Lisa
The languid but knowledgeable Librarian of the Knights of Favonius, deemed by Sumeru Academia to be their most distinguished graduate in the past two centuries.

Resources

Lisa

Base Stats

Lvl
Base HP
Base ATK
Base DEF
EM
60
6305
153
378
48
60+
6731
163
403
48
70
7393
179
443
48
70+
7818
189
468
72
80
8481
205
508
72
80+
8907
215
534
96
90
9570
232
573
96

Attacks

Lightning Touch
Violet Arc
Lightning Rose
Normal Attack Perform up to 4 lightning attacks dealing Electro DMG.
String
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type
1-Hit
67.32%
25
161.57%/s
1A
6.75
1
2-Hit
61.06%
46
167.45%/s
1A
6
1
3-Hit
72.76%
70
172.41%/s
1A
7.35
1
4-Hit
93.43%
114
155.04%/s
1A
8.7
1
With Recovery
294.57%
143
123.6%/s
1A
-
-
  • Lisa's 3rd Normal Attack recovery has 2 different animations. She will either teleport backwards or forward depending on the position of her target.
  • 3 hits / 2.5s ICD, shared with tap elemental skill.
Charged Attack Consume 50 Stamina to deal AoE Electro DMG after a short casting time.
String
Talent 9%
Frames
MV/s
GU
ICD
Poise Damage
Impulse Type
Charged Attack
301.1%
95
190.17%/s
1A
0.5s
15
3
Plunge Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Type
Talent 9%
Poise Damage
Impulse Type
Plunge DMG
104.41%
5
2
Low Plunge DMG
208.77%
50
3
High Plunge DMG
260.76%
100
4
Channels the power of lightning to sweep bothersome matters away.
Press Releases a homing Lightning Orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.
Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
Attribute
Tap
Hold (0 / 1 / 2 / 3 stacks)
Skill DMG (T9%)
136%
544% / 625.6% / 720.8% / 828.24%
Frames
21
116
MV/s (T9%)
388.57%/s
281.38%/s / 323.59%/s / 372.83%/s / 428.4%/s
GU
1A
2B
ICD
3 hits / 2.5s (Shared with NA)
None
Particles
-
5 (-)
Damage Element
Electro
Electro
Damage Type
Skill
Skill
CD
1s
16s
Poise Damage
18
150 / 195 / 240 / 300
Impulse Type
2
2 / 2 / 2 / 2
Notes
  • The Lightning Orb bounces to nearby targets with the small AoE spreading Conductive stacks each bounce
    • This means in tight enough groups, it can apply all 3 stacks in a single Press E.
    • Conductive stacks last 15s with independent timers. Beyond 3 Conductive stacks, additional applications will refresh the stack(s) with the least remaining duration.
    • As Conductive stacks are an enemy attribute, multiple players using Lisa in co-op share Conductive stacks consumption and stacking.
  • The hitbox of Lisa's Hold E is a cylinder with the following dimensions/attributes:
    • Its Radius is indicated by its VFX and mobs' centers have to be inside said radius in order to take damage.
    • Its Height/Depth is either unlimited or absurdly large. This is difficult to properly quantize.
    • Its hitbox can clip through the terrain, allowing it to connect with enemies that are out of Lisa's direct Line of Sight.
  • Lisa can Utilize Pyro/Cryo with her Press E variant of Violet Arc to Stack Conductive Stacks
    • When an opponent affected by Pyro or Cryo is struck, the mob directly hit will immediately gain 2 Conductive Stacks, and others in the resulting Overload or Superconduct radius will gain 1 Conductive Stack
    • If Violet Arc connects and causes Overload or Superconduct while in a Pyro or Cryo-environment (the most common ones being Burning Grass and Frozen Water), the direct hit mob will obtain 3 Conductive stacks and will radiate 2 stacks to nearby opponents.
    • If 2 opponents are nearby and only one is afflicted with a status, if the afflicted mob is hit, both enemies will gain 3 stacks of Conductive
Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG. The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the duration.
Attribute
Burst
Summon DMG
10%
Discharge DMG (T9%)
62.15% * 29
Tick Rate
0.5s
Cast Frames
57
Energy Frame
64
CD Frame
55
MV/s
102.4%/s
GU
1A
ICD
3 hits / 2.5s
Damage Element
Electro
Damage Type
Burst
Energy Cost
80
Duration
15s
CD
20s
Poise Damage
10
Impulse Type
Summon: 4 Discharge: 2
Notes
  • Lightning Rose has an unlisted instance of damage on initial summon
    • Summon damage is 10% at all talent levels.
    • Summon damage does not apply an Electro Aura.
    • Summon damage does not apply the DEF shred from Static Electricity Field (A4).
  • Enemy targeting seems fully randomized between all opponents in-range.
  • Discharges from Lightning Rose have a small AoE on impact. In tight enemy groups, a lightning bolt can deal damage to multiple enemies at once.
  • The hitbox of Lisa's Lightning Rose is a cylinder with the following dimensions/attributes:
    • Its Radius is indicated by its VFX and mobs' centers have to be inside said radius in order to take damage. Misleadingly, the actual area is not the flowered decal, but the soft tinted circle of purple.
    • Its Height/Depth is either unlimited or absurdly large. This is difficult to properly quantize.
    • Its hitbox can clip through terrain (allowing it to connect with enemies that are out of Lisa's direct Line of Sight); see Azhdaha.
  • Surrounding opponents are only launched if made airborne while their poise is broken. Poise-broken grounded enemies are frequently staggered instead.
  • The initial Summon DMG dealt by Lightning Rose is dealt once within a specific area.
    • This area is a flat circular plane which shares the radius of Lightning Rose (7m).
    • The Summon DMG cannot deal damage to enemies whose hurtboxes are below or above near the suspended plane of which Lightning Rose was casted on.

