Even without jump cancelling, 2AA + Charged provides similar DPS to Charged JC. Cementing that when Mona is attacking, it is ideal to try to maintain 2 AA + 1 Charged, even if you are not JCing. Note that if you run out of stamina, even 3AA + Charged is still better than 4AA JC.
Mona's 3rd AA has Two Different Animations
When executing N3 or further, Mona's 3rd AA will either jump backwards or jump forward depending on the distance her target is relative to her position.
The exact distance threshold is about the size of Abyss' outer circle's diameter. In the case the distance is smaller than this diameter, then Mona's 3rd AA will cause Mona to jump backwards away from her target. Vice versa, if the distance is greater or equal to this diameter, then Mona's 3rd AA will cause her to jump forward towards her target.
Odd No-Target Behavior:
When attempting to do this with no targets in the Overworld, Mona has moments when she jumps forward and backwards interchangeably. However, this is likely due to how finicky targeting can be in non-combative Overworld scenarios. When attempting her N3 in an empty domain, Mona always jumps backwards except when near the area where we collect rewards. This inclines me to believe that Mona jumps backwards as the default for her 3rd AA as she likely targets something at the end of the domain arena causing her to jump forward and backward interchangeably only in that portion of the domain.
Not much as DPS Mona's optimal Attack string combo is 2AA + CA + JC. However, in the case of low-stamina scenarios, sequences that utilize her 3rd AA may be used. In these moments, how Mona jumps after her attack may provide positional advantages/disadvantages.
How many Elemental Particles does Mona’s Elemental Skill Generate?
Mona's E gens 3 or 4 Hydro particles on explosion, seemingly weighted towards 3 particles per cast.
The fact that Mona's particle gen is seemingly random means there's an RNG aspect to getting her ult up consistently too. May warrant further testing on other characters to see if other fluctuations in particle gen exists. May need to test whether the particle generation is truly random or if there is a pattern.
This will affect how you maximize Mona ult damage and means that you should remain on Mona after casting her Elemental Burst until the last moment where you switch to the pyro character to burst the bubble.
For example, in the perfect combo, the ATK buff provided by Bennett’s Elemental Burst (Q) lasts for ~1-2 seconds after Mona is removed from the field (switched out)
During this time, you can burst the bubble knowing that it will do more damage based on the extra ATK from Bennett's ult.
However, if you switch out for too long, Mona will lose the ATK buff and the bubble burst will not benefit from the ATK buff.
Is the Omen Damage Buff included in Mona’s Elemental Q Burst DMG?
Yes, despite the talent description stating that Omen applies after the bubble pops, it in fact applies as soon as Mona’s Elemental Q Burst is cast. See also Boesik#3192’s calculator which you can also use to verify these results.
You can see when calculations INCLUDE the Omen Damage buff DMG% values, you get the correct damage calculation to 3 significant figures.
Illusory Bubble can be extended to its maximum duration in specific scenarios with certain enemies without using Freeze. The enemies that work are Shielded Lawachurl, leaping Geovishap, Shielded Pyrogunner, and Shielded Geochanter
It's impossible to pop Mona's Q bubble on enemies that are completely stagger resistant (aka gained hyper armor).
Certain skill/burst cannot trigger the bubble. (Klee Q, Zhongli E).
Additionally, enemies that are "lift-able" by Jean's elemental skill by default, then it will also get trapped in Mona's Q stasis. But your Mona needs to be no more than 20-level lower than your enemy for this to work.
Stagger immunity spreadsheet by Myuwi#0001 from Mona Mains:
Electro Cicin Mage is summoning cicins. Benny's Q does not trigger the bubble because summoning animation was not finished.
Mona level 70 vs. Electro Cicin Mage level 91 (21 levels different).
Mona Q did not trap Electro Cicin Mage in stasis due to level difference, however Benny's Q did not trigger the bubble either, because the summoning animation was not finished.
Mona level 70 vs. Pyro Fatui Agent level 90 (20 levels different).
Mona Q traps Pyro Fatui agent inside stasis due to level difference of 20.
Mona level 70 vs. Pyro Fatui Agent level 91 (21 levels different).
Mona Q doesn't trap the enemy, however benny's E does not trigger the bubble due to gained hyper armor.
Video from LACola Genshin Impact - bubble does not pop under constant barrage from Klee's Q
Better understanding and utilizing of Mona burst.
Mona's Omen damage bonus can be extended due to a certain enemy's state(s). These states are divided into three categories. Stagger/poise resistant, Elemental shields and Elemental/Hyper armor. These enemy states are what influence Mona's omen extension outside of freeze.
