The Rock

Basic Mechanics and Known Locations

  • There are a few small rocks in the overworld with interesting properties. They can be damaged and destroyed, and they can also deal Geo damage when dropped.
  • Current known locations for rocks:
    • North of the Dragonspine Adventurer's Guild Camp (1 Rock): Imgur
    • Cape Oath (2 groups of 4 Rocks each): Imgur Imgur

Weird Blue Rocks

Basic Mechanics and Known Locations

  • A known cousin of the rock, these 2 blue rocks can be found in Enkanomiya, can be burned away with Pyro, do not respawn, and can absorb Cryo.
  • The current known locations for these rocks:
    • Inside small square building behind Vishap Research Lab (2 rocks)

Serenitea Pot

Teapot Dog Abuse

  • 0-poise attacks also register on Kageroumaru.
  • Kageroumaru can hold non-elemental statuses, but not marks.
  • Kageroumaru's parry does not have a cooldown. He reacts to all attacks inlicted on him, including every single hit of a multi-hit attack.

Waverider Mechanics


  • Waverider level is determined by World Level.
  • The Waverider has 0 DEF and 0 Elemental Resistances.
  • Waverider heals 0.65% when the player is outside of it, and 5% when inside and not in combat. Percentages are in terms of Waverider max HP.

Waverider-Terrain interactions

  • When the Waverider is in water that is too shallow for it, it slowly drifts towards deeper water.
  • When you try to go over a waterfall, you either get stuck if the water is too shallow... or the boat deconstructs.

Waverider vs environment

  • Waverider can be hit by lightning (possibly only in shallow water)
  • Waverider takes Electro-charged damage if player is in the boat.
  • Waverider takes damage from the environment, such as electro crystals and cryo mistflowers. The player needs to be in the boat.
  • Waverider is not affected by Balethunder or "spicy water".

Waverider vs player

  • Waverider cannot be CC'd with Anemo attacks such as Jean's or Venti's elemental skill.
  • Waverider can be slightly shifted with Geo Traveler's elemental skill.
  • You cannot raise the boat with Albedo's elemental skill.
  • You cannot place Zhongli's Steles near the boat.
  • There is a zone around the Waverider where the water can't be frozen.
  • If you use the Waverider TP to summon the Waverider when the "destination" is frozen, it deconstructs.


  • Waverider is not affected by corrosion. If a character is affected by corrosion and enters the boat, HP does not continue to decay, but the duration of the corrosion effect still ticks.

Explosive Barrel properties

  • Barrel damage is affected by the unit's defense, following the damage formula here: https://genshin-impact.fandom.com/wiki/Defense. Attributes such as level, ascension, max hp have no effect on the amount of damage inflicted by barrel explosions.
  • Barrels do Pyro damage, and is affected by reactions such as Vaporize as well as Pyro Resistance.
  • Damage Reduction such as Xingqiu rainsword orbitals can reduce explosion damage.
  • Explosive barrels have levels.
  • Barrel levels (probably) follow zone level rules.

Inazuma Artifact Spots

There are currently 214 (+1 or +2) respawnable investigation spots that drop artifacts.
Pre 2.0:
  • Liyue (pre 2.0) - 48 spots.
  • Dragonspine - 7 spots.
  • Liyue (added in 2.0) - 6 spots.
  • Inazuma non-Tatarasuna - 24 spots.
  • Tatarasuna - 24 spots.
  • Bake-danukis - 11 spots.
  • Cannons - 5 spots.
  • Conch spots on the beach - either 1 or 2 spots - rng based.
Patch 2.1 introduced 2 more islands. Each island has:
  • Seirai island: 44 spots.
  • Watatsumi island: 24 spots.
  • Bake-danukis - 6 spots.
Patch 2.2 introduced Tsurumi Island:
  • Moshiri Kara: 1 spot (north of Tsurumi Island).
  • Tsurumi Island: 14 spots.

Zone Levels

The overworld map is split into multiple zones that affect enemy level and environmental reactions. There are "no level" zones which take on the level of the previous zone visited.
Some constructs take zone level damage, a list of those that have been documented can be found here.
Zone level damage is based on the players current location, not the location of whatever is taking damage.


  • 4TF and 4CW set bonuses towards Overload and Superconduct do not apply to reactions involving objects or elementally modified terrain such as electrified and frozen water.

Cursed Terrain

  • The 1.6 EM buffs didn't increase the reaction damage caused by environmental sources, such as electro crystals.
  • Overworld entities like grass, water, flowers, and crystals have levels, and do damage depending on those levels.
    • Flower stamens deal damage based on a static, pre-determined level assigned to them.
    • Grass levels are dynamic and change under currently unknown circumstances.
  • When landing on the side of certain pillars in Enkanomiya, you will not take fall damage.

Electro Crystals

  • The area in which an electro crystal can zap a player is rectangular, with the crystal positioned off-center.
  • Electro crystals near a beach/water seem to have a special electric field with many irregular properties.
  • An electric crystal can have its aura removed, but it will be reapplied.
  • When it's raining, you can apply Hydro aura using 2B Cryo (Kaeya) then end rain (by time skipping) and the crystal will not apply Electro to itself again. It has to be 2B, 1A won’t work.
  • So far the crystal can hold Cryo, Hydro, and Electro.


  • Water in Genshin exists only in horizontal, 2-dimensional sheets.
  • True water, water that can be reacted with, is not graphically represented at all times, additionally, graphically represented water is only an approximation.
  • Genshin's water is coded in a way where the visual water and actual layer are separate, thus there is an invisible field of water that does not apply wet in random places of the world, but can be infused.
  • Applying electro to water does not produce electro-charged, instead it creates an instance of Electrified.
    • Some fountains and pools of water cannot create an instance of Electrified.
  • Overworld water applies hydro with an ICD of 0.25 seconds, a strength of 10 durability per tick, up to a max of 50, and a duration of 8 seconds, regardless of durability.
  • Not all graphically represented water in waterfalls will apply the Wet status to the active character. See this Vault Entry for a complete map.


