Dori
An elusive merchant who has a fondness for glittering Mora.
Base Stats
Asc. | Lv. | Base HP | Base ATK | Base DEF | CRIT Rate | CRIT DMG | HP% |
---|---|---|---|---|---|---|---|
A0 | 1 | 1039 | 19 | 61 | 5.0% | 50.0% | 0.0% |
A6 | 90 | 12397 | 223 | 723 | 5.0% | 50.0% | 24.0% |
Click to expand... |
Attacks
- Normal Attacks
- Skill
- Burst
Normal Attack
Performs up to 3 consecutive strikes.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
1-Hit | 165.74% | 54 | 184.16%/s | 95.22 | 3 |
2-Hit | 75.46 + 79.22% | 46 | 201.76%/s | 46.5175 ×2 | 3 ×2 |
3-Hit | 235.89% | 117 | 120.97%/s | 127.42 | 5 |
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Spinning DMG | 114.91% | ? | ? | 60 | 2 |
Final DMG | 207.77% | ? | ? | 120 | 5 |
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Damage Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge DMG | 137.03% | 35 | 2 |
Low Plunge DMG | 274.01% | 150 | 4 |
High Plunge DMG | 342.25% | 200 | 7 |
Notes
- MV/s are calculated using the shortest possible frames without any animation cancels, for different cancels see below.
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
It is said that Dori can fix any problem for you... for the right price.
Attribute | Skill | After-Sales Service Round |
---|---|---|
DMG (T9%) | 250.38% | 53.65 |
Particles | 2 (-) | - |
GU | 1U | 1U |
ICD | Standard | Standard |
Snapshot | ||
Damage Element | Electro | Electro |
Damage Type | Skill | Skill |
CD | 9s | - |
Poise Damage | 30 | 10 |
Impulse Type | 3 | 3 |
Notes
- Dori's E Troubleshooter Shot and the After-Sales Service Rounds (including the additional round from C1) share ICD.
- Contrary to her Skill talent description, Dori's E Troubleshooter Shot does not have to hit an enemy to trigger the After-Sales Service Rounds.
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Jinni
Connects to a nearby character. The connected character will:
- Continuously restore HP based on Dori's Max HP.
- Continuously regenerate Energy.
- Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
Attribute | Burst |
---|---|
Connector DMG (T9%) | 27% |
Healing (T9%) | 11.34% Max HP + 1305 |
Connector GU | 1U |
Self GU | 1U |
ICD | 3s |
Snapshot | |
Damage Element | Electro |
Damage Type | Burst |
Energy Cost | 80 |
Duration | 12s |
Cooldown | 20s |
Poise Damage | 8 |
Impulse Type | 0 |
Notes
- Dori's Burst tether connects to and applies to all nearby players in multiplayer
Frames
- NA
- Skill
- Burst
- Other
Name | Hitmark | Hitlag | Next NA |
---|---|---|---|
N1 | 27 | 0.1 | 54 |
N2 | 19, 33 | 0, 0 | 46 |
N3 | 60 | 0.08 | 117 |
Name | Hitmark | N1 | Burst | Dash | Jump | Swap | CD |
---|---|---|---|---|---|---|---|
Cast | 26, 72, 82 | 44 | 44 | 43 | 44 | 43 | 16 |
Notes
- Hitmark 1: Troubleshooter Shot
- Hitmarks 2 & 3: After-Sales Service Round
Name | N1 | Skill | Dash | Jump | Swap | CD | Energy |
---|---|---|---|---|---|---|---|
Cast | 57 | 57 | 58 | 57 | 56 | 1 | 4 |
Notes
- Jinni start: 11f
- Jinni duration: 12.5s
- Tick 1 hitmark: 28f
- DoT interval: 0.4s
- Healing/Energy interval: 2s
Name | Default |
---|---|
Dash | 21 |
Jump | 29 |
For details on a specific character, see the respective Evidence Vault.
Ascension Passives
- Passive
- Ascension 1
- Ascension 4
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.
After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Notes
- Dori's A4 directly scales with Energy Recharge, and does not require increments of 100% to increase the amount of Energy restored.
Constellations
- C1
- C2
- C3
- C4
- C5
- C6
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
Notes
- C2 and Burst ICD are separate
- C2 is not Burst damage
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
- When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
- When their Energy is less than 50%, they gain 30% Energy Recharge.
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
- Electro Infusion.
- When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
Full Talent Values
- Normal Attack: Marvelous Sword-Dance (Modified)
- Spirit-Warding Lamp: Troubleshooter Cannon
- Alcazarzaray's Exactitude
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 90.2% | 97.6% | 104.9% | 115.4% | 122.7% | 131.1% | 142.7% | 154.2% | 165.7% | 178.3% | 190.9% |
2-Hit DMG | 41.1% | 44.4% | 47.8% | 52.5% | 55.9% | 59.7% | 65.0% | 70.2% | 75.5% | 81.2% | 86.9% |
3-Hit DMG | 128.4% | 138.8% | 149.3% | 164.2% | 174.7% | 186.6% | 203.0% | 219.5% | 235.9% | 253.8% | 271.7% |
Charged Attack Spinning DMG | 62.5% | 67.6% | 72.7% | 80.0% | 85.1% | 90.9% | 98.9% | 106.9% | 114.9% | 123.6% | 133.6% |
Charged Attack Final DMG | 113% | 122% | 132% | 145% | 154% | 164% | 179% | 193% | 208% | 224% | 242% |
Plunge DMG | 74.6% | 80.7% | 86.7% | 95.4% | 101.5% | 108.4% | 118.0% | 127.5% | 137.0% | 147.4% | 157.8% |
Low/High Plunge DMG | 149% | 161% | 173% | 191% | 203% | 217% | 236% | 255% | 274% | 295% | 316% |
Max Duration: 5.0s
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Troubleshooter Shot DMG | 147.3% | 158.3% | 169.4% | 184.1% | 195.1% | 206.2% | 220.9% | 235.6% | 250.4% | 265.1% | 279.8% | 294.6% | 313.0% |
After-Sales Service Round DMG | 31.6% | 33.9% | 36.3% | 39.4% | 41.8% | 44.2% | 47.3% | 50.5% | 53.7% | 56.8% | 60.0% | 63.1% | 67.1% |
Name | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Connector DMG | 16% | 17% | 18% | 20% | 21% | 22% | 24% | 25% | 27% | 29% | 30% | 32% | 34% |
Continuous Healing | 6.7% | 7.2% | 7.7% | 8.3% | 8.8% | 9.3% | 10.0% | 10.7% | 11.3% | 12.0% | 12.7% | 13.3% | 14.2% |
Energy Regeneration | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 |
CD: 20.0s
Energy Cost: 80
Evidence Vault
📄️ Dori
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