Stagger resistant - During a certain enemy's animation(s) state, the enemy is completely immune to stagger/poise damage. (Object shield enemies have a block animation state which is associated with stagger resistance.)
For example, a Crackling axe Mitachurl has a stagger resistance animation window that extends for about 4 seconds. During this window, Mona's Illusory bubble will not pop. Once the animation ends, the enemy returns into an idle state, this then allows the enemy to take poise damage. Resulting in Mona's Illusory bubble also open to taking poise damage.
Elemental shields - Enemies that apply an elemental shield, for example, Abyss Mages. Mona's Illusory bubble will not pop while an enemy is in this state. Mona's Omen damage bonus on a shielded enemy can provide a small benefit for all party members shield damage.
Elemental/hyper armor - An enemy's ability that infuses itself with an elemental/hyper armor. Enemies within this state can take damage and Mona's Illusory bubble will not pop on-demand, it will only time out.
Some enemies can possess more than one state. For example. Abyss Lector and Herald have one stagger resistant state and a Elemental shield state.
Evidence:Spreadsheet: The Stagger immunity spreadsheet by Myuwi#0001 from Mona Mains. A list of all enemy states that causes the extension to Mona's omen duration.
Youtube: Video from LACola. Explains the enemy categories that influence Omen Extension
Doc Shield Damage in Genshin Impact by vibechecker#5502
An Estimated 29% of all enemies in 2.0 have at least one of these states. The majority of these enemies are either Elite enemies or bosses. Understanding these states can help players to utilize the Omen extension more effectively.
Petrify cannot extend the duration of omen by preventing the bubble from popping by itself, contrary to some other observations.
The confusion comes from the fact that you can use petrify to lock an enemy into a state where they have stagger resistance to begin with, extending the duration of that state and therefore the omen.
Petrify by itself cannot extend - petrify on a resistant target can.
The first video demonstrates a petrify during the Fatui agents attack that gives them stagger resistance and does not pop in response to XQ's attacks.
While in the second video the petrify occurs with the hoarder in a state where they do not have stagger resistance and the extension fails.
If you cast Mona's skill, but then hit the dash key before Mona's taunt is out, Mona will dash instead of finishing her skill cast. This differs from other characters, who cannot start sprinting until their skill has finished casting.
While I sincerely doubt that 4 ToM Mona will become a viable build path for her, knowing that her A1 can help proc skill based effects is potentially very useful information for future weapons or artifact sets; while also being just funny for memey setups with 4ToM.
This has been confirmed due to math being done to break down how Mona's Q Burst damage works and it's been seen that C1 makes the formula wrong. However, just to triple check, there is now clear evidence that the damage difference between C0 and C1 does not change.
Omen damage % bonus is additive with other damage % bonuses and the C1 bonus is additive with EM reaction bonuses
Using the damage formula the expected damage of attacks under certain conditions was calculated for both scenarios, if Omen DMG% was multiplicative or additive: Google sheets
These values were tested in game versus a ruin guard with and without omen to prove the formula was correctly used. All damage numbers found were in line with the omen DMG% being additive and not multiplicative. Video
Similarly, the value of vaporize reactions were calculated assuming the reaction bonus from Mona C1 is additive with EM reaction bonuses and tested with and without C1 active and EM to show C1 is additive with EM reaction bonuses
Video Testing with C1
Video Testing without C1 active
Proper understanding of how Omen and C1 affect damage and reactions
Mona's C1 buff only applies to your own party members in coop, and not other players.
As shown in the video, Sucrose's Hydro Swirl is not changed from 3512 damage when a c1 Mona applies Omen. Fischl's 1230 Electro-charged damage is not changed, but Mona's 1172 Electro-charged damage increases to 1326.
Venti's Hydro Swirl does 1157 damage without the buff, and 1255 with it.
Mona's C1 does not work party-wide in co-op.
C2: Lunar Chain
Can Mona’s 2nd Constellation allow you to trigger Vaporize on a pyro inflicted target twice?
Although C2 Lunar Chain reads that the Charged Attack will automatically follow the Normal Attack, the Charged Attack is too slow in proccing damage and so by the time the damage registers, the Hydro Normal Attack already removes (and vaporizes) the pyro status on the enemy.
C2 is not as good as it could be, because the automatic Charged ATK cannot benefit from Vaporize unless pyro is inflicted in the short period in between the Normal Attack and automatic Charged Attack animation.