Ascension Passives

Passive
Ascension 1
Ascension 4

General Pharmaceutics

When Lisa crafts a potion, she has a 20% chance to refund a portion of the crafting materials used.

Induced Aftershock

Hits by Charged Attacks apply Violet Arc's Conductive status to opponents.

Static Electricity Field

Opponents hit by Lightning Rose have their DEF decreased by 15% for 10s.

Constellations

C1
C2
C3
C4
C5
C6

Infinite Circuit

Lisa regenerates 2 Energy for every opponent hit while holding Violet Arc. A maximum of 10 Energy can be regenerated in this manner at any one time.
  • This only applies to the Hold E variant.
  • This summons a single special particle that only provides energy if Lisa is on field.

Electromagnetic Field

Holding Violet Arc has the following effects:
  • Increases DEF by 25%.
  • Increases Lisa's resistance to interruption.

Resonant Thunder

Increases the Level of Lightning Rose by 3. Maximum upgrade level is 15.

Plasma Eruption

Increases the number of lightning bolts released by Lightning Rose by 1-3.
  • The description is misleading. Plasma Eruption changes the number of lightning bolts to 1-3, not 2-4 as implied by the wording.
    • For more details, see the full entry in Lisa's Evidence Vault.
  • In tight enemy groups, Plasma Eruption can quadratically increase the damage of Lightning Rose due to the AoE of each lightning bolt released.

Electrocute

Increases the Level of Violet Arc by 3. Maximum upgrade level is 15.

Pulsating Witch

When Lisa takes the field, she applies 3 stacks of Violet Arc's Conductive status onto nearby opponents. This effect can only occur once every 5s.
  • The pulse visual effect and cooldown are not initiated when not in combat, but will still apply Conductive stacks nearby.

Full Talent Values

Lightning Touch
Violet Arc
Lightning Rose

Normal Attacks

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
1-Hit DMG
39.60%
42.57%
45.54%
49.50%
52.47%
55.44%
59.40%
63.36%
67.32%
71.28%
75.40%
2-Hit DMG
35.92%
38.61%
41.31%
44.90%
47.59%
50.29%
53.88%
57.47%
61.06%
64.66%
68.39%
3-Hit DMG
42.80%
46.01%
49.22%
53.50%
56.71%
59.92%
64.20%
68.48%
72.76%
77.04%
81.49%
4-Hit DMG
54.96%
59.08%
63.20%
68.70%
72.82%
76.94%
82.44%
87.94%
93.43%
98.93%
104.64%

Charged Attack

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Charged Attack DMG
177.12%
190.40%
203.69%
221.40%
234.68%
247.97%
265.68%
283.39%
301.10%
318.82%
337.24%
Stamina Cost: 50

Plunge

Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Press DMG
80%
86%
92%
100%
106%
112%
120%
128%
136%
144%
152%
160%
170%
Non-Conductive Hold DMG
320%
344%
368%
400%
424%
448%
480%
512%
544%
576%
608%
640%
680%
Stack 1 Conductive Hold DMG
368.0%
395.6%
423.2%
460.0%
487.6%
515.2%
552.0%
588.8%
625.6%
662.4%
699.2%
736.0%
782.0%
Stack 2 Conductive Hold DMG
424.0%
455.8%
487.6%
530.0%
561.8%
593.6%
636.0%
678.4%
720.8%
763.2%
805.6%
848.0%
901.0%
Stack 3 Conductive Hold DMG
487.20%
523.74%
560.28%
609.00%
645.54%
682.08%
730.80%
779.52%
828.24%
876.96%
925.68%
974.40%
1035.30%
Press Cooldown: 1s Holding Cooldown: 16s
Text
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Discharge DMG
36.56%
39.30%
42.04%
45.70%
48.44%
51.18%
54.84%
58.50%
62.15%
65.81%
69.46%
73.12%
77.69%
Duration: 15s Cooldown: 20s Energy Cost: 80

Evidence Vault

Last modified 11d ago