  • Overworld rain applies hydro with an ICD of 0.5 seconds, and a strength of 10 durability per tick, up to a max of 30. The duration of hydro aura applied by rain is currently unknown.
  • It is unknown if normal rain and thunderstorm rain have the same properties.
  • Rain water Hydro is different from regular Hydro, and the game doesn’t recognize it as the same as Hydro from different sources (Such as player Hydro and Hydro from bodies of water). This is proved as the crystal doesn’t update and reapply Electro onto itself as it thinks no element was applied onto it, removing the Electro. Game does not recognize rain Hydro, as other sources of Hydro.


  • Electrified is an electro+hydro reaction that can only be triggered with the useage of overworld water.
  • Electrified tick count scales with electro gauge strength applied.
  • Electrified is a harmful reaction against both player and enemy.
  • Electrified's damage is classified as transformative, but it works off of environment bases.

Burning Grass

Overworld grass generally takes 2 units of pyro to ignite. However, some abilities do not interact with grass. Burning grass has standard ICD - 3 hits/2.5 seconds.


Lit campfires essentially have a 1U aura of pyro that don't decay over time.
Consuming the campfire aura requires one of the following:
  • One 1U application of Hydro or Electro
  • Two 1U applications of Cryo, Anemo, or Geo
  • One 2U (or higher) application of Cryo, Anemo, or Geo
The aura on the campfire is 1U, regardless of the Pyro aura applied. For example: Bennett's tap E, which applies 2U of Pyro, still creates a campfire that behaves the exact same as one lit with 1U of pyro.


  • Elemental applications can be used to destroy or/and damage bushes. However not all elements are equal in this regard.
  • Bushes take one unit of pyro elemental application to light on fire.

Structures Aren't Considered Enemies

Structures do not count as "opponents" for the purposes of triggering abilities like Albedo's Elemental Skill.


  • Coordinates from in-game could be translated into the Official Teyvat Interactive Map and vice versa for easier navigation.
  • Character coordinates change whenever the game state is not frozen (unpaused single player).

Other world maps

The current world state & character position is saved between different world maps.

Revive Mechanics

  • The game will revives the player's party at 35% Max HP when all party members die.
  • The revival happens at the closest Teleport Waypoint, Domain, or Statue of The Seven relative to where the last member died.
  • Drowning or falling into the void only removes 10% of Max HP during revival.


Treasure Compass Range

  • Treasure Compass detection depends on the chest rendering. Chest rendering suffers from an ItDepends™ .
  • Chest rendering seems to be square, off-set from chest, 360m x 360m for some while 180m x 180m for others.

0 Gauge Pyro

  • You can light torches and melt Ice Flowers with 0 gauge pyro hits, such as Overload, Hu Tao's Skill cast, and Yoimiya's Skill cast.

No Raining in Mondstadt

  • If it's raining and you approach Mondstadt, the rain will stop, even though the rain will continue outside Mondstadt.

Electro Fog

Interactions with the Thunder Fog in The Thundering Wilds daily commission.
  • Sucrose's N1, N2, and N3 don't work on their own.
  • Sucrose's N1 and N2 work when there is something next to it that she can target, so it's assumed that N3 is the same way, but no one has been able to actually do it yet.
  • Every other Anemo ability works on its own.
  • The attacks from Anemo Slimes don't work, some examples of things that Sucrose can't target (and can't disperse the fog with) are the Portable Waypoint, Serenitea Pot, and Windblume Festival Commemorative Balloon.

Stuff Can Infuse Cryo

The Cryo element is able to be applied to many overworld objects, such as ores and animals. Additionally, it has been demonstrated that some overworld objects can hold cryo without said cryo being visible through elemental sight.

Electro Seelie Electro Application

  • Electro seelie when on a mount, can apply electro at any vertical range, but not when it has yet to reach its final destination. Vault Entry

Phase Gates

  • During Daily Commissions, Phase Gates will be invisible but can still be used.

Flying Anemo Slimes

  • Flying Anemo Slimes and Bloaty Floaty bubbles have hitboxes that can move characters.

Map Boundries

  • After reaching a certain height in locations of The Chasm, Paimon will say some lines. Usually these are triggered when you try climbing up to a light source.

Fishing Spots

  • It is possible to view the prompt (but not catch fish) from far above and below the fishing spot.
    • In addition to this, it is possible to catch fish from underwater.


Regardless of the height difference, no fall damage will be taken after jumping from a spoutrock unless you:
  • Glide
  • Roll off a cliff (counts as landing, you don't take damage for roll but the next landing won't be soft)
  • Use mid-air skills e. g. Xiao
  • Plunge (normal reduced fall damage for plunge, capped at 40% max HP)


  • Eagles can get stuck on terrain. Unlike other animals they do not have collision with players. They can be hit by melee attacks and at short range they attract auto-aim.

Highest Places in Teyvat

  • Some places in Teyvat are high. Such as the hidden library in Enkanomiya having the highest Y-coordinate, followed up by the Dragonspine Skyfrost.

Trees Pick Up Fruits

  • Unloading and reloading an area causes trees/plants to pick up their fruits (like apples, sunsettias, lavender melon and berries). Vault entry

Gadget Memento Companions

Companion stealth

  • When characters use abilities that make them vanish, companions (Mini Seelies, Endora, Shiki Kousho, etc…) will disappear as well.

Evidence Vault