Yoimiya
Owner of Naganohara Fireworks. Known as the "Queen of the Summer Festival," she excels in her craft of creating fireworks that symbolize people's hopes and dreams.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG |
---|---|---|---|---|---|---|
A0 | 1 | 791 | 25 | 48 | 5.0% | 50.0% |
A6 | 90 | 10164 | 323 | 615 | 24.2% | 50.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst

Normal Attack
Performs up to 5 consecutive shots with a bow.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type (no E/with E) |
---|---|---|---|---|---|
1-Hit DMG | 59.94% ×2 (119.88%) | 35 | 205.51%/s | 8.16 | 1 / 2 |
2-Hit DMG | 115% | 26 | 265.38%/s | 15.65 | 1 / 2 |
3-Hit DMG | 149.49% | 39 | 229.98%/s | 19.98 | 1 / 2 |
4-Hit DMG | 78.07% ×2 (156.14%) | 44 | 212.92%/s | 10.66 | 1 / 2 |
5-Hit DMG | 178.04% | 51 | 209.46%/s | 23.84 | 1 / 2 |
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
- Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
- Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.
String | Talent 9% | Frames | MV/s | GU | Poise Damage | Impulse Type |
---|---|---|---|---|---|---|
Aimed Shot | 80.58% | 26 | 185.95%/s | - | 10 (Headshot: 30) | 2 |
Charge Level 1 | 210.8% | 97 | 130.39%/s | 1U | 20 (Headshot: 60) | 5 |
Kindling Arrows (1, 2, 3) | 27.88% | 114, 132, 150 | 125.62%/s, 121.16%/s, 117.78%/s | 1U | 20 | 2 |
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
String | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 104.41% | 10 | 2 |
Low Plunge DMG | 208.11% | 50 | 2 |
High Plunge DMG | 260.76% | 100 | 3 |
Notes
- Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- The auto-aim range for her normals is around 6 abyss tiles (~15.3 meters)
- After the first 0.7s, Aimed Shot damage and Gauge Unit will drop off 10% for every 0.05s the arrow travels in air (up to a total of 90%).
- Regular Charge Level 2 arrows have Impulse Type 2 and headshots have 5, Poise Damage is the same as Charge Level 1.
- Kindling Arrows last around 2.5 seconds, don't drop off like regular arrows, and have auto lock aiming at a semi wide range.
- Yoimiya can have all three Kindling Arrows up after Niwabi Fire Dance ends, so long as the required charging time is met.
- Kindling Arrows are affected by Amos' Bow's passive and reach max stacks at low range.
- When hitting a weakspot with Kindling Arrows, Yoimiya can activate the Prototype Crescent passive but not always CRIT.
- How Yoimiya's N1 hits trigger Echoes of an Offering differs depending on range.

Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.
Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.
This effect will deactivate when Yoimiya leaves the field.
"Niwabi" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of "Niwabi" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.
Attribute | Skill |
---|---|
Blazing Arrow DMG (T9%) | 158.79% Normal Attack DMG |
Particles | 1 (-) per proc |
GU | 1U |
ICD | Standard |
Damage Element | Pyro |
Damage Type | Normal Attack |
Duration | 10s |
CD | 18s |
Poise Damage | 60 |
Impulse Type | 3 |
Notes
- The DMG Bonus from Niwabi Fire-Dance is multiplicative.
- Yoimiya's Particle generation triggers on infused arrow hit and has an ICD of 2s on Particle generation.
- Yoimiya's Particle generation procs cannot be buffered, so Yoimiya will ideally generate 4 Particles over the duration of Niwabi Fire-Dance
- Yoimiya's Skill sometimes generates 5 Particles.
- Charged Shots during the duration of Niwabi Fire-Dance do not generate Particles.
- Yoimiya can still produce Energy even after Niwabi Fire-Dance expires as long as the ICD is off CD and the infused normal attack string arrow lands.
- Blazing Arows snapshot the DMG Bonus from Niwabi Fire-Dance and still benefit from it even when Yoimiya swaps off-field right before the Blazing Arrows hit.
Interactions
- Yoimiya's Niwabi Fire-Dance's Blazing Arrow DMG increase does not increase Yun Jin's Cliffbreaker's Banner bonus.

Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.
Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.
One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.
Attribute | Burst | Aurous Blaze Explosion |
---|---|---|
Skill DMG (T9%) | 216.24% | 207.4% |
GU | 2U | 1U |
ICD | None | Standard |
Snapshot? | Dynamic | Dynamic |
DMG Element | Pyro | Pyro |
DMG Type | Burst | Burst |
Energy Cost | 60 | - |
CD | 15s | - |
Duration | 10s | - |
Poise Damage | 220 | 60 |
Impulse Type | Air, 200, 800 | 3 |
Frames
- NA
- CA
- Skill
- Burst
Name | Release | Hitlag | Next NA |
---|---|---|---|
N1 | 15, 24 | 0 | 35 |
N2 | 17 | 0 | 26 |
N3 | 25 | 0 | 39 |
N4 | 11, 26 | 0 | 44 |
N5 | 17 | 0 | 51 |
Name | Release | Hitlag | Next NA | N1 |
---|---|---|---|---|
CA (Physical) | 15 | 0 | 26 | |
CA Lv. 1 | 86 | 0 | 97 | |
CA Lv. 2 (1 Kindling Arrow) | 103 | 0 | 114 | |
CA Lv. 2 (2 Kindling Arrows) | 121 | 0 | 132 | |
CA Lv. 2 (3 Kindling Arrows) | 139 | 0 | 150 |
Notes
- Hitlag is 0.12s if it hits a weakspot
Name | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|
Cast | 22 | 23 | 34 | 32 | 31 | 11 |
Name | Hitmark | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|
Cast | 75 | 113 | 112 | 111 | 112 | 109 | 0 | 5 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.

During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.
Notes
- Stacks gained from Tricks of the Trouble-Maker do not have independent durations, each Normal Attack hit will refresh the duration of all stacks to 3s.
- The Pyro DMG Bonus from Tricks of the Trouble-Maker can last up to 3s after Niwabi Fire-Dance ends.
- Gaining stacks will cause the orbitting sparks from Niwabi Fire-Dance to increase in brightness.

Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.
Notes
- The buff persists for its full duration even when this character leaves party. Click here for the finding.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6

The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.

When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s.
This effect can be triggered even when Yoimiya is not the active character.

Increases the Level of Niwabi Fire-Dance by 3.
Maximum upgrade level is 15.

When Yoimiya's own Aurous Blaze triggers an explosion, Niwabi Fire-Dance's CD is decreased by 1.2s.

Increases the Level of Ryuukin Saxifrage by 3.
Maximum upgrade level is 15.

During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.
Poise Damage | Impulse Type |
---|---|
15 | 2 |
Notes
- Kindling Arrow shares ICD with Yoimiya's infused Normal Attacks.
- These extra Blazing Arrow shares ICD with Yoimiya's infused normal attacks.
Full Talent Values
- Normal Attack: Firework Flare-Up
- Niwabi Fire-Dance
- Ryuukin Saxifrage
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 35.6% | 38.1% | 40.5% | 43.7% | 46.2% | 49.0% | 52.7% | 56.3% | 59.9% | 63.6% | 67.2% |
2-Hit DMG | 68.4% | 73.0% | 77.7% | 83.9% | 88.6% | 94.0% | 101.0% | 108.0% | 115.0% | 122.0% | 129.0% |
3-Hit DMG | 88.9% | 94.9% | 101.0% | 109.1% | 115.2% | 122.2% | 131.3% | 140.4% | 149.5% | 158.6% | 167.7% |
4-Hit DMG | 46.4% | 49.6% | 52.8% | 57.0% | 60.1% | 63.8% | 68.6% | 73.3% | 78.1% | 82.8% | 87.6% |
5-Hit DMG | 105.9% | 113.1% | 120.3% | 129.9% | 137.1% | 145.6% | 156.4% | 167.2% | 178.0% | 188.9% | 199.7% |
Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.8% | 69.4% | 75.0% | 80.6% | 86.7% | 92.8% |
Fully-Charged Aimed Shot | 124% | 133% | 143% | 155% | 164% | 174% | 186% | 198% | 211% | 223% | 236% |
Kindling Arrow DMG | 16% | 18% | 19% | 21% | 22% | 23% | 25% | 26% | 28% | 30% | 31% |
Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% |
Low/High Plunge DMG | 114% | 123% | 132% | 145% | 155% | 165% | 180% | 194% | 209% | 225% | 240% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Arrow DMG | 137.9% | 140.2% | 142.4% | 145.4% | 147.7% | 149.9% | 152.9% | 155.8% | 158.8% | 161.7% | 164.7% | 167.6% | 170.6% |
CD: 18.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 127% | 137% | 146% | 159% | 169% | 178% | 191% | 204% | 216% | 229% | 242% | 254% | 270% |
Aurous Blaze Explosion DMG | 122% | 131% | 140% | 153% | 162% | 171% | 183% | 195% | 207% | 220% | 232% | 244% | 259% |
CD: 15.0s
Energy Cost: 60
Evidence Vault
📄️ Yoimiya
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