# Healing

## General Formula​

$\text{Healing} = \text{BaseHealing} \times (1+\text{OutgoingHealingBonus}+\text{IncomingHealingBonus})$

See the sections below for the breakdown of each individual part of the formula.

info

While OutgoingHealingBonus and IncomingHealingBonus are additive, the former is a stat of the healing source while the latter is a stat of the character being healed.

## Base Healing​

$\text{BaseHealing} = \begin{cases} (\text{Talent \%} \times \text{ATK})+\text{FlatTalent} & \text{if, Healing scales with ATK} \\ (\text{Talent \%} \times \text{DEF})+\text{FlatTalent} & \text{if, Healing scales with DEF} \\ (\text{Talent \%} \times \text{Max HP})+\text{FlatTalent} & \text{if, Healing scales with Max HP} \end{cases}$
$\text{ATK} = (\text{AttackCharacter} + \text{AttackWeapon}) \times (1 + \text{AttackBonus}) + \text{FlatAttack}$
$\text{DEF} = \text{DefenseCharacter} \times (1 + \text{DefenseBonus}) + \text{FlatDefense}$
$\text{Max HP} = \text{HealthCharacter} \times (1 + \text{HealthBonus}) + \text{FlatHealth}$
Formula VariableExplanation
Talent %The percentage-based part of the Talent.
FlatTalentThe non-percentage-based part of the Talent.
AttackCharacterCharacter's Base ATK.
AttackWeaponWeapon's Base ATK.
AttackBonusSum of all percentage-based ATK Bonuses from weapons, artifacts, and other sources.
FlatAttackSum of all non-percentage-based ATK Bonuses from artifacts and other sources.
DefenseCharacterCharacter's base defense.
DefenseBonusSum of all percentage-based defense bonuses from weapons, artifacts, and other sources.
FlatDefenseSum of all non-percentage-based defense bonuses from artifacts and other sources.
HealthCharacterCharacter's base health (Max HP, not current HP).
HealthBonusSum of all percentage-based health bonuses from weapons, artifacts, and other sources.
FlatHealthSum of all non-percentage-based health bonuses from artifacts and other sources.

## Outgoing Healing Bonus​

OutgoingHealingBonus is a percentage stat that belongs to the source of healing, it is also known as "Healing Bonus" and "Healing Effectiveness" in-game.

Sources

Characters:

Weapons:

Artifacts:

Food:

• Golden Crab — 6~10%
• Butter Crab — 6~10%
• Unagi Chazuke — 15~20%
• Biryani — 6~10%

## Incoming Healing Bonus​

IncomingHealingBonus is a percentage stat that belongs to the character being healed.

Sources

Characters:

Artifacts:

Main Page: