Yoimiya
Owner of Naganohara Fireworks. Known as the "Queen of the Summer Festival," she excels in her craft of creating fireworks that symbolize people's hopes and dreams.

Resources

Yoimiya

Base Stats

Lv
Base HP
Base ATK
Base DEF
CRIT Rate
60
6593
209
399
14.6%
60+
7075
225
428
14.6%
70
7777
247
470
14.6%
70+
8259
262
500
19.4%
80
8968
285
542
19.4%
80+
9450
300
572
24.2%
90
10164
323
615
24.2%

Attacks

Firework Flare-Up
Niwabi Fire-Dance
Ryuukin Saxifrage
Normal Attacks Performs up to 5 consecutive shots with a bow.
String
Talent 9%
Frames
MV/s
Poise Damage
Impulse Type (no E/with E)
1-Hit DMG
59.94% ×2 (119.88%)
18 + 27
266.40%/s
8.16
1 / 2
2-Hit DMG
115%
51
276.33%/s
15.65
1 / 2
3-Hit DMG
149.49%
88
262.07%/s
19.98
1 / 2
4-Hit DMG
78.07% ×2 (156.14%)
113 + 128
253.36%/s
10.66
1 / 2
5-Hit DMG
178.04%
164
262.88%/s
23.84
1 / 2
With Recovery
-
200
215.57%/s
-
-
  • The auto-aim range for her normals is around 6 abyss tiles (~15.3 meters)
Aimed Shot Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG. • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
String
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type
Aimed Shot
80.58%
15
322.32%/s
-
10 (Headshot: 30)
2
With Recovery
-
26
185.95%/s
-
-
-
Charge Level 1
210.8%
86
147.07%/s
1A
20 (Headshot: 60)
5
With Recovery
-
97
130.39%/s
-
-
-
Kindling Arrows (1, 2, 3)
27.88%
103, 121, 139
139.03%/s, 132.18%/s, 127.10%/s
1A
20
2
With Recovery
-
114, 132, 150
125.62%/s, 121.16%/s, 117.78%/s
-
  • Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
  • Regular Charge Level 2 arrows have Impulse Type 2 and headshots have 5, Poise Damage is the same as Charge Level 1.
  • Kindling Arrows last around 2.5 seconds, don't drop off like regular arrows, and have auto lock aiming at a semi wide range.
  • Yoimiya can have all three Kindling Arrows up after Niwabi Fire Dance ends, so long as the required charging time is met.
  • Kindling Arrows are affected by Amos' Bow's passive and reach max stacks at low range.
Plunge Attacks Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
String
Talent 9%
Poise Damage
Impulse Type
Plunge DMG
104.41%
10
2
Low Plunge DMG
208.11%
50
2
High Plunge DMG
260.76%
100
3
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.
Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field.
Attribute
Skill
Blazing Arrow DMG (T9%)
158.79% Normal Attack DMG
Particles
1 (-) per proc
Frames
23
GU
1A
ICD
3 hit / 2.5s
Damage Element
Pyro
Damage Type
Normal Attack
Duration
10s
CD
18s
Poise Damage
60
Impulse Type
3
Notes
  • The Damage Bonus from Niwabi Fire-Dance is multiplicative.
  • Yoimiya's particle generation triggers on infused arrow hit and has an ICD of 2s on particle generation.
    • Yoimiya's particle generation procs cannot be buffered, so Yoimiya will ideally generate 4 particles over the duration of Niwabi Fire-Dance
  • Charged Shots during the duration of Niwabi Fire-Dance do not generate particles.
  • Yoimiya can still produce energy even after Niwabi Fire-Dance expires as long as the ICD is off CD and the infused normal attack string arrow lands.
Interactions
  • Yoimiya's Niwabi Fire-Dance's Blazing Arrow DMG increase does not increase Yun Jin's Cliffbreaker's Banner bonus.
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Attribute
Burst
Aurous Blaze Explosion
Skill DMG (T9%)
216.24%
207.4%
Cast Frames
115
-
Energy Frame
5
-
CD Frame
1
-
GU
2B
1A
ICD
None
3 hit / 2.5s
Snapshot?
Dynamic
Dynamic
DMG Element
Pyro
Pyro
DMG Type
Burst
Burst
Energy Cost
60
-
CD
15s
-
Duration
10s
-
Poise Damage
220
60
Impulse Type
Air, 200, 800
3

Ascension Passives

Passive
Ascension 1
Ascension 4

Blazing Match

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.

