Better understanding of Abyss bugs/issues for cleaner runs.
Using the Same Team for Both Abyss Halves
Bug/Exploit: You're able to use your overworld team (regardless of character overlap with first half team) for the second half of Spiral Abyss by selecting retry at the same time as killing the last mob.
Significance: After you clear the second half it doesn't complete, it's unsure whether it would be possible to trick it to complete somehow. It could be useful for speedrun showcases or character highlights in abyss.
Elemental Skills and Bursts Don't Reset When Using Retry in Abyss
Bug: Elemental Skills' and Bursts' CDs do not get reset upon retrying an Abyss floor
Evidence: In the first 5 seconds of the clip, I start the Abyss floor and immediately switch to Xingqiu, a character with long CDs, in order to activate vaporize with Diluc. Xingqiu is equipped with an R1 Sacrificial Sword. In order to achieve the "perfect run", I restart the floor to try to activate Sacrificial Sword's passive. Upon restarting the floor, both Xingqiu's E and Q are off cooldown, causing me to restart the floor again.
Significance: This is significant as some people rely on pure RNG when trying to get that "perfect run". For example, using Xingqiu's Q and following up with two E's (when using Sacrificial Sword) to generate as much energy recharge as possible for the next Q is often used in vape comps. When attempting the "perfect run", people may restart several times at the first few seconds of starting a floor to get the Sacrificial Sword's passive to activate. However, they will notice that Xingqiu's E has a 21 second CD which does not get reset upon retrying a stage, forcing them to retry the floor AGAIN. This is especially noticeable on characters with long CDs on elemental skills or bursts.
Noblesse Oblige 4pc bonus not applying to some bursts
The fishing prompt can stay with the character far beyond the normal area under certain conditions. How long and how far it sticks are very inconsistent. The bug persists through: walking, running, sprinting, jumping, gliding, Normal Attacking, Charge Attacking, Plunge Attacking, using an Elemental Skill, using an Elemental Burst, and opening menus. The bug does not persist through a character dying. The fishing prompt can also be extended beyond its normal area by repeatedly entering and exiting the menu.
Normal Fishing Prompt Interaction (for reference): video
Can be used to reach places normally inaccessible, especially by utilizing Bennett and the portable cooking stove.
Leg Break Bridge
By: Lilith of the night#5024
You take damage when you plunge on this spot at Dainichi island bridge, this happens with any type of weapon.
The damage is likely counted as from plunge, as it is close to the max plunge dmg, and Xiao is unaffected.
By crawling into a horizontal position, interacting with a character in teapot, and executing a plunge attack, it is possible to get your character to stand in a horizontal position (as long as they are in an animation or partially clipped into a surface)
Also, by climbing into a firework precisely placed on geo traveler's rock, it is possible to force the character into a 45 degree angle and plunge off, to the same effects as horizon tech, but at 45 degrees. (Currently only tested to be possible with the teen female character model)
Going into the time adjustment menu pauses the dying animation. However, gravity still continues working if your character is collapsed on a slope. This can result in some... interesting footage, including bodies flopping over, half-disappeared bodies flopping over, bodies flopping over in comedic ways while I lose my last braincell. Standing on a slope while dying of sheer cold doesn't work, drowning neither. Interestingly enough, gravity does stop when you are in the time adjustment menu while falling.
Diluc is hiring part time, so Diona applies, but little does he know that he has a workplace injury settlement coming his way. Take damage when you plunge behind the counter in Diluc's Tavern, the Angel's Share, any weapon type works The damage is likely counted as from plunge, as it is close to the max plunge dmg, and Xiao is unaffected. Works the same way as The Leg Break Bridge.
Another strange place other than Leg Break Bridge where you can kill yourself with low plunge attacks. This means that there could be more places where you can hurt yourself somewhere in the world.
Finding: Skills that snapshot character stats like attack and hp are probably snapshotted client side and sent to server to be confirmed. The same applies to skills that actually apply the buff, like Bennett buff and Hutao buff which both apply their buffs without the need for server connection. However, HP can't be changed without server connection so it results in weird interactions with Hutao or Bennett buffs.
Skills that are dependent on enemy HP values like Diluc c1 or Albedo A2 are applied server-side, and from the findings lag doesn't cause any unexpected damage numbers. This probably implies all damage done is calculated by the server, but using the stats sent from the player client.
