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Raiden Shogun

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📄️ Raiden Shogun

Her Excellency, the Almighty Narukami Ogosho, who promised the people of Inazuma an unchanging Eternity.

Basic Mechanics

Basic Attributes

Skill Mechanics

  • Raiden's Elemental Skill does not activate on non damaging hits (ex. against shielded targets). - CC#5588
  • Raiden's Elemental Skill buff affects herself. - CC#5588
  • Raiden's Elemental Skill buff works on off field characters. - CC#5588
  • Raiden's Elemental Skill does not appear to have a range limt. - Veggie#0581
  • Raiden's Elemental Skill is dynamic/does not snapshot. - jamberry#7142
  • Raiden's Elemental Skill can be triggered by:
  • Raiden's Elemental Skill cannot be triggered by:
    • Electro-Charged
    • Hydro swirls

Raiden E Transformative Interactions

By: Tech#6257
Added: 2021-09-28 (v. 2.1)
Last tested: 2021-09-28 (v. 2.1)

Raiden's Elemental Skill will trigger on transformative reactions if 2 condition are met:

  1. Inflicting damage to an enemy.
  2. The damaging reaction has AoE.
    This means that only Superconduct, Overload, and all AoE swirls except for Hydro will activate it, while Electro-Charged, Shatter, single-target and Hydro Swirl won't.

Superconduct, overload, Pyro Swirl, Cryo Swirl, Electro Swirl, multi-target swirls
Not Working:
Hydro Swirl, single-target Swirl, AoE Hydro Swirl, Shatter, Electro-Charged

Better understanding of Raiden's Elemental Skill.

Raiden Coordinated Attack Cooldown

By: TWICE#9958
Added: 2021-12-26 (v. 2.3)
Last tested: 2021-12-26 (v. 2.3)

Raiden's E coordinated attack CD starts with the triggering move's damage, not with the coordinated attack's.

Frames tracked using kdenlive, recorded in 60 FPS with game setting at 60 FPS.

  • Initial setup: Raiden E beforehand, Zhongli shield to avoid staggers and such.
    • Frame 827: Raiden E's damage appears, triggers coordinated attack from the Raiden E in the setup.
    • Frame 838: First coordinated attack's damage appears.
    • Frame 886: Raiden N3's damage appears, triggers coordinated attack.
    • Frame 897: Second coordinated attack's damage appears.

There are only 48 frames between the damage of the first Raiden coordinated attack and the next triggering move's damage, and 59 frames between the damage of the two triggering moves. If the cooldown started with the coordinated attack's damage, the next triggering move would have to do damage at earliest frame 838+54=892, which is a fair bit after the damage of the N3.

This suggests the 0.9 second (54 frame) cooldown of Raiden's coordinated attacks starts with the triggering move's damage, not the coordinated attack's. When making team calcs/simulations based on frame counts, the cooldown should begin with the triggering move's damage. Raiden's coordinated attacks could trigger several more times per rotation than if the CD was assumed from coordinated attack's damage, adding extra damage and applying Electro at different timings.

Burst Mechanics

  • Raiden's Elemental Burst restores flat Energy to herself. - CC#5588
  • Raiden's attacks during Elemental Burst can trigger XQ's Rain Swords. - KDK#1322
  • Raiden's attacks duing Elemental Burst can trigger Fichl C6. - Nass008#8577
  • Raiden's attacks during Elemental Burst can't trigger EMC's Q. - Sylenwolf#5802 (Link lost through time)
  • Raiden's attacks during Elemental Burst can't trigger Beidou's Q. - Peekays#2722
  • Raiden's Elemental Burst does not snapshot. - CC#5588
  • Raiden's CA during Elemental Burst work as a hitscan similar to Ayaka's. - LittleFox#0906
  • Raiden's interruption resistance during Musou Isshin is crazy high, her poise is practically unbreakable since she's also immune to Electro-Charged. The only stun should be Freeze. - Artesians#0002
  • Raiden's attacks during Elemental Burst, except for N5 can hit within Venti's vortex. - LittleFox#0906 & Sayline#5959
  • Raiden's Resolve Stacks apply to each damage instance of her multi strings during Elemental Burst (N4 & CA) - Reens#9389 & Greyhound#7836 1 2 3 4

Raiden Energy Generation Against Shielded and Immune Enemies

By: Tsuki#8993
Added: 2022-04-08 (v. 2.6)
Last tested: 2022-04-08 (v. 2.6)

Raiden can generate Flat Energy during her Burst even when hitting immune and shielded enemies.


Using Raiden's Burst against those enemies is not a total waste because you still bennefit from her Energy generation.

Raiden Normals and Burst do not share ICD

By: Charisma#5567
Added: 2022-04-10 (v. 2.6)
Last tested: 2022-04-10 (v. 2.6)

Raiden's tachi attacks during Elemental Burst do not share ICD with her out of Burst polearm attacks.

Near the end of the video, Raiden's Burst N1 applied Electro Aura to the enemy and the N1 after also applied Cryo for Superconduct. - YouTube

More documented knowledge about the mechanics of Raiden's kit.

Raiden Resolve Decimal Stacks

By: jamberry#7142
Added: 2022-04-16 (v. 2.6)
Last tested: 2022-04-16 (v. 2.6)

When Raiden gains Resolve from other characters' Bursts such that her Resolve stacks count would have a decimal value, Resolve is not rounded to the nearest whole number and the partial stack is expressed in the final damage.

In this video Raiden is C2, and C1 additional Resolve gain and C2 DEF Ignore are accounted for.

ATK * (1 + DMG%) * (1-RES) * ((Char LVL + 100)/((1-DEF Shred) * (1-DEF Ignore) * (Enemy LVL + 100) + Char LVL + 100)
= 381 * (1 + .155) * (1 - .1) * ((90 + 100) / ((1 - 0) * (1 - .6) * (85 + 100) + 90 + 100)
= 285.035625

Burst cost * Resolve per Energy * C1 Bonus
= 90 * .19 * 1.8
= 30.78

Burst initial multiplier + Resolve stack count * Resolve initial hit multiplier
= 6.81 + 30.78 * .0661
= 8.844558

Final damage = 285.035625 * 8.844558 = 2521.01411738
Damage shown in video is 2521

Significance: Raiden guide mechanics details, also marginally useful for calcing and simming teams.

Constellation Mechanics

C2: Steelbreaker

Raiden C2 Applies To Physical Damage

By: Snipe#1234
Added: 2022-10-15

Raiden's C2 applies to Physical damage.


Tested using a Dragonspine Spear, bursting right after a normal attack so that the icicle falls during the Burst window. As can be seen through the videos, a non Burst icicle CRIT hits for 448, whereas a bursted icicle CRIT lands for 644 damage. This makes sense mathematically as per the defence formula 190/(190+195x(0.4)) = 0.709 and 190 / (190+195) = 0.4935. Finding the ratio between these two, we reach a 43.66% DMG increase, and 448 x 1.4366 = 644, rounded up.

It proves without a doubt that any and all damage during Raiden's Burst with C2 will ignore DEF by 60%. Including Physical damage. Outside of this one interaction there is no way to do normal/charged/weapon proc attacks on Raiden during her Burst, so this will serve as confirmation in the future if this becomes possible, that all damage done by Raiden herself during her Burst will undergo the defence ignore, and not just Skill/Burst/Electro damage.

C2 defense ignore is multiplicative

By: Javier#1000
Added: 2021-09-11 (v. 2.1)
Last tested: 2021-09-11 (v. 2.1)

Raiden's DEF ignore effect does not stack additively with other sources of DEF Shred. Rather, they are multiplied. For example, if Klee shreds 23% DEF, then Raiden will ignore 60% of the shredded target's DEF, or (1-60%) * (1-23%), or 0.4 * 0.77 = 0.308 for 69.2% DEF Shred, not 83% DEF Shred.


Video. Raiden 0 Resolve plus C2, deals 24070 on a CRIT, about matching up with the calculated value of 24086 (Genshin has rounding that cause damage diffs from calcs)

Video. Raiden 2 Resolve stacks (from Klee) deals 10320 damage on a non-CRIT. If the two sources stacked additively, we would expect her to deal 1886.3 * (1+0.616) * (0.9) * ((100+59)/((100+59)+(100+85) * 0.17)) * 5.01 = 11475 damage, which doesn't occur. However, multiplying the two sources of DEF Shred, we would get 1886.3 * (1+0.616) * (0.9) * ((100+59)/((100+59)+(100+85) * 0.308)) * (5.01+0.0486 * 2) = 10315 damage, which about matches up with the in-game value.

Better understanding of Raiden C2, less gain from stacking defense shred.

Energy findings:

Raiden Self Energy Recharge Formula

By: Sir_pick_the_prick#2209
Added: 2021-09-28 (v. 2.1)
Last tested: 2021-09-28 (v. 2.1)

Formula that describes minimum ER% for Raiden to use Elemental Burst off cooldown.

Y = Raiden's total ER%
W = talent level (THE NUMBER NOT VALUE, ex. 1-13)
X = Energy gained (before ER calculations)
Y = (87-0.2W-Z)/(X+4.5+0.3W)

Calculating Raiden's self Energy requirements.