See the sections below for the breakdown of each individual part of the formula.
While OutgoingHealingBonus and IncomingHealingBonus are additive, the former is a stat of the healing source while the latter is a stat of the character being healed.
|Talent %||The percentage-based part of the Talent.|
|FlatTalent||The non-percentage-based part of the Talent.|
|AttackCharacter||Character's Base ATK.|
|AttackWeapon||Weapon's Base ATK.|
|AttackBonus||Sum of all percentage-based ATK Bonuses from weapons, artifacts, and other sources.|
|FlatAttack||Sum of all non-percentage-based ATK Bonuses from artifacts and other sources.|
|DefenseCharacter||Character's base defense.|
|DefenseBonus||Sum of all percentage-based defense bonuses from weapons, artifacts, and other sources.|
|FlatDefense||Sum of all non-percentage-based defense bonuses from artifacts and other sources.|
|HealthCharacter||Character's base health (Max HP, not current HP).|
|HealthBonus||Sum of all percentage-based health bonuses from weapons, artifacts, and other sources.|
|FlatHealth||Sum of all non-percentage-based health bonuses from artifacts and other sources.|
Outgoing Healing Bonus
OutgoingHealingBonus is a percentage stat that belongs to the source of healing, it is also known as "Healing Bonus" and "Healing Effectiveness" in-game.
- Jean's Ascension Stat
- Sangonomiya Kokomi's Flawless Strategy (Passive)
- Sangonomiya Kokomi's Song of Pearls (A4)
- Kuki Shinobu's Breaking Free (A1)
- Qiqi's Ascension Stat
- Everlasting Moonglow (Passive)
- Golden Crab — 6~10%
- Butter Crab — 6~10%
- Unagi Chazuke — 15~20%
- Biryani — 6~10%
Incoming Healing Bonus
IncomingHealingBonus is a percentage stat that belongs to the character being healed.