Lisa

Main Page:

Attack Mechanics

Lisa final AA has two different animations

By: Sayline#5959 Added: 09/10/2021 Discussion

Findings: Just like Mona, Lisa can have two different normal animations depending on the distance from the target.

Evidence: Youtube: First normal string has Lisa teleporting forward to the ruin guard, second normal string has her teleporting backward.

Significance: Combat positioning for Lisa

Skill Mechanics

Violet Arc's Press variant AoE is passed to all affected targets

By: ArchedNosi#1484 Added: 4/18/2021

Findings:

The description of Violet Arc clearly states that opponents in a small AoE are additionally stacked with Conductive, and this is true. But it does not mention that enemies affected also will have their own radius, thus chaining more stacks of Conductive. Mobs hit via the initial small radius outputted by her Press E also output their own radius, and those in its radius can also get affectede by Conductive, including the initial target.

Can work in conjunction to the effect described in a below entry: Violet Arc's Conductive status can be passed with Overload and Superconduct

Evidence:

Significance:

Lisa can easily abuse this knowledge in tightly packed groups to quickly and efficiently stack her Conductive Stacks. This allows for smoother and more rapid gameplay. Also, with the inclusion of C1, Lisa can efficient recharge her Elemental Burst given a group of enemies whenever she is on-field.

Violet Arc's Hold Variant has a Cylindrical Hitbox

By: ArchedNosi#1484 Added: 4/18/2021

Findings:

The hitbox of Lisa's Hold E is a cylinder with the following dimensions/attributes:

  • Its Radius is indicated by its VFX and mobs' centers have to be inside said radius in order to take damage.

  • Its Height/Depth is either unlimited or absurdly large. This is difficult to properly quantize.

  • Its hitbox can clip through the terrain, allowing it to connect with enemies that are out of Lisa's direct Line of Sight.

Evidence:

Significance:

No obvious and major significance in Spiral Abyss, but its extreme capabilities are nice to know and can potentially be of use in later content if verticality is ever a factor. Also debunks the common perception that Lisa's Hold E is a Sphere/Circle/Cylinder that has respect to only the visual radius.

Violet Arc's Conductive status can be passed with Overload and Superconduct

By: ArchedNosi#1484 Added: 4/18/2021

Findings:

When Lisa's Press variant of Violet Arc strikes an opponent affected by Pyro or Cryo, the mob directly hit will immediately gain 2 Conductive Stacks, and others in the resulting Overload or Superconduct radius will gain 1 Conductive Stack, effectively radiating it.

If Violet Arc connects and causes Overload or Superconduct while in a Pyro or Cryo-environment (the most common ones being Burning Grass and Frozen Water), the direct mob will obtain 3 Conductive stacks and it will radiate 2 stacks to nearby opponents.

If 2 opponents are nearby and only one is afflicted with a status, Violet Arc, if it directly hits the afflicted mob, will add 3 stacks of Conductive to both enemies.

Can also work in conjunction with the effect described in a previous entry: Violet Arc's Press variant AoE is passed to all affected targets

Evidence:

Significance:

Lisa can easily abuse this tech to quickly and efficiently stack Conductive. This allows for smoother and more rapid gameplay and very much opens up a Burst Carry archetype.

Constellation Mechanics

C1: Infinite Circuit

The Mechanics of Lisa's C1

By: ArchedNosi#1484 Added: 4/18/2021 Updated: 9/10/2021

Findings:

The current description for Lisa's first constellation is currently limited, it states that: "Lisa recovers 2 Energy for every opponent hit while holding Violet Arc. A maximum of 10 Energy can be regenerated in this manner at any one time"

Additionally, other mechanics with regards to the generated energy from this constellation are as follows:

  • Energy is provided directly to Lisa in a delay after an opponent is hit with Violet Arc

  • If Lisa is not present in the field before Energy is to be provided to Lisa, it will have no effect

  • Energy gained this way is unaffected by Lisa's Energy Recharge stat

Evidence:

UPDATE: As of 2.1, Lisa's C1 no longer works with her Tap E. While the videos below demonstrate C1's mechanics with Lisa's Tap E pre-2.1, Hold E functions the same way.

Significance:

In knowing how C1 actually works, Lisa, when she is on-field, can effectively run much less Energy Recharge on her artifacts and still recharge her Elemental Burst off cooldown given enough enemies and how they are grouped.