By doing a ranged N1 and switching to melee stance on the same frame, Childe will do rN1 without holding his bow, summoning an arrow his fist. If you continue to press Attack without moving, Childe will keep doing this until you stop pressing or melee stance runs out.
Dash, then immediately hold Attack. Childe is one of the few characters that can do an N1 on Attack release (aka negative edge), which is what this will set up.
After dash ends, while holding a movement direction, press Skill and release Attack on the same frame. Childe will do a bowless rN1.
Let go of movement, and keep spamming Attack.
This can be also done without the negative edge N1, but requires a 1 frame M1 click and release, so the negative edge method is easier to do.
The Archer class really is made up of archers!
Particles Move While Game is Paused
By: Anmol43#1917 and paimonbukeyi#4732
Finding: Energy Particles don't stop moving even when you open a pause menu. You can absorb particles while in a pause menu. Works in every menu most notably adventure book and wish menu allowing it to be used in abyss.
Significance: Allows characters to quickly absorb particles, reducing the time they are on-screen doing nothing, also reducing the chance they get hit.
Xiangling's Burst can Stack in Contending Tides Event
Bug: Xiangling's burst can stack in the Contending Tides event.
Significance: Very fast clears on contending tides, and potentially similar events in the future. This can also be abused in overworld, as Contending Tides is only required for the set up, not the execution.
Characters can enter sprint by pressing dash while standing and then pressing and holding a direction during the dash animation. If a direction is pressed and held on the frame when the character begins to stand up, they will stop moving, but continue to drain stamina as long as a direction is held.
Performing any action such as jump, attacks, dash, aim, swap, and entering a menu will cause the character to break free, presumably because these actions normally will end sprint.
Gadgets that can be used while sprinting will not cause the character to break free: Imgur
Spinning while in this state will cause the character to sink into the ground: Imgur
A character's feet will spaz out when spinning: Imgur
Fluff, annoying bug when you do it by accident.
Clips 1 and 2 show that even when absorption happens late, the elemental infusion damage continues to tick even after Venti's Q ended. I counted 14 ticks in first clip and 15 ticks in second clip, which should be around the max total ticks of early infusion, but I'm not sure why the second clip showed 1 more tick.
Clip 3 (0:30) shows that when an enemy moves away from the area where the infusion happened, they stop taking the infusion damage. Clip 4 (0:45) shows that if an enemy moves into the area where the infusion happened, they'll take tick damage for the remaining duration of the infusion. This shows that the elemental infusion creates an invisible aoe field that does a set number of ticks before disappearing.
When elemental absorption happens late into a Venti Q, the damage from elemental infusion ticks aren't lost as long as enemies stay inside the aoe. However you would still lose out on swirl damage if there's no element to be swirled.
Step 1. Use Venti's Hold E on a flat surface, see what direction you go
Step 2. Repeat but have Venti on an incline
Step 3. Repeat but have Venti on the very edge of the box
This may be considered a bug due to the visual indication being tilted, but the actual windstream being vertical.
Significance: When exploring, Venti's Hold Elemental Skill will always lift you up, so positioning or angle of Venti does not matter.
Mona Elemental skill bug
By: Childe C6 is overrated-Toro#1035
Bug: There is a small chance that when you use Mona's Press E, the explosion damage and particle generation also happens during cast
Evidence:GifGifGifGifGifGifGifGif As we can see in all the videos, when Mona used Press E, it did damage to the enemy and also generated particles (the same amount of damage and particles as the Phantom explosion).
It can happen against any enemy, and it seems to be a random occurrence. It doesn't seems to follow any pattern (in some tests it would happen 1 time in 10 mins, in others it would happen 2 times in 2 mins). It doesn't seems to be related to Mona's Cons, Weapons, Artifacts, neither to mechanical input or ping. It doesn't happens if you use Hold E, only on Press E. Don't know if this bug happened in previous patches. Thanks to @Aluminum | Harbinger of Jank for one of the clips.
Significance: If this bug can be replicated consistently, it can double Mona's Energy Generation + a minimal increase in damage.
They should make fishing more engaging imo.
Aimed Abilities Not Going Where Aimed
By: Rathalos#2875 and Casdela#5121
It is possible for the aimed versions of certain abilities to spawn their respective objects in a different location from initially intended. This is done by rapidly panning/moving the camera after releasing it. It can vary depending on the execution, going so far as to appearing directly behind certain characters.