Sayu
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📄️ Sayu
A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.
Basic Sayu Mechanics
Attack Attributes
- New frame data - Google Sheets - Kolibri#7675
- Gauges
- Windwheel roll: 1GU Anemo
- Energy Generation
- Fuufuu Whirlwind Kick generates 2 Anemo Particles. - Nass008#8577
- Windwheel Roll generates 1 Particle per proc with a 3s ICD for Particle generation. - Nass008#8577
- Sayu can do a hold E into an instant kick for 3 Particles - DeFault#1802
- Sayu's Particle generation timer on roll does not reset after E is finished. - DeFault#1802
- Blunt?
- Sayu's Roll doesn't Shatter - Mcpie#8672
- Tap E and Burst don't Shatter (Cast damage and Daruma damage). - 채z#0007
Skill Mechanics
- Sayu's roll is affected by movement speed buffs. - Hikaru#8338
- Sayu's roll snapshots 1 2 - chae#0720
- Sacrificial does not proc on hold E Windwheel hits, it can only proc on Fuufuu Whirlwind Kick - Steph#3614
- Sayu's Elemental Skill can be used at 0 stamina, and does not consume nor gain any stamina during the roll. - EdisonsMathsClub#6469
- Absorption Priority is: Pyro > Hydro > Electro > Cryo - 채z#0007
- If Sayu gets Frozen while rolling, she will still deal Windwheel damage - Mcpie#8672
- Sayu is capable of ice bridging if her roll is infused with Cryo. - Dunkingson#9351
- Sayu's Hold E follows standard ICD (3-hit/2.5s) - sigurd#3854
- Sayu has separate ICD on Anemo application for her Windwheel Roll and Whirlwind Kick. - DeFault#1802
- Sayu Hold E can be cancelled out of by...
- Dash Cancelling - RazorClaws#4343
- Jump Cancelling - RazorClaws#4343
- Swapping Characters - Mcpie#8672
- Sayu's E roll keeps on rolling if you want to answer or write a message. Finally a way to perform "autowalk". Works in coop as well. - Mcpie#8672
- Sayu's roll E kick performs autotarget during unroll. - Mcpie#8672
- Sayu's roll continues during cinematics. - Mcpie#8672
- Sayu's kick onto a crystal ore will make it require only 3 more hits rather than 4. - Mcpie#8672
Sayu Release Of Hold Skill Counts As Using Elemental Skill
By: _Maxi#1776
Added: 2022-09-05 (v. 3.0)
Last tested: 2022-09-05 (v. 3.0)
Discussion
Finding:
Ending a continuous Hold Skill (Sayu or Yelan hE as examples) by tapping E is considered "Using an Elemental Skill" for the sake of 4-Piece Crimson Witch Pyro damage bonus. Letting the Skill end naturally does not.
Evidence:
Significance:
Continuous Hold Skills have higher potential synergy with effects which stack based on "using an Elemental Skill" as they can stack it twice.
Burst Mechanics
- Sayu can absorb pre-fed Particles during her Elemental Burst animation - Nass008#8577
- Works for both Tap and Hold E
- The summoned Daruma can be pushed around by characters or enemies, also moving its healing/attack range. - pox#1832 and Mcpie#8672
- Sayu's Elemental Burst snapshots. - Nass008#8577
- Sayu's Elemental Burst can reach Venti's ult & hit consistently. - 채z#0007
- The Daruma works the same way as Guoba - Mcpie#8672
- Doesn't light up in Elemental sight, is movable, cannot get infused, etc.
- Sayu's Burst has separate ICD on her Burst's initial hit and Daruma damage ticks - DeFault#1802
- The summoned Daruma deals 7 ticks of Anemo Damage in a small AoE - Zakharov#5645
- The Daruma Damage ticks follow standard ICD
- This means Sayu can Swirl 5 times during her Burst (1 from cast + 4 from Daruma)\
Sayu Partywide Initial Q Tick
By: naivety | pkach#6934
Added: 2022-09-05 (v. 3.0)
Last tested: 2022-09-05 (v. 3.0)
Discussion
Finding:
Sayu's initial Q tick heals all party members.
Evidence:
YouTube
Note Q doesn't have anything to Swirl in the video, meaning this isn't A1 activating (which is known to be party-wide).
Also note the other Q ticks aren't party-wide, only the initial one is.
Significance:
Better understanding of Sayu's healing.
Passive Mechanics
Passive: Yoohoo Art: Silencer's Secret
- Passive works even if Sayu is off-field - Mcpie#8672
- If entities are connected (like crystalflies), then picking them up will always scare the others - Mcpie#8672
- If entities do not care about the state of other beings, then picking it up next to another one won't startle them - Mcpie#8672
- Sayu's passive does not affect coop members - works only for your own party - Mcpie#8672
Constellation Mechanics
Sayu C2 infused kick
By: drunkamphy#7487
Added: 2021-09-25 (v. 2.1)
Last tested: 2021-09-25 (v. 2.1)
Discussion
Finding:
The stated DMG increase of Fuufuu Whirlwind Kick from Sayu's C2 increases both Anemo Kick Hold DMG and Absorbed Element Kick DMG, by 3.3% every .5s tick
Evidence:
Using a Sayu with 80/80 R1 Sac GS, no artifacts (713 ATK, 72 em), talent level 1 Skill
In the first video, Sayu rolls at 24s, kicks at 26s, and the resulting ~2s roll deals 752 Anemo and 263 Pyro.
In the second video, Sayu rolls at 8s, kicks at 18s, and the resulting ~max length roll deals 1137 Anemo and 398 Pyro.
Rough napkin maths:
base Anemo hold kick DMG: 716
base absorbed Element kick DMG: 251
2 roll ticks Anemo hold kick DMG: 716 _ (1 + 2 _ 0.033) = 763
2 roll ticks abs elem kick DMG: 251 _ (1 + 2 _ 0.033) = 267
20 roll ticks Anemo hold kick DMG: 716 _ (1 + 20 _ 0.033) = 1188
20 roll ticks abs elem kick DMG: 251 _ (1 + 20 _ 0.033) = 416
Significance:
Wording clarification.