Amber
Always energetic and full of life, Amber's the best - albeit only - Outrider of the Knights of Favonius.

Resources

Amber

Base Stats

Lv
Base HP
Base ATK
Base DEF
ATK%
60
6233
147
396
12%
60+
6654
157
422
12%
70
7309
172
464
12%
70+
7730
182
491
18%
80
8385
198
532
18%
80+
8806
208
559
24%
90
9461
223
601
24%

Attacks

Sharpshooter
Explosive Puppet
Fiery Rain
Normal Attack Perform up to 5 consecutive shots with a bow.
String
Talent 9%
Frames
MV/s
Poise Damage
Impulse Type
1-hit
66.36%
15
265.44%
12.9
1
2-Hit
66.36%
33
241.31%
13.2
1
3-Hit
85.32%
72
181.70%
15
1
4-Hit
86.9%
113
161.92%
14.4
1
5-Hit
109.02%
144
172.48%
16.5
1
Aimed Shot Perform a precise Aimed Shot with increased DMG. A fully charged shot will deal Pyro DMG.
Type
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type
Aimed Shot
80.58%
15
322.32%/s
-
10 (Headshot: 30)
2
With Recovery
-
25
193.392%/s
-
-
-
Fully Charged
210.8%
86
147.07%/s
2B
20 (Headshot: 60)
5
With Recovery
-
96
131.75%/s
-
-
-
  • Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
Plunge Attack Fire a shower of arrows from mid-air before falling striking the ground, dealing AoE DMG.
Type
Talent 9%
Poise Damage
Impulse Type
Plunge DMG
104.41%
10
2
Low Plunge DMG
208.77%
50
2
High Plunge DMG
260.76%
100
3
The ever-reliable Baron Bunny takes the stage.
Baron Bunny • Continuously taunts the enemy, drawing their fire. • Baron Bunny's HP scales with Amber's Max HP. • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
Effect
Skill
Explosion DMG (T9%)
209.44%
Inherited HP (T9%)
70.31%
Particles
4 (-)
Frames
35
GU
2B
ICD
None
Snapshot
Snapshots
Damage Element
Pyro
Damage Type
Skill
Duration
8s
Cooldown
15s
Explosion Poise Damage
260
Explosion Impulse Type
5
Notes
  • The explosion has the blunt attribute that lets it damage shields and shatter frozen enemies like claymores.
  • Baron Bunny can be picked up by Anemo units like Jean and Sucrose when they use their elemental skills.
  • The explosion radius is smaller than the animation so take care when aiming it.
  • Baron Bunny is allowed to have a hydro or cryo aura, as well as be frozen.
    • Only environmental effects may apply the hydro aura.
    • Most reactions function properly on this aura, notably: crystalize, swirl, superconduct, and shatter.
  • Multiple Baron Bunnies can be spawned without C4 when utilizing cooldown reduction effects.
  • Baron Bunny's duration starts when it lands, not when the Skill is casted.
  • If Baron Bunny doesn't land on the ground within 10s of being casted, it disappears.
  • Baron Bunny can take collision damage from characters and from falling. Collision damage can occur from dashing into the bunny or plunging into it.
Fires off a Shower of arrows, dealing AoE Pyro DMG in a Burst.
Effect
Burst
Wave DMG (T9%)
47.74%
Total DMG (T9%)
859.25% (18 Waves)
Cast Frames
135
Energy Frame
64
CD Frame
58
GU
1A
ICD
3 hits / 2.5s
Snapshot
Snapshots
Damage Element
Pyro
Damage Type
Burst
Energy Cost
40
Duration
2s
CD
12s
Poise Damage
Main Arrows: 7.22 x5 Sub Arrows: 7.22 x13
Impulse Type
Main Arrows: 2 x5 Sub Arrows: 0 x13
Notes
  • Applies 1A worth of pyro 6 times, following normal ICD rules.
  • Does 18 waves total over 2 seconds in the center of the AoE.
  • 8 of the waves cover approximately the outer half the size of the marker.
  • 10 waves cover the inner half of the marker.
  • Anything in the outer half is expected to get hit a random number of times, with closer to the edge being lower in the number of hits.
  • The random arrow distribution in Amber's burst makes the reaction potential of her burst as the trigger very inconsistent.

Ascension Passives

Passive
Ascension 1
Ascension 4

Gliding Champion

Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Every Arrow Finds Its Target

Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

Precise Shot

Aimed Shot hits on weak points increase ATK by 15% for 10s.

Constellations

C1
C2
C3
C4
C5
C6

One Arrow to Rule Them All

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
Extra Arrow
Poise Damage
Impulse Type
Aime Shot
2 (Headshot: 6)
2 (Headshot: 5)
Fully Charged
4 (Headshot: 12)
2 (Headshot: 5)
  • The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.
  • C1 damage instance is considered CA damage.
  • Shared ICD with Charged Attack.

Bunny Triggered

Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.
  • Explosion via manual detonation deals 200% additional DMG.
  • C2 damage instance is considered skill damage.
  • Baron Bunny snapshots.
  • In CO-OP, teammates can manually detonate each other's Baron Bunnies, but the damage bonus will only apply if both players have C2.

It Burns!

Increases the Level of Fiery Rain by 3. Maximum upgrade level is 15.

It's Not Just Any Doll...

Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

It's Baron Bunny!

Increases the Level of Explosive Puppet by 3. Maximum upgrade level is 15.

Wildfire

Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.

Full Talent Values

Sharpshooter
Explosive Puppet
Fiery Rain

Normal Attacks

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
1-Hit DMG
36.12%
39.06%
42.00%
46.20%
49.14%
52.50%
57.12%
61.74%
66.36%
71.40%
76.44%
2-Hit DMG
36.12%
39.06%
42.00%
46.20%
49.14%
52.50%
57.12%
61.74%
66.36%
71.40%
76.44%
3-Hit DMG
46.44%
50.22%
54.00%
59.40%
63.18%
67.50%
73.44%
79.38%
85.32%
91.80%
98.28%
4-Hit DMG
47.30%
51.15%
55.00%
60.50%
64.35%
68.75%
74.80%
80.85%
86.90%
93.50%
100.10%
5-Hit DMG
59.34%
64.17%
69.00%
75.90%
80.73%
86.25%
93.84%
101.43%
109.02%
117.30%
125.58%

Aimed Shot

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Aimed Shot
43.86%
47.43%
51.00%
56.10%
59.67%
63.75%
69.36%
74.97%
80.58%
86.70%
92.82%
Fully-Charged Aimed Shot
124.00%
133.30%
142.60%
155.00%
164.30%
173.60%
186.00%
198.40%
210.80%
223.20%
235.60%

Plunge

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Inherited HP
41.36%
44.46%
47.56%
51.70%
54.80%
57.90%
62.04%
66.18%
70.31%
74.45%
78.58%
82.72%
87.89%
Explosion DMG
123.20%
132.44%
141.68%
154.00%
163.24%
172.48%
184.80%
197.12%
209.44%
221.76%
234.08%
246.40%
261.80%
Cooldown: 15s
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Fiery Rain DMG Per Wave
28.08%
30.19%
32.29%
35.10%
37.21%
39.31%
42.12%
44.93%
47.74%
50.54%
53.35%
56.16%
59.67%
Total Fiery Rain DMG
505.44%
543.35%
581.26%
631.80%
669.71%
707.62%
758.16%
808.70%
859.25%
909.79%
960.34%
1010.88%
1074.06%
Duration: 2s Cooldown: 12s Energy Cost: 40

Evidence Vault