Overworld
Rocks
The Rock
Basic Mechanics and Known Locations:
- There are a few small rocks in the overworld with interesting properties. They can be damaged and destroyed, and they can also deal Geo damage when dropped.
- Current known locations for rocks:
Weird Blue Rocks
Basic Mechanics and Known Locations:
- A known cousin of the rock, these 2 blue rocks can be found in Enkanomiya, can be burned away with Pyro, do not respawn, and can absorb Cryo.
- The current known locations for these rocks:
Serenitea Pot
Teapot Dog Abuse
- 0-poise attacks also register on Kageroumaru.
- Kageroumaru can hold non-Elemental statuses, but not marks.
- Kageroumaru's parry does not have a cooldown. He reacts to all attacks inflicted on him, including every single hit of a multi-hit attack.
Daily Commissions
Electro Fog
Interactions with the Thunder Fog in The Thundering Wilds daily commission.
- Sucrose's N1, N2, and N3 don't work on their own.
- Sucrose's N1 and N2 work when there is something next to it that she can target, so it's assumed that N3 is the same way, but no one has been able to actually do it yet.
- Every other Anemo ability works on its own.
- The attacks from Anemo Slimes don't work, some examples of things that Sucrose can't target (and can't disperse the fog with) are the Portable Waypoint, Serenitea Pot, and Windblume Festival Commemorative Balloon.
Little Meng's Little Bottle
- During the commission “Ahoy! A Pirate's Growth for Ye!” Little Meng throws a bottle into Bishui River. If you approach the middle of the river, you can find and read the bottle, and you can also climb and stand atop of it.
Artifact Spots
As of Version 2.6, there are 233 (+1 or +2) respawnable investigation spots that drop artifacts.
Additions
Pre 2.0:
- Liyue (pre 2.0) - 48 spots.
- Dragonspine - 7 spots.
2.0:
- Liyue (added in 2.0) - 6 spots.
- Inazuma non-Tatarasuna - 24 spots.
- Tatarasuna - 24 spots.
- Bake-danukis - 11 spots.
- Cannons - 5 spots.
- Conch spots on the beach - either 1 or 2 spots - rng based.
Patch 2.1 introduced 2 more islands. Each island has:
- Seirai island: 44 spots.
- Watatsumi island: 24 spots.
- Bake-danukis - 6 spots.
Patch 2.2 introduced Tsurumi Island:
- Moshiri Kara: 1 spot (north of Tsurumi Island).
- Tsurumi Island: 14 spots.
Patch 2.6 introduced The Chasm:
- Overworld: 4 spots.
- Underground: 25 spots.
Maps
- Liyue + Dragonspine
- Inazuma + Bake-danukis
- Cannons It is advised to leave Tatarasuna for last due to the investigation spot daily limit.
- The Chasm
Waverider Mechanics
General
- Waverider level is determined by World Level.
- The Waverider has 0 DEF and 0 Elemental Resistances.
- Waverider heals 0.65% when the player is outside of it, and 5% when inside and not in combat. Percentages are in terms of Waverider max HP.
- Waverider is not affected by corrosion. If a character is affected by corrosion and enters the boat, HP does not continue to decay, but the duration of the corrosion effect still ticks.
Waverider-Terrain Interactions
- When the Waverider is in water that is too shallow for it, it slowly drifts towards deeper water.
- When you try to go over a waterfall, you either get stuck if the water is too shallow... or the boat deconstructs.
Waverider vs Environment
- Waverider can be hit by lightning (possibly only in shallow water)
- Waverider takes Electro-Charged damage if player is in the boat.
- Waverider takes damage from the environment, such as Electro crystals and Cryo mistflowers. The player needs to be in the boat.
- Waverider is not affected by Balethunder or "spicy water".
Waverider vs Player
- Waverider cannot be CC'd with Anemo attacks such as Jean's or Venti's Elemental Skill.
- Waverider can be slightly shifted with Geo Traveler's Elemental Skill.
- You cannot raise the boat with Albedo's Elemental Skill.
- You cannot place Zhongli's Steles near the boat.
- There is a zone around the Waverider where the water can't be Frozen.
- If you use the Waverider TP to summon the Waverider when the "destination" is Frozen, it deconstructs.
Zone Levels
- The overworld map is split into multiple zones that affect enemy level and environmental reactions. There are "no level" zones which take on the level of the previous zone visited.
- Overworld entities like grass, water, flowers, and crystals have levels, and do damage depending on those levels.
- Flower stamens deal damage based on a static, pre-determined level assigned to them.
- Maps:
- Some constructs take zone level damage, a list of those that have been documented can be found here.
- Zone level damage is based on the players current location, not the location of whatever is taking damage.
Overworld Hydro
Water
- Water in Genshin exists only in horizontal, 2-dimensional sheets.
- True water, water that can be reacted with, is not graphically represented at all times, additionally, graphically represented water is only an approximation.
- Genshin's water is coded in a way where the visual water and actual layer are separate, thus there is an invisible field of water that does not apply wet in random places of the world, but can be infused.
- Applying Electro to water does not produce Electro-Charged, instead it creates an instance of Electrified.
- Some fountains and pools of water cannot create an instance of Electrified.
- Overworld water applies Hydro with an ICD of 0.25 seconds, a strength of 10 durability per tick, up to a max of 50, and a duration of 8 seconds, regardless of durability.
- Not all graphically represented water in waterfalls will apply the Wet status to the active character. See this Vault Entry for a complete map.
- Frozen water can be isolated from regular water by changing the water level or position after freezing the water.
- It is inert and will not be affected by Elemental applications or abilities. This is in contrast to regular Frozen water, which has numerous interactions with Elemental applications.
- Water from certain sources in Fontaine, including from the city, aquabus routes and hot springs, can't be frozen.
- Underwater water in Fontaine is not wet for enemies, but is wet for characters. See this Vault Entry for more information.
Rain
- If it's raining and you approach Mondstadt, the rain will stop, even though the rain will continue outside Mondstadt.
- Overworld rain applies Hydro with an ICD of 0.5 seconds, and a strength of 10 durability per tick, up to a max of 30. The duration of Hydro aura applied by rain is currently unknown.
- It is unknown if normal rain and thunderstorm rain have the same properties.
- Rain water Hydro is different from regular Hydro, and the game doesn’t recognize it as the same as Hydro from different sources (Such as player Hydro and Hydro from bodies of water). This is proved as the crystal doesn’t update and reapply Electro onto itself as it thinks no Element was applied onto it, removing the Electro. Game does not recognize rain Hydro, as other sources of Hydro.
Electrified
- Electrified is an Electro+Hydro reaction that can only be triggered with the usage of overworld water.
- Electrified tick count scales with Electro gauge strength applied.
- Electrified is a harmful reaction against both player and enemy.
- Electrified's damage is classified as transformative, but it works off of environment bases.