Chevreuse
The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | HP% |
---|---|---|---|---|---|---|---|
A0 | 1 | 1003 | 16 | 51 | 5.0% | 50.0% | 0.0% |
A6 | 90 | 11962 | 193 | 605 | 5.0% | 50.0% | 24.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst
Normal Attack
Performs up to 4 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.
Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Notes
- Proccing the Dialogues of the Desert Sages effect twice on Chevreuse' healing effect is inconsistent and may be constellation, hold/tap, ping and/or framerate dependent.
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."
Ascension Passives
- Passive
- Ascension 1
- Ascension 4
Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent.
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Passive Talent "Vanguard's Coordinated Tactics."
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.
Full Talent Values
- Normal Attack: Line Bayonet Thrust EX
- Short-Range Rapid Interdiction Fire
- Ring of Bursting Grenades
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 53.1% | 57.5% | 61.8% | 68.0% | 72.3% | 77.2% | 84.0% | 90.8% | 97.6% | 105.0% | 112.4% |
2-Hit DMG | 49.3% | 53.3% | 57.3% | 63.1% | 67.1% | 71.7% | 78.0% | 84.3% | 90.6% | 97.5% | 104.4% |
3-Hit DMG | 27.6% | 29.9% | 32.1% | 35.4% | 37.6% | 40.2% | 43.7% | 47.3% | 50.8% | 54.6% | 58.5% |
4-Hit DMG | 77.3% | 83.6% | 89.8% | 98.8% | 105.1% | 112.3% | 122.2% | 132.1% | 141.9% | 152.7% | 163.5% |
Charged Attack DMG | 121.7% | 131.6% | 141.5% | 155.6% | 165.6% | 176.9% | 192.4% | 208.0% | 223.6% | 240.5% | 257.5% |
Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% |
Low/High Plunge DMG | 128% | 138% | 149% | 164% | 174% | 186% | 202% | 219% | 235% | 253% | 271% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press DMG | 115.2% | 123.8% | 132.5% | 144.0% | 152.6% | 161.3% | 172.8% | 184.3% | 195.8% | 207.4% | 218.9% | 230.4% | 244.8% |
Hold DMG | 172.8% | 185.8% | 198.7% | 216.0% | 229.0% | 241.9% | 259.2% | 276.5% | 293.8% | 311.0% | 328.3% | 345.6% | 367.2% |
Overcharged Ball DMG | 282.4% | 303.6% | 324.8% | 353.0% | 374.2% | 395.4% | 423.6% | 451.8% | 480.1% | 508.3% | 536.6% | 564.8% | 600.1% |
HP Regeneration Over Time | 2.67% | 2.87% | 3.07% | 3.33% | 3.53% | 3.73% | 4.00% | 4.27% | 4.53% | 4.80% | 5.07% | 5.33% | 5.67% |
Surging Blade DMG | 28.8% | 31.0% | 33.1% | 36.0% | 38.2% | 40.3% | 43.2% | 46.1% | 49.0% | 51.8% | 54.7% | 57.6% | 61.2% |
Surging Blade Interval: 10.0s
CD: 15.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explosive Grenade DMG | 368.2% | 395.8% | 423.4% | 460.2% | 487.8% | 515.4% | 552.2% | 589.1% | 625.9% | 662.7% | 699.5% | 736.3% | 782.3% |
Secondary Explosive Shell DMG | 49.1% | 52.8% | 56.5% | 61.4% | 65.0% | 68.7% | 73.6% | 78.5% | 83.4% | 88.4% | 93.3% | 98.2% | 104.3% |
Energy Cost: 60
Evidence Vault
📄️ Chevreuse
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