Tricks of the Trouble-Maker

During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.
Notes
  • Stacks gained from Tricks of the Trouble-Maker do not have independent durations, each Normal Attack hit will refresh the duration of all stacks to 3s.
  • The Pyro DMG Bonus from Tricks of the Trouble-Maker can last up to 3s after Niwabi Fire-Dance ends.
  • Gaining stacks will cause the orbitting sparks from Niwabi Fire-Dance to increase in brightness.

Summer Night's Dawn

Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.

Constellations

C1
C2
C3
C4
C5
C6

Agate Ryuukin

The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.

A Procession of Bonfires

When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. This effect can be triggered even when Yoimiya is not the active character.

Trickster's Flare

Increases the Level of Niwabi Fire-Dance by 3. Maximum upgrade level is 15.

Pyrotechnic Professional

When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.

A Summer Festival's Eve

Increases the Level of Ryuukin Saxifrage by 3. Maximum upgrade level is 15.

Naganohara Meteor Swarm

During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.
Poise Damage
Impulse Type
15
2
  • Kindling Arrow shares ICD with Yoimiya's infused Normal Attacks.
  • These extra Blazing Arrow shares ICD with Yoimiya's infused normal attacks.

Full Talent Values

Firework Flare-Up
Niwabi Fire-Dance
Ryuukin Saxifrage

Normal Attacks

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
1-Hit DMG (×2)
35.64%
38.07%
40.50%
43.74%
46.17%
49.00%
52.65%
56.30%
59.94%
63.59%
67.23%
2-Hit DMG
68.38%
73.04%
77.70%
83.92%
88.58%
94.02%
101.01%
108.00%
115.00%
121.99%
128.98%
3-Hit DMG
88.89%
94.95%
101.01%
109.09%
115.15%
122.22%
131.31%
140.40%
149.49%
158.59%
167.68%
4-Hit DMG (×2)
46.42%
49.58%
52.75%
56.97%
60.14%
63.83%
68.58%
73.32%
78.07%
82.82%
87.56%
5-Hit DMG
105.86%
113.08%
120.30%
129.92%
137.14%
145.56%
156.39%
167.22%
178.04%
188.87%
199.70%

Aimed Shot

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Aimed Shot
43.86%
47.43%
51.00%
56.10%
59.67%
63.75%
69.36%
74.97%
80.58%
86.70%
92.82%
Fully-Charged Aimed Shot
124.0%
133.3%
142.6%
155.0%
164.3%
173.6%
186.0%
198.4%
210.8%
223.2%
235.6%
Kindling Arrow DMG
16.40%
17.63%
18.86%
20.50%
21.73%
22.96%
24.60%
26.24%
27.88%
29.52%
31.16%

Plunge

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Blazing Arrow DMG (Normal Attack DMG)
137.91%
140.18%
142.45%
145.40%
147.67%
149.94%
152.89%
155.84%
158.79%
161.74%
164.70%
167.65%
170.60%
Duration: 10s Cooldown: 18s
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Skill DMG
127.20%
136.74%
146.28%
159.00%
168.54%
178.08%
190.80%
203.52%
216.24%
228.96%
241.68%
254.40%
270.30%
Aurous Blaze Explosion DMG
122.00%
131.15%
140.30%
152.50%
161.65%
170.80%
183.00%
195.20%
207.40%
219.60%
231.80%
244.00%
259.25%
Duration: 10s Cooldown: 15s Energy Cost: 60

Evidence Vault