When you have a full party, you will receive bonus effects, known as Elemental Resonances, that correspond to the Elemental Types present in the party.
List of Elemental Resonances
Affected by Cryo for 40% less time. Increases ATK by 25%.
Affected by Pyro for 40% less time. Increases incoming healing by 30%.
Affected by Hydro for 40% less time. Superconduct, Overloaded, and Electro-Charged have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
Affected by Electro for 40% less time. Increases CRIT Rate against enemies that are Frozen or affected by Cryo by 15%.
Decreases Stamina Consumption by 15%. Increases Movement SPD by 10%. Shortens Skill CD by 5%.
Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
Any 4 Unique Elements
All Elemental RES +15%, Physical RES +15%.
Trial Character Resonances
All Trial Characters in Story Quests and Hangouts do not contribute to or benefit from the party's Elemental Resonances.
Swirl Chain Reactions Can Trigger Electro Resonance
Swirling Hydro, Pyro, or Cryo onto an enemy affected by Electro or vice versa will trigger High Voltage. This shares the particle generation cooldown with when you trigger it normally.
Cryo Resonance Applies Crit Rate For Cryo Before Reactions
Cryo resonance determines if an enemy has Cryo for its buff before reactions remove auras.