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Elemental Resonance

When you have a full party, you will receive bonus effects, known as Elemental Resonances, that correspond to the Elemental Types present in the party.

List of Elemental Resonances

Fervent FlamesAffected by Cryo for 40% less time. Increases ATK by 25%.
Soothing WaterAffected by Pyro for 40% less time. Increases Max HP by 25%.
High VoltageAffected by Hydro for 40% less time. Superconduct, Overloaded, and Electro-Charged have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
Shattering IceAffected by Electro for 40% less time. Increases CRIT Rate against enemies that are Frozen or affected by Cryo by 15%.
Impetuous WindsDecreases Stamina Consumption by 15%. Increases Movement SPD by 10%. Shortens Skill CD by 5%.
Enduring RockIncreases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
Sprawling GreeneryAfter triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
Protective CanopyAny 4 Unique ElementsAll Elemental RES +15%, Physical RES +15%.

Trial Character Resonances

All Trial Characters in Story Quests and Hangouts do not contribute to or benefit from the party's Elemental Resonances.

Swirl Chain Reactions Can Trigger Electro Resonance

Swirling Hydro, Pyro, or Cryo onto an enemy affected by Electro or vice versa will trigger High Voltage. This shares the Particle generation cooldown with when you trigger it normally.

Cryo Resonance Applies CRIT Rate For Cryo Before Reactions

Cryo resonance determines if an enemy has Cryo for its buff before reactions remove auras.

Evidence Vault

📄️ Elemental Resonance

Trial Character Resonances