Significance:
Better understanding of Abyss bugs/issues for cleaner runs.
Using the Same Team for Both Abyss Halves
By: Nitley#3485
Added: 2021-03-25
Bug/Exploit: You're able to use your overworld team (regardless of character overlap with first half team) for the second half of Spiral Abyss by selecting retry at the same time as killing the last mob.
Significance: After you clear the second half it doesn't complete, it's unsure whether it would be possible to trick it to complete somehow. It could be useful for speedrun showcases or character highlights in abyss.
Elemental Skills and Bursts Don't Reset When Using Retry in Abyss
By: Emear#2956
Added: 2021-04-10
Bug: Elemental Skills' and Bursts' CDs do not get reset upon retrying an Abyss floor
Evidence: In the first 5 seconds of the clip, I start the Abyss floor and immediately switch to Xingqiu, a character with long CDs, in order to activate vaporize with Diluc. Xingqiu is equipped with an R1 Sacrificial Sword. In order to achieve the "perfect run", I restart the floor to try to activate Sacrificial Sword's passive. Upon restarting the floor, both Xingqiu's E and Q are off cooldown, causing me to restart the floor again.
Significance: This is significant as some people rely on pure RNG when trying to get that "perfect run". For example, using Xingqiu's Q and following up with two E's (when using Sacrificial Sword) to generate as much energy recharge as possible for the next Q is often used in vape comps. When attempting the "perfect run", people may restart several times at the first few seconds of starting a floor to get the Sacrificial Sword's passive to activate. However, they will notice that Xingqiu's E has a 21 second CD which does not get reset upon retrying a stage, forcing them to retry the floor AGAIN. This is especially noticeable on characters with long CDs on elemental skills or bursts.
Artifacts
Noblesse Oblige 4pc bonus not applying to some bursts
Significance:
Until patched, Ganyu and Beidou should not hold 4NO buffs as they cannot utilize the buff themselves. It is better suited on other characters until patched.
Domains
Resetting or Exiting a Domain does not Reset Elemental Skill Cooldowns
Significance: This behavior is not unique to Spiral Abyss and applies to all domains.
Keeping Domain Doors Open
By: Magnus Artifex#8719
Added: 2022-05-14
Discussion
Bug:
A domain’s door can be kept opened after exiting the domain.
Evidence:
The following steps need to be followed to cause this:
1.
Be in the domain choosing screen.
2.
Achieve the high ping by deactivating your signal/wifi.
3.
Open the domain again.
4.
Turn on the signal/wifi when the loading icon appears. This has to appear while the door is opening.
5.
Now exit the domain screen. It should be still opened.
The door resets if you teleport to another map or far enough away, but does not if you teleport nearby. It also resets if you interact with the domain again.
Finding:
In a high ping scenario, you can run out of the domain arena before the walls appear, leaving your co-op teammates to complete it by themselves
Bug:
The fishing prompt can stay with the character far beyond the normal area under certain conditions. How long and how far it sticks are very inconsistent. The bug persists through: walking, running, sprinting, jumping, gliding, Normal Attacking, Charge Attacking, Plunge Attacking, using an Elemental Skill, using an Elemental Burst, and opening menus. The bug does not persist through a character dying. The fishing prompt can also be extended beyond its normal area by repeatedly entering and exiting the menu.
Evidence:
Normal Fishing Prompt Interaction (for reference): video
This trick does not work with wind current alone (including one from Venti Hold E). You stop rising at a certain height like you normally do, and it does not appear to be higher than usual:
Significance:
Can be used to reach places normally inaccessible, especially by utilizing Bennett and the portable cooking stove.
Leg Break Bridge
By: Lilith of the night#5024
Added: 2022-01-21
Discussion
Finding:
You take damage when you plunge on this spot at Dainichi island bridge, this happens with any type of weapon.
The damage is likely counted as from plunge, as it is close to the max plunge dmg, and Xiao is unaffected.
Finding:
By crawling into a horizontal position, interacting with a character in teapot, and executing a plunge attack, it is possible to get your character to stand in a horizontal position (as long as they are in an animation or partially clipped into a surface)
Also, by climbing into a firework precisely placed on geo traveler's rock, it is possible to force the character into a 45 degree angle and plunge off, to the same effects as horizon tech, but at 45 degrees. (Currently only tested to be possible with the teen female character model)
Finding:
Going into the time adjustment menu pauses the dying animation. However, gravity still continues working if your character is collapsed on a slope. This can result in some... interesting footage, including bodies flopping over, half-disappeared bodies flopping over, bodies flopping over in comedic ways while I lose my last braincell. Standing on a slope while dying of sheer cold doesn't work, drowning neither. Interestingly enough, gravity does stop when you are in the time adjustment menu while falling.
