Diluc
The tycoon of a winery empire in Mondstadt, unmatched in every possible way.

Diluc

Base Stats

Lv
Base HP
Base ATK
Base DEF
CRIT Rate%
60
8421
217
509
14.6
60+
9036
233
546
14.6
70
9932
256
600
14.6
70+
10547
272
637
19.4
80
11453
295
692
19.4
80+
12068
311
729
24.2
90
12981
335
784
24.2

Attacks

Tempered Sword
Searing Onslaught
Dawn
Normal Attacks Diluc performs up to 4 consecutive attacks.
String
Talent 6%
Frames
Motion Value
1-Hit
130.38%
24
326%/s
2-Hit
127.38%
77
200.9%/s
3-Hit
143.63%
115
209.42%/s
4-Hit
194.75%
181
197.61%/s
Charged Attack Diluc consumes 40 stamina a second to perform continuous slashes. At the end of the sequence, perform a more powerful slash.
String
Talent 6%
Frames
Motion Value
Slash
100.00%
30
200%/s
Final Slash
181.25%
29
375%/s
Plunge
Damage Type
Talent 6%
Plunge Impact
130.1%
Low Plunge DMG
260.13%
High Plunge DMG
324.92%
Diluc performs a forward slash, dealing Pyro DMG
This skill can be cast up to 3 times consecutively, with different effects. Enters CD if not cast again within 4s.
Type
Talent 6%
Cooldown
GU
Particles
Frames
Motion Value
1-Hit DMG
132.16%
10s
1A
1~2 (3:1)
45
176.2%/s
2-Hit DMG
136.64%
1A
1~2 (3:1)
52
157.7%/s
3-Hit DMG
180.32%
1A
1~2 (3:1)
81
133.6%/s
N1-E-N1-E-N1-E-N1
970.64%
257
226.6%/s
    The cooldown starts after the first cast.
    Each cast is considered a unique Pyro source and they do not share an ICD.
    Each cast adds a stack to the 4pc Crimson Witch of Flames artifact set.
    When Searing Onslaught hits a frozen target, it will shatter before reacting with any underlying auras.
    Getting frozen in the middle of Searing Onslaught's second attack's animation allows for the skill to be briefly recasted when unfrozen.
Diluc slashes in front of himself and releases a Phoenix, dealing Pyro DMG. The Phoenix flies forward dealing DoT Pyro DMG. Once the Phoenix reaches its destination, it explodes, dealing Pyro DMG.
After the slash, Diluc infuses his weapon with Pyro.
Effect
Talent 6% / Data
GU
Slashing DMG
286.6%
2B
DoT DMG
84.0%
1A
Explosion DMG
285.6%
--
Infusion Duration
8s
1A
Cooldown
12s
--
Energy Cost
40
--
Frames
145
--
Total Talent Value (3 DoT procs)
824%
--
Motion Value
341%/s
--
    The ICD for Dawn follows a 5-hit rule on elemental application rather than the standard 3-hit rule.
    Pyro infused autos have 1U worth of Pyro application.

Ascension Passives

Passive
Ascension 1
Ascension 4

Tradition of the Dawn Knight

Refunds 15% of the ore used when crafting Claymore-type weapons.

Relentless

Diluc's Charged Attack stamina cost is decreased by 50%, and its duration is increased by 3s.

Blessing of the Phoenix

The Pyro Infusion granted by Dawn lasts 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus for duration of the effect.

Constellations

C1
C2
C3
C4
C5
C6

Conviction

Diluc deals 15% increased DMG to opponents whose HP is above 50%.

Searing Ember

When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Last for 10s. This effect can stack up to 3 times and can only occur once every 1.5s.

Fire and Steel

Increases the level of Searing Onslaught by 3.

Flowing Flame

If Searing Onslaught is recast more than 2s after the previous cast, it deals 40% additional DMG.

Phoenix, Harbinger of Dawn

Increases the Level of Dawn by 3.

Flaming Sword, Nemesis of the Dark

After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%. Additionally, Searing Onslaught will not interrupt the Normal Attack combo.

Full Talent Values

Tempered Sword
Searing Onslaught
Dawn

Normal Attacks

Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
1-Hit DMG
130.38
141.85
153.32
164.79
177.31
191.65
2-Hit DMG
127.38
138.58
149.79
161
173.23
187.24
3-Hit DMG
143.63
156.26
168.90
181.54
195.33
211.13
4-hit DMG
194.75
211.89
229.03
246.16
264.86
286.28

Charged Attack

Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Charged Attack Spinning DMG
100
108.80
117.60
126.40
136
147
Charged Attack Final DMG
181.25
197.20
213.15
229.10
246.50
266.44
Maximum Duration: 5s
Stamina Cost: 40

Plunge

Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Plunge DMG
130.10
141.54
152.99
164.44
176.93
189.42
Low Plunge DMG
260.13
283.03
305.92
328.81
353.78
378.76
High Plunge DMG
324.92
353.52
382.11
410.70
441.89
473.09
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
1-Hit DMG
132.16
141.60
151.04
160.48
169.92
179.36
188.80
200.60
2-Hit DMG
136.64
146.40
156.16
165.92
175.68
185.44
195.20
207.40
3-hit DMG
180.32
193.20
206.08
218.96
231.84
244.72
257.60
273.70
Cooldown: 10s
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Slashing DMG
285.60
306
326.40
346.80
367.20
387.60
408
433.50
DoT
84
90
96
102
108
114
120
127.50
Explosion DMG
285.60
306
326.40
346.80
367.20
387.60
408
433.50
Energy Cost: 40
Infusion Duration: 8s
Cooldown: 12s

External Links

Evidence Vault:
Last modified 2mo ago