📄️ AoE Scaling
The AoE Scaling of an attack describes how the damage done by the ability scales in relation to the number of enemies. Currently the most common types of AoE Scaling are linear, quadratic, and Non-AoE Scaling.
📄️ Client and Server
Many things are ping-dependent in this game, from testing we can deduce that certain things are updated client-side while others are updated server-side. The complete list of high ping interactions is documented below. See the Vault Entries for more details.
📄️ Fall Damage
Fall damage occurs when an enemy hits the ground or a wall with a certain velocity and inflicts a percentage of their maximum health as damage. This damage is inflicted as Physical damage but is not boosted by Superconduct or Phys DMG% bonuses \[1\].
📄️ On-Field and Off-Field
On-Hit and On-Field
📄️ Zero Damage Attacks
Zero damage attacks are attacks and abilities that deal zero damage to enemies or targets. Examples include attacks on immune enemies, attacks on shields that nullify all damage (e.g. Abyss Mage shield, Lector shield, Mitachurl shield), alternate sprints, certain parts of Elemental Skills and Bursts (e.g. Hu Tao Skill, Xingqiu Burst), and Elemental Skill orbitals (e.g. Xingqiu Skill and Burst, Barbara Skill).