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Healing

General Formula

Healing=BaseHealing×(1+OutgoingHealingBonus+IncomingHealingBonus)\text{Healing} = \text{BaseHealing} \times (1+\text{OutgoingHealingBonus}+\text{IncomingHealingBonus})

See the sections below for the breakdown of each individual part of the formula.

info

While OutgoingHealingBonus and IncomingHealingBonus are additive, the former is a stat of the healing source while the latter is a stat of the character being healed.

Base Healing

BaseHealing={(Talent %×ATK)+FlatTalentif, Healing scales with ATK(Talent %×DEF)+FlatTalentif, Healing scales with DEF(Talent %×Max HP)+FlatTalentif, Healing scales with Max HP\text{BaseHealing} = \begin{cases} (\text{Talent \%} \times \text{ATK})+\text{FlatTalent} & \text{if, Healing scales with ATK} \\ (\text{Talent \%} \times \text{DEF})+\text{FlatTalent} & \text{if, Healing scales with DEF} \\ (\text{Talent \%} \times \text{Max HP})+\text{FlatTalent} & \text{if, Healing scales with Max HP} \end{cases} ATK=(AttackCharacter+AttackWeapon)×(1+AttackBonus)+FlatAttack\text{ATK} = (\text{AttackCharacter} + \text{AttackWeapon}) \times (1 + \text{AttackBonus}) + \text{FlatAttack} DEF=DefenseCharacter×(1+DefenseBonus)+FlatDefense\text{DEF} = \text{DefenseCharacter} \times (1 + \text{DefenseBonus}) + \text{FlatDefense} Max HP=HealthCharacter×(1+HealthBonus)+FlatHealth\text{Max HP} = \text{HealthCharacter} \times (1 + \text{HealthBonus}) + \text{FlatHealth}
Formula VariableExplanation
Talent %The percentage-based part of the Talent.
FlatTalentThe non-percentage-based part of the Talent.
AttackCharacterCharacter's Base ATK.
AttackWeaponWeapon's Base ATK.
AttackBonusSum of all percentage-based ATK Bonuses from weapons, artifacts, and other sources.
FlatAttackSum of all non-percentage-based ATK Bonuses from artifacts and other sources.
DefenseCharacterCharacter's base defense.
DefenseBonusSum of all percentage-based defense bonuses from weapons, artifacts, and other sources.
FlatDefenseSum of all non-percentage-based defense bonuses from artifacts and other sources.
HealthCharacterCharacter's base health (Max HP, not current HP).
HealthBonusSum of all percentage-based health bonuses from weapons, artifacts, and other sources.
FlatHealthSum of all non-percentage-based health bonuses from artifacts and other sources.

Outgoing Healing Bonus

OutgoingHealingBonus is a percentage stat that belongs to the source of healing, it is also known as "Healing Bonus" and "Healing Effectiveness" in-game.

Sources

Characters:

Weapons:

Artifacts:

Food:

  • Golden Crab — 6~10%
  • Butter Crab — 6~10%
  • Unagi Chazuke — 15~20%
  • Biryani — 6~10%

Incoming Healing Bonus

IncomingHealingBonus is a percentage stat that belongs to the character being healed.

Sources

Characters:

Artifacts:

Evidence Vault

📄️ Healing

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