Razor
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
Resources
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | Physical DMG Bonus |
---|---|---|---|---|---|---|---|
A0 | 1 | 1003 | 20 | 63 | 5.0% | 50.0% | 0.0% |
A6 | 90 | 11962 | 234 | 751 | 5.0% | 50.0% | 30.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst

Normal Attack
Performs up to 4 consecutive strikes.
String | Talent 9% | Frames | MV/s | Poise Damage (no Q/with Q) | Impulse Type |
---|---|---|---|---|---|
1-Hit | 161.32% | 54 | 179.24%/s | 112.93 / 88.23 | 3 |
2-Hit | 138.97% | 43 | 193.91%/s | 97.29 / 76.12 | 3 |
3-Hit | 173.75% | 57 | 182.89%/s | 121.67 / 95.15 | 3 |
4-Hit | 228.81% | 129 | 106.42%/s | 160.19 / 124.26 | 6 |
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Spinning DMG | 114.9% | ? | ? | 60 | 3 |
Final Attack DMG | 207.77% | ? | ? | 120 | 6 |
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Damage Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 150.74% | 35 | 2 |
Low Plunge DMG | 301.41% | 150 | 4 |
High Plunge DMG | 376.48% | 200 | 7 |
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
- 3-hit cancel is the best DPS outside of Lighting Fang.
- 4-hit cancel has the best DPS under the effect of Lightning Fang, but the fourth hit has significant knockback so 3-hit may be optimal in certain situations.

Hunts his prey using the techniques taught to him by his master and his lupical.
Press
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
In the moment when lightning strikes, you can sometimes glimpse the look of a predator sizing up his prey deep within Razor's eyes.
Attribute | Skill (Tap) | Skill (Hold) |
---|---|---|
Skill DMG (T9%) | 338.64% | 501.84% |
Particles | 3 (-) | 4 (-) |
GU | 2U | 2U |
ICD | None | None |
Snapshot | Dynamic | Dynamic |
Damage Element | Electro | Electro |
Damage Type | Skill | Skill |
CD | 6s | 10s |
Poise Damage | 140 | 300 |
Impulse Type | 3 | Normal: 3 During Q: 5 |
Notes
- When hitting an enemy generates one Electro Sigil, you can have three Sigils at once and each Sigil increases Razor's ER by 20%.
- The duration of the sigils is 18s and is refreshed every time you press Claw and Thunder.
- Claw and Thunder's animation is different and slightly slower during Lightning Fang.
- During Claw and Thunder (Hold), any active Sigils will be absorbed by Razor granting him 5 Energy for each sigil.
- This Energy is not affected by ER.
- Claw and Thunder (Hold) causes a small self-knockback when used.
- The Electro Sigils are not immediately consumed when dashing after Hold E.
- With the tap version Razor can generate Particles by hitting animals, both in overworld and teapot.

Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
- Strikes alongside Razor's normal attacks, dealing Electro DMG.
- Raises Razor's ATK SPD and Electro RES.
- Causes Razor to be immune to DMG inflicted by the Electro-Charged status.
- Disables Razor's Charged Attacks.
- Increases Razor's resistance to interruption.
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
The wolf has awoken. The hunt is on.
Attribute | Burst | Echo |
---|---|---|
Skill DMG (T9%) | 272% | 40.8% |
Attack Speed (T9%) | 39% | - |
Electro RES Bonus | 80% | |
CD Frame | 2 | - |
GU | 2U | 1U |
ICD | - | 3 hits/2.5s |
Snapshot | Dynamic | Dynamic |
Damage Element | Electro | Electro |
Damage Type | Burst | Burst |
Energy Cost | 80 | - |
Duration | 15s | 15s |
CD | 20s | - |
Poise Damage | 51.75 | - |
Impulse Type | 3 | - |
Notes
- Any active Sigils will be absorbed by Razor granting him 5 Energy for each Sigil.
- Razor’s hold E does not cause a minor self-knockback unlike outside of Lightning Fang.
- While the effects of Elemental Burst: Lightning Fang are active, the Elemental Particle generation of Elemental Skill: Claw and Thunder is disabled.
- The duration of Lightning Fang can be extended by hitlag
- Superconduct triggered by enemy Cryo attacks while Razor's Lightning Fang is active will affect nearby enemies as well as Razor.
- Bennett’s Fantastic Voyage self Pyro application can react with Razor’s self Electro application to proc Overload on yourself.
- This effect does not harm you, but it deals two ticks of damage and knocks small mobs back.
Frames
- NA
- Skill
- Burst
- Other
Name | Hitmark | Hitlag | Next NA |
---|---|---|---|
N1 | 25 | 0.1 | 54 |
N2 | 16 | 0.1 | 43 |
N3 | 13 | 0.1 | 57 |
N4 | 38 | 0.15 | 129 |
Name | Hitmark | Hitlag | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|---|
Press (Default) | 32 | 0.1 | 80 | 79 | 41 | 41 | 84 | 30 |
Press (in Q) | 33 | 0.1 | 85 | N/A | 42 | 42 | 86 | 31 |
Hold (Default) | 55 | 0 | 102 | 103 | 52 | 52 | 91 | 51 |
Hold (in Q) | 55 | 0 | 97 | N/A | 53 | 52 | 88 | 52 |
Name | Hitmark | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|---|
Cast | 32 | 73 | 74 | 58 | 57 | 63 | 32 | 8 |
Name | Default |
---|---|
Dash | 21 |
Jump | 31 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4

Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Decreases Claw and Thunder's CD by 18%.
Using Lightning Fang resets the CD of Claw and Thunder.

When Razor's Energy is below 50%, increases Energy Recharge by 30%.
Notes
- When ping is above 54ms, it does not work for some time after using the Elemental Burst.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6

Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.

Increases CRIT Rate against opponents with less than 30% HP by 10%.

Increases the Level of Lightning Fang by 3.
Maximum upgrade level is 15.

When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.
Notes
- This effect persists for its full duration even when this character leaves party. Click here for the finding.

Increases the Level of Claw and Thunder by 3.
Maximum upgrade level is 15.

Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG.
When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
Poise Damage | Impulse Type |
---|---|
69 | 2 |
Notes
- C6 damage instance has no ability type scaling tags and applies 1U Electro.
Full Talent Values
- Normal Attack: Steel Fang
- Claw and Thunder
- Lightning Fang
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 95.9% | 102% | 109% | 118% | 124% | 132% | 142% | 152% | 161% | 171% | 181% |
2-Hit DMG | 82.6% | 88.3% | 93.9% | 101% | 107% | 114% | 122% | 131% | 139% | 147% | 156% |
3-Hit DMG | 103% | 110% | 117% | 127% | 134% | 142% | 153% | 163% | 174% | 184% | 195% |
4-Hit DMG | 136% | 145% | 155% | 167% | 176% | 187% | 201% | 215% | 229% | 243% | 257% |
Charged Attack Cyclic DMG | 62.5% | 67.6% | 72.7% | 80.0% | 85.1% | 90.9% | 98.9% | 107% | 115% | 124% | 132% |
Charged Attack Final DMG | 113% | 122% | 132% | 145% | 154% | 164% | 179% | 193% | 208% | 224% | 239% |
Plunge DMG | 82.0% | 88.7% | 95.4% | 104.9% | 111.6% | 119.3% | 129.7% | 140.2% | 150.7% | 162.2% | 173.6% |
Low/High Plunge DMG | 164% | 177% | 191% | 210% | 223% | 238% | 259% | 280% | 301% | 324% | 347% |
Max Duration: 5.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press Skill DMG | 199% | 214% | 229% | 249% | 264% | 279% | 299% | 319% | 339% | 359% | 378% | 398% | 423% |
Hold Skill DMG | 295% | 317% | 339% | 369% | 391% | 413% | 443% | 472% | 502% | 531% | 561% | 590% | 627% |
Energy Regenerated: 5.0 per Electro Sigil Absorbed
Electro Sigil duration: 18.0s
Press CD: 6.0s
Hold CD: 10.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burst DMG | 160% | 172% | 184% | 200% | 212% | 224% | 240% | 256% | 272% | 288% | 304% | 320% | 340% |
Soul Companion DMG | 24.0% | 25.8% | 27.6% | 30.0% | 31.8% | 33.6% | 36.0% | 38.4% | 40.8% | 43.2% | 45.6% | 48.0% | 51.0% |
Normal ATK SPD Bonus | 26% | 28% | 30% | 32% | 34% | 36% | 37% | 38% | 39% | 40% |
Duration: 15.0s
CD: 20.0s
Energy Cost: 80
Evidence Vault
📄️ Razor
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