Finding:
Diluc is hiring part time, so Diona applies, but little does he know that he has a workplace injury settlement coming his way. Take damage when you plunge behind the counter in Diluc's Tavern, the Angel's Share, any weapon type works The damage is likely counted as from plunge, as it is close to the max plunge dmg, and Xiao is unaffected. Works the same way as The Leg Break Bridge.
Significance:
Another strange place other than Leg Break Bridge where you can kill yourself with low plunge attacks. This means that there could be more places where you can hurt yourself somewhere in the world.
Finding:
Xingqiu's orbital rain swords can apply hydro multiple times in a short duration with high ping. The higher the ping, the more times the orbitals will apply hydro.
Significance:
Fast shield-breaking tech, can apply hydro very fast to allow more vapes in Xingqiu teams where pyro units would typically apply too much pyro to consistently vape pyro hits.
Finding: Skills that snapshot character stats like attack and hp are probably snapshotted client side and sent to server to be confirmed. The same applies to skills that actually apply the buff, like Bennett buff and Hutao buff which both apply their buffs without the need for server connection. However, HP can't be changed without server connection so it results in weird interactions with Hutao or Bennett buffs.
Skills that are dependent on enemy HP values like Diluc c1 or Albedo A2 are applied server-side, and from the findings lag doesn't cause any unexpected damage numbers. This probably implies all damage done is calculated by the server, but using the stats sent from the player client.
Theory:
In a high ping environment, it is possible to lose Traveler's sword and go weaponless. Being a gigachad that he is, Aether can abandon the dull blade at will and fist everybody on his way.
Significance:
It is very possible that other characters can lose their weapons. At the very least, Anemo Aether can lose it. And he can fist you.
By doing a ranged N1 and switching to melee stance on the same frame, Childe will do rN1 without holding his bow, summoning an arrow his fist. If you continue to press Attack without moving, Childe will keep doing this until you stop pressing or melee stance runs out.
Inputs:
1.
Dash, then immediately hold Attack. Childe is one of the few characters that can do an N1 on Attack release (aka negative edge), which is what this will set up.
2.
After dash ends, while holding a movement direction, press Skill and release Attack on the same frame. Childe will do a bowless rN1.
3.
Let go of movement, and keep spamming Attack.
This can be also done without the negative edge N1, but requires a 1 frame M1 click and release, so the negative edge method is easier to do.
Significance:
The Archer class really is made up of archers!
Miscellaneous
Particles Move While Game is Paused
By: Anmol43#1917 and paimonbukeyi#4732
Added: 2021-04-05
Finding: Energy Particles don't stop moving even when you open a pause menu. You can absorb particles while in a pause menu. Works in every menu most notably adventure book and wish menu allowing it to be used in abyss.
Significance: Allows characters to quickly absorb particles, reducing the time they are on-screen doing nothing, also reducing the chance they get hit.
Xiangling's Burst can Stack in Contending Tides Event
By: Ayzel#7399
Added: 2021-04-09
Bug: Xiangling's burst can stack in the Contending Tides event.
Significance: Very fast clears on contending tides, and potentially similar events in the future. This can also be abused in overworld, as Contending Tides is only required for the set up, not the execution.
In the contending tides event, cast Xiangling's burst.
2.
After casting Xiangling's burst, immediately press M to enter the map, and then press P to abandon challenge.
3.
Teleport to a statue of the seven, wait a couple seconds, and then teleport back to the contending tides arena.
4.
Start a contending tides challenge, and any stacked bursts will appear. If you're on the first cycle, only one pyronado will appear.
5.
Quickly charge Xiangling's burst (I used 4 pyro characters + around 250% ER to do this) and cast Xiangling's burst.
6.
After casting Xiangling's burst, press M to enter map and press P to abandon challenge.
7.
Repeat until you have many bursts stacked.
