Amber

Always energetic and full of life, Amber's the best - albeit only - Outrider of the Knights of Favonius.

Amber

Base Stats

Lv

Base HP

Base ATK

Base DEF

Atk%

60

6305

147

396

12

60+

6731

157

422

12

70

7393

172

464

12

70+

7818

182

491

18

80

8481

198

532

18

80+

8907

208

559

24

90

9570

223

601

24

Attacks

Sharpshooter
Explosive Puppet
Fiery Rain
Sharpshooter

Normal Attack Perform up to 5 consecutive shots with a bow.

String

Talent 6%

Frames

MV/s

1-hit

52.5%

15

210.00%

2-Hit

52.5%

33

190.90%

3-Hit

67.5%

72

143.75%

4-Hit

68.75%

113

128.09%

5-Hit

86.25%

144

136.45%

Aimed Shot Perform a precise Aimed Shot with increased DMG. A fully charged shot will deal Pyro DMG.

Type

Talent 6%

Frames

MV/s

Aimed Shot

63.75%

Fully Charged

173.6%

94

110.80%

GU

2B

Plunge Attack Fire a shower of arrows from mid-air before falling striking the ground, dealing AoE DMG.

Type

Talent 6%

Plunge DMG

82.6%

Low Plunge DMG

165.17%

High Plunge DMG

206.3%

Explosive Puppet

Summons Baron Bunny that will taunt the enemy and explode after 8 seconds or being destroyed dealing AoE Pyro DMG.

  • The explosion has the blunt attribute that lets it damage shields and shatter frozen enemies like claymores.

  • Baron Bunny can be picked up by Anemo units like Jean and Sucrose when they use their elemental skills.

  • The explosion radius is smaller than the animation so take care when aiming it.

  • A percentage of Amber's HP is used to determine how much damage Baron Bunny can take before exploding.

Press

  • Throws Baron Bunny infront of Amber.

Hold

  • Will let you aim and choose where to throw Baron Bunny.

Effect

Talent 6%

Explosion DMG

172.48%

Inherited HP

57.9%

Duration

8s

Cooldown

15s

Particles

4 (-)

GU

2B

  • Baron Bunny is allowed to have a hydro or cryo aura, as well as be frozen.

    • Only environmental effects may apply the hydro aura.

    • Most reactions function properly on this aura, notably: crystalize, swirl, superconduct, and shatter.

Fiery Rain

Fires off a Shower of arrows, dealing AoE Pyro DMG in a Burst.

  • Does 18 waves total over 2 seconds in the center of the Aoe.

  • 12 of the waves cover approximately a circle half the size of the marker.

  • 4 waves cover the entire marker.

  • The random arrow distribution in Amber's burst makes the reaction potential of her burst as the trigger very inconsistent.

  • Applies 1A worth of pyro 6 times, following normal ICD rules.

Effect

Talent 6%

Wave DMG

39.31%

Total DMG

707.62%

GU

1A

Duration

2s

CD

12s

Energy Cost

40

Ascension Passives

Passive
Ascension 2
Ascension 4
Passive

Gliding Champion

Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Ascension 2

Every Arrow Finds Its Target

Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

Ascension 4

Precise Shot

Aimed Shot hits on weak spots increase ATK by 15% for 10s.

Constellations

C1
C2
C3
C4
C5
C6
C1

One Arrow to Rule Them All

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.

C2

Bunny Triggered

Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.

  • Explosion via manual detonation deals 200% additional DMG.

C3

It Burns!

Increases the Level of Fiery Rain by 3.

C4

It's Not Just Any Doll...

Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

C5

It's Baron Bunny!

Increases the Level of Explosive Puppet by 3.

C6

Wildfire

Fiery Rain increases the entire party's Movement SPD by 15% and ATK by 15% for 10s.

Full Talent Values

Sharpshooter
Explosive Puppet
Fiery Rain
Sharpshooter

Normal Attacks

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

1-Hit DMG

52.50

57.12

61.74

66.36

71.40

76.44

2-Hit DMG

52.50

57.12

61.74

66.36

71.40

76.44

3-Hit DMG

67.50

73.44

79.38

85.32

91.80

98.28

4-Hit DMG

68.75

74.80

80.85

86.90

93.50

100.10

5-Hit DMG

86.25

93.84

101.43

109.02

117.30

125.58

Aimed Shot

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Aimed Shot

63.75

69.36

74.97

80.58

86.70

92.82

Fully-Charged Aimed Shot

173.60

186

198.40

210.80

223.20

235.60

Plunge

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Plunge DMG

82.60

89.87

97.14

104.41

112.34

120.27

Low Plunge DMG

165.17

179.70

194.23

208.77

224.62

240.48

High Plunge DMG

206.30

224.45

242.61

260.76

280.57

300.37

Explosive Puppet

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Lv12

Lv13

Inherited HP

57.90

62.04

66.18

70.31

74.45

78.58

82.72

87.89

Explosion DMG

172.48

184.80

197.12

209.44

221.76

234.08

246.40

261.80

Cooldown: 15ss

Fiery Rain

Lv6

Lv7

Lv8

Lv9

Lv10

Lv11

Lv12

Lv13

Fiery Rain DMG Per Wave

39.31

42.12

44.93

47.74

50.54

53.35

56.16

59.67

Total Fiery Rain DMG

707.62

758.16

808.70

859.25

909.79

960.34

1010.88

1074.06

Energy Cost: 40

Duration: 2s

Cooldown: 20s

External Links

Evidence Vault: