Zhongli
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# Skill Mechanics

## Construct Resonance Mechanics

Finding 1: Construct resonance hits as many times as there are constructs
Evidence: Video: With 1 Stele and 2 geo constructs, there are 3 instances of geo damage on the ruin guard per pulse
Significance: The greater the number of geo constructs on the field the more damage resonance will deal (of course counting on the fact that each resonance hits the target)
Finding 2: The resonance produced by each Stele is independant of each other
Evidence This was tested using two steles and one geo construct. As can be seen clearly from the targetless example, the geo construct pulses twice in 2s - once for each steele. This is further shown in the example with a target. There are two Steles present, A and B as well as one geo construct C. As shown, the pulses AC and BC hit separately in a 2s window, each doing two instances of damage for a total of 4 instances of damage in 2s.
Significance: This shows that with c1 Zhongli or during co-op, the presence of more than one Zhongli pillar allows more resonance damage within a given window. With b being the resonance damage with one seele in one 2s window and n being the number of steeles, the total resonance damage would be nb. In other words having two pillars from c1 will double the damage from resonance.

## Zhongli RES Shred Lingers

Finding: Zhongli's shield RES shred lingers for a bit after it breaks/ends.
Significance: Zhongli's shred can last for more hits of Xingqiu's rainswords/Beidou procs/Fischl, etc. if it breaks/ends early

## Zhongli RES Shred Range

Finding: The range of Zhongli's Resistance Shred is approximately 3 Abyss tiles.
Significance: Can help players prevent DPS loss when playing ranged units.

## Zhongli Pillar Snapshot

By: Xreejan#1180 and Latiwings#3308 Added: 2022-03-22 Discussion
Finding: Zhongli Stele Snapshot Mechanics.
1. 1.
At C0, holding E after getting the buff does not update the snapshot state of an existing pillar on the field. (eg. Pillar exists > Gets buffed > Hold E > Doesn't update the state of pillar with buffed stats).
2. 2.
At C1, steles are snapshotted upon cast, thus snapshots individually. It is possible to have two steles that are buffed and unbuffed at the same time.
Evidence:
Significance: Further understanding of Stone Steles.

## Zhongli E and Tenacity Snapshot Shenanigans

Finding: 4TotM (+20% ATK) does not affect the Tap E or Hold E that procs it, because Zhongli E Snapshots. Neither the Stone Stele nor the Resonance DMG is buffed by 4TotM.
Tenacity's effect states that: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Evidence: Zhongli Stats (without 4TotM):
• ATK: 431
• HP: 35407
• Geo DMG: 28.8%
• Level 80 ZL, Level 85 enemy 10% RES
• Hold E damage: (431*136%+1.9%*35407)*(1+28.8%)*0.9*0.49 = 719.7
• Tap E damage: (431*27.20%+1.9%*35407)*(1+28.8%)*0.9*0.49 = 451.6
• Resonance damage: (431*54.40%+1.9%*35407)*(1+28.8%)*0.9*0.49 = 518.6
• Resonance w/RES shred damage: (431*54.40%+1.9%*35407)*(1+28.8%)*1.05*0.49 = 605.0
4TotM didn't apply to either of these:
Significance: Understand how Zhongli E and Tenacity interact, which affects the calculation for rotations, specifically microwave comps.

## Geo Construct Test

Finding: Zhongli's Stone Stele can resonate with the Rock Pillars created by a Geo Samachurl, but it does not resonate with the Rock Spikes they use to attack.
Rock Pillars refer to the pillars Geo Samachurls use to gain higher ground and create shockwaves. Rock Spikes refer to the Geo attack channeled by a Geo Samachurl that looks like a construct.
Evidence:
Significance:
1. 1.
Zhongli's Stone Stele can resonate with enemy Geo Constructs. This mechanic can be used to test whether an object is a Geo Construct regardless of whether it's an allied or enemy construct.
2. 2.
Rock Spikes are not Geo Constructs. This ability cannot be abused to extend the resonance from Zhongli's Stone Stele.

## Zhongli Construct Height Placement Shenanigans

Finding: Zhongli's Geo Construct placement seems to have a specific height difference past which it will not place the pillar at the lower level and instead just destroy it.
Evidence:
Significance: Knowing more about Geo Construct spawn conditions at different heights.

# Ascension Mechanics

## A1: Resonant Waves

### Zhongli's Ascension 1 broken down

Credits to JonahFarc#7056 for helping me figure out how this works.
Finding: Zhonglis' A1, Resonant Waves, buffs up Jade Shield by 5% after damage calculation occurs.
Evidence: If we take a Zhongli with Talent 8 Dominus Lapidis, and 16201 MAX HP, we get a Jade Shield that has 8443.45 Absorption.
Scenario 1: Calculations
• A level 85 Ruin Guard with my Zhongli's DEF deals 1409 Damage per Rocket hit.
• If the +5% buff applies after the damage calculation, then the Jade Shield should fully absorb 6 rockets, and only sustain 302 damage.
• If the +5% buff applies during damage calculation, then Jade Shield should fully absorb 7 rockets, with ~885 remaining Shield HP.
Video
As we can see in this video, Zhongli was able to fully absorb 6 rockets, losing his shield at the 7th rocket and sustaining direct damage.
Scenario 2:
Further Evidence: Lets take another example, Zhongli this time has 9570 Base Shield Absorption. A single swing from a level 85 Ruin Guard will hit for 3388 Damage.
• If the +5% Shield Bonus is applied after damage calculation, then Jade Shield should full absorb two swings, breaking at the third and sustaining 137 damage: Calculations
• If the +5% Shield Bonus is applied during damage calculation, then Jade Shield should fully absorb 3 hits with 364 Shield Strength remaining: Calculations
Video
We can see that Zhongli's Jade Shield was able to fully absorb 2 swings, with the third swing breaking his shield and dealing 143 damage to him.
In case you cant tell how many swings actually hit Zhongli, if the shield fully absorbed 3 hits, then in the case where the +5% Fortification is applied during damage step, Zhongli should sustain ~3k direct damage from the instance the shield breaks, no matter what hit it was. Clearly, he took 143 direct damage from the hit that broke Jade Screen.
On a side note, recasting Jade Screen before it breaks will reset the Fortification bonus back to 0.
Significance: This allows for more accurate Zhongli shield calculations, as well as any future characters with a similar mechanic.

### Zhongli A1 Has No/Negligible ICD

Finding: Zhongli's A1 passive has either no ICD or an extremely negligible one
Evidence: Video: Walked into dendro samachurl burn and immediately checked character window to see shield strength maxed
Significance: Zhongli's shield is ridiculously effective against DoT as it stacks immediately to maximum.

### Zhongli A1 Persists on Swap

Finding: Zhongli's shield tech
1. 1.
Shield Strength gained from A4 persist upon swap
2. 2.
However, it does not persist upon refresh. 2b. Above also applies if it's refresh from C2.
Evidence: Shield Strength from gained from A4 persist upon swap Imgur
Shield Strength doesn't persist upon refresh Imgur
Shield Strength doesn't persist upon C2 refresh Imgur
Significance: Shield management.

# Constellation Mechanics

### Zhongli C2 Mechanics

Finding: Zhongli c2 affects his own burst when casting as do the 15% DMG bonus from Geo resonance but not the Geo resistance down unless it is applied first.
• Burst with shield already applied: 48k
• Burst with no shield: 48k
• Burst with Geo resonance and no shield: 52k
• Burst with Geo resonance and shield: 52k
• Burst with Geo resonance shield and res down: 57k
• The shield is formed at the end of the burst animation.
Significance: For the highest damage apply the Geo res down before pressing Burst.