Additional Notes:
This causes Xiangling's burst to last for a REALLY long time (about 45-ish seconds)
These stacks can be maintained in the open world, so if you want to do something like kill the cryo regisvine in 4 seconds you can do that
You have to press M and then P in quick succession, because you can't abandon challenge in the map so you have to buffer it by pushing M and then P quickly
Finding:
If your artifact inventory is near full (993/1000 in this case) you get an "No space left in inventory" when trying to 10-pull
Evidence:Video: Skip to 1:40 after the beginning to see that 10-pulls are allowed after clearing up space
Significance:
This check already exists if you try to collect artifacts with a near full inventory, wishes may operate similarly or this could just be a bug.
Finding:
Characters can enter sprint by pressing dash while standing and then pressing and holding a direction during the dash animation. If a direction is pressed and held on the frame when the character begins to stand up, they will stop moving, but continue to drain stamina as long as a direction is held.
Performing any action such as jump, attacks, dash, aim, swap, and entering a menu will cause the character to break free, presumably because these actions normally will end sprint.
Gadgets that can be used while sprinting will not cause the character to break free: Imgur
Spinning while in this state will cause the character to sink into the ground: Imgur
A character's feet will spaz out when spinning: Imgur
Significance:
Fluff, annoying bug when you do it by accident.
Finding:
Venti burst's elemental absorption creates an independent and invisible aoe field that always ticks for for the full number of ticks regardless of when absorption happens.
Clips 1 and 2 show that even when absorption happens late, the elemental infusion damage continues to tick even after Venti's Q ended. I counted 14 ticks in first clip and 15 ticks in second clip, which should be around the max total ticks of early infusion, but I'm not sure why the second clip showed 1 more tick.
Clip 3 (0:30) shows that when an enemy moves away from the area where the infusion happened, they stop taking the infusion damage. Clip 4 (0:45) shows that if an enemy moves into the area where the infusion happened, they'll take tick damage for the remaining duration of the infusion. This shows that the elemental infusion creates an invisible aoe field that does a set number of ticks before disappearing.
Significance:
When elemental absorption happens late into a Venti Q, the damage from elemental infusion ticks aren't lost as long as enemies stay inside the aoe. However you would still lose out on swirl damage if there's no element to be swirled.
Step 1. Use Venti's Hold E on a flat surface, see what direction you go
Step 2. Repeat but have Venti on an incline
Step 3. Repeat but have Venti on the very edge of the box
This may be considered a bug due to the visual indication being tilted, but the actual windstream being vertical.
Significance: When exploring, Venti's Hold Elemental Skill will always lift you up, so positioning or angle of Venti does not matter.
Mona Elemental skill bug
By: Childe C6 is overrated-Toro#1035
Added: 2021-05-25
Discussion
Bug: There is a small chance that when you use Mona's Press E, the explosion damage and particle generation also happens during cast
Evidence:GifGifGifGifGifGifGifGif As we can see in all the videos, when Mona used Press E, it did damage to the enemy and also generated particles (the same amount of damage and particles as the Phantom explosion).
It can happen against any enemy, and it seems to be a random occurrence. It doesn't seems to follow any pattern (in some tests it would happen 1 time in 10 mins, in others it would happen 2 times in 2 mins). It doesn't seems to be related to Mona's Cons, Weapons, Artifacts, neither to mechanical input or ping. It doesn't happens if you use Hold E, only on Press E. Don't know if this bug happened in previous patches. Thanks to @Aluminum | Harbinger of Jank for one of the clips.
Significance: If this bug can be replicated consistently, it can double Mona's Energy Generation + a minimal increase in damage.
Bug:
Torches (and maybe campfires) sometimes become unextinguishable by Overloads. Sometimes they extinguish after a long time of using Overloads. Cause unknown.
Evidence:Video: No matter the amout, type, or Gauge of the Overload, the torch could not be extinguished.
Significance:
Understanding of overworld mechanics.
Lightning Struck Tree Breaks When Swapping Characters
Bug:
Lightning Struck Trees have a high chance of breaking if you swap characters near them as it keeps applying Electro on you. It is possible to fix it by relogging or drowning to force reload.
Significance:
They should make fishing more engaging imo.
Aimed Abilities Not Going Where Aimed
By: Rathalos#2875 and Casdela#5121
Added: 2022-07-28
Discussion
Finding:
It is possible for the aimed versions of certain abilities to spawn their respective objects in a different location from initially intended. This is done by rapidly panning/moving the camera after releasing it. It can vary depending on the execution, going so far as to appearing directly behind certain characters.
Significance:
Better understanding of these characters and aimed abilities. Possible tech for some players looking for some level of skill expression, despite how benign it is.