By: Neptunya#8291, phaZ#6461, and Bobrokrot#0111
Anemo MC's skill is missing talent values for the additional elemental damage that happens when elemental absorption occurs.
The additional elemental damage dealt is 0.25x that of the anemo damage dealt.
See the video. In the two clips I didn't change anything other than leveling up the character. I also tried putting more attack on her instead when she was level 71 with no effect.
Note that level 71 is sufficient to pick up the enemies on Spiral Abyss floor 11-1, which are level 88, so the level difference requirement might be ~25 or so, since going from 71 to 75 is enough to pick up the level 98 enemies on Floor 12-1.
Significance: Anemo MC needs to be of a sufficiently high level relative to the enemy in order to be at all useful in combat at high enough levels.
The Additional Elemental DMG has less AoE than the Tornado DMG.
Evidence:Youtube - In the video there were all 9 instances of Tornado DMG but only 1 instance of Additional Elemental DMG because the Ruin Guard wasn't right next to the pillar and the Tornado was stuck on the pillar.
The Additional Elemental DMG basically only happens when the Tornado goes right through an enemy.
Anemo Traveler can trigger Mistsplitter NA Stack with Slitting Wind.
Evidence:Youtube: Mistsplitter Reforged is seen with zero stacks (no glow) at the beginning, with full burst. After anemo windblade hits, a glow is seen, showing that a stack of Mistsplitter has been produced.
AMC can reliably trigger 2 stacks of Mistsplitter Reforged, thereby making them able to utilize it for an anemo damage boost in cases of teams where they are a dps with their E.
Anemo Traveler A1 counts as Normal Attack
Discussion (NOTE: This ticket was submitted pre-2.1, before Geo Traveler's A4 was fixed)
Anemo Traveler A1 counts as Normal Attack Damage.
Anemo Traveler's A1 Passive Slitting Wind is increased by Normal Attack DMG bonus: https://youtu.be/e6hCib9ZM2Q
Although a minor damage source, Anemo Traveler's A1 Passive damage is increased by DMG bonuses towards Normal Attacks.
The elemental proc (Slitting Wind) from the last string of the Traveler's basic attack behaves differently between Aether and Lumine. Specifically, Lumine's elemental proc happens some time after the last frame of her N5 attack string, while Aether's elemental proc happens before his N5 attack string occurs.
The possible explanations for this is that the elemental proc occurs during a specific frame that is shared between both twins, and it just so happens to occur after Lumine's n5 but before Aether's n5.
Lumine's entire N5 sequence takes ~148 frames while Aether's n5 sequence takes ~163, so it is definitely a possibility. However, my device doesn't allow me to framecount very well so I'll leave it as a possible explanation.
Lumine's N5 Combo which shows that the elemental proc is delayed from the damage number
Aether's N5 Combo which shows the elemental number almost the same time as the white number, but on some occasions the elemental number appears before the white number.
Another clip showcases a hilichurl being killed by the Anemo DMG number before the 5th hit.
This means that it is possible for Aether to hit the elemental proc without/before connecting his fifth attack, while it is possible for Lumine to miss her elemental proc if she cancels her N5 too fast.
Another possible significance is that this might be a clue to how the Travelers are coded. They might share the same timings for other similar things that manifest at different moments just because of animation difference. As of writing this, no other application comes to mind.