele.
Planet Befall grants nearby characters on the field a Jade Shield when it descends.
Notes
- The shield is visually granted after the Burst, but all shield bonuses are active for the Burst damage.
Increases the Level of Dominus Lapidis by 3.
Maximum upgrade level is 15.
Increases Planet Befall's AoE by 20% and increases the duration of Planet Befall's Petrification effect by 2s.
Increases the Level of Planet Befall by 3.
Maximum upgrade level is 15.
When the Jade Shield takes DMG, 40% of that incoming DMG is converted to HP for the current character.
A single instance of regeneration cannot exceed 8% of that character's Max HP.
- Healing is not triggered by environmental damage or Corrosion.
- Healing does not have an ICD.
- Healing triggers 4-Piece Ocean-Hued Clam.
Full Talent Values
- Normal Attack: Rain of Stone
- Dominus Lapidis
- Planet Befall
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 30.8% | 33.3% | 35.8% | 39.4% | 41.9% | 44.7% | 48.7% | 52.6% | 56.5% | 60.8% | 65.7% |
2-Hit DMG | 31.2% | 33.7% | 36.2% | 39.8% | 42.4% | 45.3% | 49.3% | 53.2% | 57.2% | 61.6% | 66.6% |
3-Hit DMG | 38.6% | 41.7% | 44.9% | 49.3% | 52.5% | 56.1% | 61.0% | 65.9% | 70.9% | 76.3% | 82.4% |
4-Hit DMG | 42.9% | 46.4% | 49.9% | 54.9% | 58.4% | 62.4% | 67.9% | 73.4% | 78.9% | 84.9% | 91.7% |
5-Hit DMG | 10.8% | 11.6% | 12.5% | 13.8% | 14.6% | 15.6% | 17.0% | 18.4% | 19.8% | 21.3% | 23.0% |
6-Hit DMG | 54.5% | 58.9% | 63.4% | 69.7% | 74.1% | 79.2% | 86.2% | 93.2% | 100.1% | 107.7% | 116.4% |
Charged Attack DMG | 111% | 120% | 129% | 142% | 151% | 161% | 176% | 190% | 204% | 219% | 237% |
Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% |
Low/High Plunge DMG | 128% | 138% | 149% | 164% | 174% | 186% | 202% | 219% | 235% | 253% | 271% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stone Stele/Resonance DMG | 16.0% | 17.2% | 18.4% | 20.0% | 21.2% | 22.4% | 24.0% | 25.6% | 27.2% | 28.8% | 30.4% | 32.0% | 34.0% |
Hold DMG | 80% | 86% | 92% | 100% | 106% | 112% | 120% | 128% | 136% | 144% | 152% | 160% | 170% |
Shield Base Absorption | 1232 | 1356 | 1489 | 1633 | 1787 | 1951 | 2126 | 2311 | 2506 | 2712 | 2927 | 3153 | 3389 |
Additional Shield Absorption | 12.8% | 13.8% | 14.7% | 16.0% | 17.0% | 17.9% | 19.2% | 20.5% | 21.8% | 23.0% | 24.3% | 25.6% | 27.2% |
Shield Duration: 20.0s
Hold CD: 12.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 401% | 444% | 488% | 542% | 591% | 640% | 705% | 770% | 835% | 900% | 965% | 1030% | 1084% |
Petrification Duration | 3.1s | 3.2s | 3.3s | 3.4s | 3.5s | 3.6s | 3.7s | 3.8s | 3.9s | 4.0s |
Energy Cost: 40
Evidence Vault
📄️ Zhongli
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